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171 comments

  1. Elwowood
    Elwowood
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    Hello, Like the mod but can you tell us the values for   Very slow, Slow, Normal, Fast and Very fast? cause i dont want to overshoot the settings i would like to mac everyone at very fast but on the maximum speed of the game and not above that.

    Because the slider go for 1 to 50 for everyone and starts on 1 even though their ingame starting values are different because some begin at slow and some begin at normal etc.
    1. goodluckNito
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      My mod handles these values as multipliers instead of the attribute value itself. The game assigns a value of 0.1 - 3.0 for checkout and restock speed, where lower is faster. My mod inverses that correlation into a multiplier to make it easier to understand. Here's a guide on how you can assign different speed levels within the game's original limits. For example, assume a cashier has Very Slow speed, you can raise the multiplier by 1.20x - 1.71x to raise it to "Slow". The specific amount depends on the Worker's original attribute, but the range isn't that big.

      Very Slow (>= 3.0):

      To achieve Normal (1.75 - 2.49): increase multiplier by 1.20x to 1.71x
      Example: If speed is 3.0, multiplier of 1.20 gives 3.0 / 1.20 = 2.5 (Normal)


      Slow (2.5 - 2.99):

      To achieve Very Slow: decrease multiplier to 0.83x - 0.99x
      To achieve Normal: increase multiplier by 1.01x to 1.71x
      Example: If speed is 2.5, multiplier of 0.83 gives 2.5 / 0.83 = 3.01 (Very Slow)
      Example: If speed is 2.99, multiplier of 1.71 gives 2.99 / 1.71 = 1.75 (Normal)


      Normal (1.75 - 2.49):

      To achieve Very Slow: decrease multiplier to 0.58x - 0.83x
      To achieve Slow: decrease multiplier to 0.70x - 0.99x
      To achieve Fast: increase multiplier by 1.01x to 1.42x
      Example: If speed is 2.49, multiplier of 0.83 gives 2.49 / 0.83 = 3.0 (Very Slow)
      Example: If speed is 1.75, multiplier of 1.42 gives 1.75 / 1.42 = 1.23 (Fast)


      Fast (1.0 - 1.74):

      To achieve Normal: decrease multiplier to 0.57x - 0.99x
      To achieve Very Fast: increase multiplier by 1.01x to 1.74x
      Example: If speed is 1.0, multiplier of 0.57 gives 1.0 / 0.57 = 1.75 (Normal)
      Example: If speed is 1.74, multiplier of 1.74 gives 1.74 / 1.74 = 1.0 (Very Fast)


      Very Fast (< 1.0):

      To achieve Fast: decrease multiplier to 0.57x - 0.99x
      Example: If speed is 0.99, multiplier of 0.99 gives 0.99 / 0.99 = 1.0 (Fast)
    2. Timo720
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      Is there a way to see what the assigned values of each worker are, so that you can set the multiplier in a way that everyone works at the same speed?
    3. goodluckNito
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      That's possible but not currently planned.
    4. LeLoupBLeu
      LeLoupBLeu
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      I would think that listing the assigned original values in the mod is easier to understand than the multiplier. Say, for example, someone wants to make Zackary a better end game employee after you've played for a while, but only wants him to be on the same level as Benji. If the stats for Benji and Zackary were listed and adjustable (with a tooltip that states "this is the time between actions so lower = faster" which it sounds like basically is how it works), its as simple as making Zackary's values match Benji's. Instead, its obfuscated and requires mathematics to get the multiplier correct, and even then as you said its STILL a range. I actually wanted to do exactly this, but had to check the comments of the mod to even find this information. That said, its a wonderful mod and clearly you've put a lot of thought into it! Regardless of whether or not you swap it over, thank you so much!
    5. goodluckNito
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      That's a good point and I agree, the multiplier system is convoluted and a simple tooltip explaining the action speed would probably be a better solution and it'd be easier for those looking to have all their workers be set at specific speed. I recently started working on this mod again and there are a few other features I'd like to implement, but you can expect to see this changed in the next update. Thanks for the support!
  2. ZaryonDE
    ZaryonDE
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    Hello, i love this ModIs it possible to have a setting in the mod that makes the employees only take the boxes from the warehouse that have already been started?It's sometimes really annoying when you place orders and then see afterwards that there are 2 boosters in 2 boxes each on a shelf. Checking this every time is really tedious.
  3. oZachy
    oZachy
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    Hello! Just a quick question. im curious if this mod will effect the Achivments through steam? im still tryin to earn them but dont want to mess up by getting a mod that disables that. Thankyou for any help!
  4. jamobuds
    jamobuds
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    I cant get this to work at all, anyone else have this problem?
  5. ImLenn
    ImLenn
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    I had an issue where it was only showing "Enable mod" and "Workers stay late", plus I couldnt open the hiring map.
    What I did to fix it was- Made a file in the plugins named "CustomWorkers" and put the dll there, then loaded a save, opened the app, and then opened BepIn. 
    Hope this helps someone.
    1. Kavi92
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      Thanks a lot!
    2. AXHuang
      AXHuang
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      Same problem and solved!! Thank you!
  6. FmFanYT
    FmFanYT
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    how do i fix the mod so that my staff stay past 9pm
  7. UnknwGhs
    UnknwGhs
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    Does the renaming employee work for anyone else? I don't know why it's screwed up for me on my end
  8. you055411090
    you055411090
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    Does not work on version 50.1
  9. leihou1
    leihou1
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    能不能设置100倍  现在的30倍不太够用
  10. banitasu0099
    banitasu0099
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    I put this mod in, but it doesn't even show up in the F1 config.Is there any solution?