- Added the ability to toggle box/item holding shelves - Customers now buy from the bottom shelves of personal card displays - Fixed pricetag positioning on personal displays
i have 0 interest in customers buying from my personal and dont have a way to remove that past toggling sales. lemme rebind and unbind. not a fan of it being on f at all.
Do customers still path to the shelves marked as non sellable? I'd love to have an aesthetically pleasing card shop with only 6 shelves for my minions to restock. But the one item method breaks proffitability the moment additional shelves are placed cause customers may walk to them and find nothing to buy and leave. Does this mod remove those shelves from the pathing pool of customers?
Hey, thanks for the mod! Runs fine on my Steam Deck. I just wanted to suggest adding a button binding for those of us who play Steam Deck/controller. I'd like to suggest L3, as I don't believe it's currently used for anything.
I have not figured it out, i have not touched any customer behaviour.
In simple terms what i have done, is just re-used the flag on the shelves and enabled buying, same as for the original buyable shelves / tables. This seems to be a bug in the customer behaviour of the base game.
When i feel adventurous i might dig into that code, and see why they wouldnt be able to buy from those shelves and see if i can fix it.
Does this mod make all display and personal cases sellable from? or can you pick and choose which ones? wanting to keep a personal of cards and then others to sell expensive ones. Any info is appreciated thanks in advance!
43 comments
- Added the ability to toggle box/item holding shelves
- Customers now buy from the bottom shelves of personal card displays
- Fixed pricetag positioning on personal displays
i have 0 interest in customers buying from my personal and dont have a way to remove that past toggling sales.
lemme rebind and unbind. not a fan of it being on f at all.
I'd love to have an aesthetically pleasing card shop with only 6 shelves for my minions to restock.
But the one item method breaks proffitability the moment additional shelves are placed cause customers may walk to them and find nothing to buy and leave.
Does this mod remove those shelves from the pathing pool of customers?
In simple terms what i have done, is just re-used the flag on the shelves and enabled buying, same as for the original buyable shelves / tables.
This seems to be a bug in the customer behaviour of the base game.
When i feel adventurous i might dig into that code, and see why they wouldnt be able to buy from those shelves and see if i can fix it.
Don't think i will add this, unless there is alot of people wanting this.