Is there a way to make the cards bigger? I need tarot sized cards to game test a Time Stories scenario I created. I've seen people make big abyss cards but I think they used 3d models.
No matter what I do I get "Java ran out of memory" error when trying to export. It doesnt matter how tiny I make the cards it just refuses to let me exort.
Having the same issue here... I'm wondering if it's due to the size of the original files I'm using for the cards. Going to try reducing those files in size.
EDIT: Yep, that fixed it. As a side note, none of the extra memory bat files will run for me (get an error that I can't read as it poofs) which is unusual since I got 16 GB of RAM and plenty of disk space for VM and I'm not running anything but the deck builder.
I cant even get the images to save at 5000x5000 so how do I get bigger images? I checked the 'PATH' but other than it having one, I dont know what to put in the PATH. Do I have to change the PATH?
so i might just be a noob but when i save my deck it saves it as a .TSDB and because of this i cannot upload it anywhere to import to game any help would be appretiated
Released a quick fix (v2.2.0). This is just to address the memory issue (seems fine for me up to around 20000x20000 px, after that it's a bit iffy). It does take quite a while to save for very large images, so you just need to be patient for that. If it detects an error, it will tell you and cancel the save. It also shouldn't crash upon startup now.
Now that I put out this quick fix, I am beginning a full rewrite of several parts the application (v3.0) which will introduce a number of enhancements, a polished UI, more fixes, performance improvements, more options, etc. Will take me some time to get it done though, of course.
Hopefully this version is stable enough for the time being. I only did quick tests on it, but I had no problems. Please let me know. Thanks.
I was talking with Knil yesterday, and I'm starting to work on updating the tool. Most notably, fixing the "break" on the latest version, and the memory issue. I'm doing a little research on Java Advanced Imaging API to reduce the memory footprint. So far I've fixed it for PNG but not for JPG, which is preferred... so that's a work in progress. Anyway, I plan on releasing a hotfix as soon as it's done then work on a significantly polished version thereafter. More details to come...
Exception in thread "main" java.lang.reflect.InvocationTargetException at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoa der.java:5 Caused by: java.lang.NullPointerException at com.anwinity.tsdb.io.resource.ResourceIO.loadRemoteString(ResourceIO. java:3 at com.anwinity.tsdb.App.init(App.java:9 at com.anwinity.tsdb.Main.main(Main.java:7) ... 5 more Press any key to continue . . .
I keep getting that error upon trying to launch it. No matter what I do that keeps coming up. I have changed the memory from 4096m to 6g or a few other things, nada. I have 8g total ram on my pc... also I am a java novice hehe... I even created a .bat file which some people said worked for them, stills ame error. I have Java v8 update25
I'm having the same error, the app is trying to access a remote page to load the welcome text. However the page is no longer available which thus returns a 404 error. The logger should catch this error and log a warning, however due to a mistake in the initialization order the logger is not yet initialized which results in the NullPointerException. As it is GPL 3 licensed and development seems to have ceased since May I don't expect any fixes for this. I might be able to simply fix it and post an unofficial fix.
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EDIT: Yep, that fixed it. As a side note, none of the extra memory bat files will run for me (get an error that I can't read as it poofs) which is unusual since I got 16 GB of RAM and plenty of disk space for VM and I'm not running anything but the deck builder.
nvm figured it out
Now that I put out this quick fix, I am beginning a full rewrite of several parts the application (v3.0) which will introduce a number of enhancements, a polished UI, more fixes, performance improvements, more options, etc. Will take me some time to get it done though, of course.
Hopefully this version is stable enough for the time being. I only did quick tests on it, but I had no problems. Please let me know. Thanks.
I was talking with Knil yesterday, and I'm starting to work on updating the tool. Most notably, fixing the "break" on the latest version, and the memory issue. I'm doing a little research on Java Advanced Imaging API to reduce the memory footprint. So far I've fixed it for PNG but not for JPG, which is preferred... so that's a work in progress. Anyway, I plan on releasing a hotfix as soon as it's done then work on a significantly polished version thereafter. More details to come...
the thought of building multiple custom decks without this is just nightmarish
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoa
der.java:5
Caused by: java.lang.NullPointerException
at com.anwinity.tsdb.io.resource.ResourceIO.loadRemoteString(ResourceIO.
java:3
at com.anwinity.tsdb.App.init(App.java:9
at com.anwinity.tsdb.Main.main(Main.java:7)
... 5 more
Press any key to continue . . .
I keep getting that error upon trying to launch it. No matter what I do that keeps coming up. I have changed the memory from 4096m to 6g or a few other things, nada. I have 8g total ram on my pc... also I am a java novice hehe... I even created a .bat file which some people said worked for them, stills ame error. I have Java v8 update25
Unofficial update: http://goo.gl/Tc6GrM