About this mod
Changes vanilla enemy spawn limits - 0x, 0.5x, 1.5x, 2x, 3x, 4x, or infinite.
- Permissions and credits
0.5x and 1.5x are rounded up.
0x should disable any spawns, however some enemies only spawn after certain quests and you might miss out on these spawns. Please leave a comment if this is the case.
There is an option for "infinite" spawns, which sets all non-zero respawn limits to 0x7FFFFFFF or about 2 billion. You will most likely run out of supplies with infinite spawns, though.
This mod may cause performance problems due to dead enemy ragdolls - especially on the Medical deck with infinite spawns - please be careful when using this.
How do spawns work?
When the amount of a specific enemy drops and reaches a certain threshold, these enemies begin respawning, with each "wave" occurring after a specified amount of time. Once that enemy respawns a certain number of times, it will no longer respawn. Contrary to common belief, level security does not affect this in any way.
Only some enemies respawn on certain levels. Also, some enemies will ONLY spawn (or will have adjusted spawn rates) before/after a specific story quest. These enemies are:
- [Reactor] Hopper
- [Reactor] [After Quest] Security 2 Bot
- [Medical] Mutant
- [Medical] Cyborg Drone
- [Research] Hopper
- [Research] Maintenance Bot
- [Maintenance] Alpha Strain Mutant
- [Maintenance] Security 1 Bot
- [Maintenance] [After Quest] Security 2 Bot
- [Storage] Flier Bot
- [Storage] Mobile Laser
- [Flight Deck] Security 1 Bot (added in patch 1.2)
- [Flight Deck] [After Quest] Security 2 Bot
- [SysEng] Cyborg Enforcer
- [SysEng] Security 1 Bot
- [SysEng] Cyborg Warrior
- [SysEng] Autobomb
Modifies: Blueprints/Game/DT_Reinforcements
Unzip this and place one of the .pak files that you would like to use in the folder where System Shock's main .pak file resides:
<installation directory>\System Shock Remake\SystemShock\Content\Paks