In case anybody is curious, here I've made a few screenshots to compare vanilla, "Enhanced Headlamp" (https://www.nexusmods.com/systemshock2023/mods/57) and this mod (72).
It's a good mod, but unfortunately there are many areas where I can't use it because for some reason it makes the fog shiny and I can't see anything :c
Hi Insector I saw that you added the extra lines in the hacker implant file (like for IndirectLightingIntensity) I have UassetGUI and I dont think that can do it. How do you do that / what program do you use? Cheers
i used UAssetGUI to copy (ctrl c) a line from 1 file then i open another file, select the blank line with a * symbol at the start of it, and use (ctrl v)
you can only copy a variable from a "father" to a "child"
example basic junk gives 1 scrap its child, "broken chair", gives 1 scrap too, since the scrap variable is not set, and is getting it from the father "basic junk"
you copy the variable scrap 1 from "basic junk", paste it into "broken chair", then change it to the value you want, example 15 now "broken chair" gives 15 scraps, it could understand the new line pasted, because it inherits all variables from the father "basic junk" you just added a way to change from the default values "father values", to personalized values for the child
I used UassetGUI for it, but its actually way easier than you think but also hard at the same time. It requires some general computer knowledge and a bit of time. To add a entry you just need to find a file that is suitable and just plop it in. You do need to know the variant (StructProperty,FloatProperty) to make it work, but its easy to find out by looking at other files. Also the older Headlamp mod has a few tutorials on unreal engine and entry's, its were i started a week ago
The mod changes the file Pawn_Hacker_Implant which a alot of other mods change too.. Try it without any other mods loaded and i bet it will work ^^ also path for the mod is System Shock Remake\SystemShock\Content\Paks Hope you get it working
This one increases the intensity, adds shadows, Some variables like Indirect lightning and volumetric lightning have been pushed to max to better blend the flashlight
14 comments
Usual dark corner:
Foggy tunnel:
Thank you very much for this comparison. I appreciate the effort!
If you don't have that folder or pathway, you have to make it.
https://www.nexusmods.com/systemshock2023/mods/34?tab=files
I saw that you added the extra lines in the hacker implant file (like for IndirectLightingIntensity)
I have UassetGUI and I dont think that can do it.
How do you do that / what program do you use?
Cheers
then i open another file, select the blank line with a * symbol at the start of it, and use (ctrl v)
you can only copy a variable from a "father" to a "child"
example
basic junk gives 1 scrap
its child, "broken chair", gives 1 scrap too, since the scrap variable is not set, and is getting it from the father "basic junk"
you copy the variable scrap 1 from "basic junk", paste it into "broken chair", then change it to the value you want, example 15
now "broken chair" gives 15 scraps, it could understand the new line pasted, because it inherits all variables from the father "basic junk"
you just added a way to change from the default values "father values", to personalized values for the child
https://www.nexusmods.com/systemshock2023/mods/57?tab=description