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Notbyme

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Insector1001

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14 comments

  1. MagicPush
    MagicPush
    • member
    • 1 kudos
    In case anybody is curious, here I've made a few screenshots to compare vanilla, "Enhanced Headlamp" (https://www.nexusmods.com/systemshock2023/mods/57) and this mod (72).

    Usual dark corner:

    Foggy tunnel:
    1. Predfan
      Predfan
      • member
      • 6 kudos
      @MagicPush
      Thank you very much for this comparison. I appreciate the effort!
  2. Ridix789
    Ridix789
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    • 0 kudos
    Where do i paste this
    1. MrPwner911
      MrPwner911
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      • 0 kudos
      According to the mod creator, it's System Shock Remake\SystemShock\Content\Paks.

      If you don't have that folder or pathway, you have to make it.
  3. Ghanelon
    Ghanelon
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    • 0 kudos
    It's a good mod, but unfortunately there are many areas where I can't use it because for some reason it makes the fog shiny and I can't see anything :c
    1. nk222
      nk222
      • member
      • 0 kudos
      It works great with this:
      https://www.nexusmods.com/systemshock2023/mods/34?tab=files
  4. mumhustler
    mumhustler
    • member
    • 1 kudos
    Hi Insector
    I saw that you added the extra lines in the hacker implant file (like for IndirectLightingIntensity)
    I have UassetGUI and I dont think that can do it.
    How do you do that / what program do you use? 
    Cheers 
    1. dremor8484
      dremor8484
      • member
      • 11 kudos
      i used UAssetGUI to copy (ctrl c) a line from 1 file
      then i open another file, select the blank line with a * symbol at the start of it, and use (ctrl v)

      you can only copy a variable from a "father" to a "child"

      example
      basic junk gives 1 scrap
      its child, "broken chair", gives 1 scrap too, since the scrap variable is not set, and is getting it from the father "basic junk"

      you copy the variable scrap 1 from "basic junk", paste it into "broken chair", then change it to the value you want, example 15
      now "broken chair" gives 15 scraps, it could understand the new line pasted, because it inherits all variables from the father "basic junk"
      you just added a way to change from the default values "father values", to personalized values for the child
    2. Insector1001
      Insector1001
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      • 0 kudos
      I used UassetGUI for it, but its actually way easier than you think but also hard at the same time. It requires some general computer knowledge and a bit of time. To add a entry you just need to find a file that is suitable and just plop it in. You do need to know the variant (StructProperty,FloatProperty) to make it work, but its easy to find out by looking at other files. Also the older Headlamp mod has a few tutorials on unreal engine and entry's, its were i started a week ago
  5. hexenkress
    hexenkress
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    I can't get anyone's flashlight mod to work the flashlight stays garbage
    1. Insector1001
      Insector1001
      • supporter
      • 0 kudos
      The mod changes the file Pawn_Hacker_Implant which a alot of other mods change too..  Try it without any other mods loaded and i bet it will work ^^ also path for the mod is System Shock Remake\SystemShock\Content\Paks       Hope you get it working
  6. BladePocok
    BladePocok
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    • 0 kudos
    Hey there, another person created a similar mod a few weeks ago, could you tell what's the difference between his and yours?

    https://www.nexusmods.com/systemshock2023/mods/57?tab=description
    1. Insector1001
      Insector1001
      • supporter
      • 0 kudos
      This one increases the intensity, adds shadows, Some variables like Indirect lightning and volumetric lightning have been pushed to max to better blend the flashlight
    2. BladePocok
      BladePocok
      • member
      • 0 kudos
      Appreciate the quick reply, thanks!