Hi in your screenshot with the shotgun, the left hand placement holding the underbarrell of the shotgun, the hand holds the shotgun properly in a flush way, yet in my game, the shotgun hovers on my characters hand. How did you fix this?
I'd suggest having a detailed description, right now I can't tell what your mod changed exactly besides vague content like 'improved ai' and 'better shotgun/AR'
Enemy AI overhaul - They "roam" a bit more, including the non-hostile cyborg doctor which is really cool to see. They're programmed to inspect all corpses, so now they'll actually walk around the levels and do that. All enemies are more aggressive, and shoot sooner. Sec bots are especially brutal, and track you faster and more thoroughly. This encourages more tactical shooting, and usage of Reflex patches, without being unfair. Enemies, especially humanoid will pursue you a little longer.
Improved headlamp - more powerful beam, and less energy drain
GFX - Natural lighting, less harsh bloom, better, and more particle effects
Damage - Shotgun and Assault Rifle ammo is re-balanced to be more useful
Lower elevator music volume
Cyberspace blaster is slightly stronger
Doors stay open longer, and can be manually closed
Crew cap only takes up 1x1 slot
Cargo hold is slightly larger
Coming soon (hopefully): Weapons can be recycled, timer for cyberspace, and new music.
Will you tell me which files and settings you changed for the so ai. I'm trying to make the time in between enemy burst shorter, the more shots per burst, and make them chase you instead of standing shooting
Is there some kind of in-joke between SS 2023 modders to be exactly like the game? :) As in, not tell anyone anything whatsoever and be like 'I'm sure they can figure it out themselves'? At least you went ahead and gave us instructions in the file once it's downloaded, so kudos for that :D
Ah, it's in the description, but it's not the most in depth explanation. I also included screenshot of the actual paks included as reference.
Here's some more info:
Enemy AI overhaul - They "roam" a bit more, including the non-hostile cyborg doctor which is really cool to see. They're programmed to inspect all corpses, so now they'll actually walk around the levels and do that. All enemies are more aggressive, and shoot sooner. Sec bots are especially brutal, and track you faster and more thoroughly. This encourages more tactical shooting, and usage of Reflex patches, without being unfair. Enemies, especially humanoid will pursue you a little longer.
Improved headlamp - more powerful beam, and less energy drain
GFX - Natural lighting, less harsh bloom, better, and more particle effects
Damage - Shotgun and Assault Rifle ammo is re-balanced to be more useful
Lower elevator music volume
Cyberspace blaster is slightly stronger
Doors stay open longer, and can be manually closed
Crew cap only takes up 1x1 slot
Cargo hold is slightly larger
Coming soon (hopefully): Weapons can be recycled, timer for cyberspace, and new music.
Yeah, those sound great. Unfortunately, despite putting all the Paks in the SystemShock/Paks dir it doesn't seem to work for me, despite starting a new game :( I did start with some of the settings on 2 rather than 3 tho, but that shouldn't affect it, right? Thing is, crew cap isn't 1x1, lamp, assault rifle, and shotgun are still crappy... definitely seems like it isn't working, which is a real shame cause it looks really cool + other mods I've tried (in the pak folder) like the smaller crosshair mod and the auto-vaporize of the useless items mods do seem to work. Unless, I guess, one of them is getting in the way, but it shouldn't - don't really see what a crosshair and vaporize mod would have to do with the changes here :/
No worries man, cheers. And yeah, shottie and assault rifle def need a sizeable buff esp the assault rifle, it's kinda laughably bad compared to the smg :)
Enemy AI overhaul - They "roam" a bit more, including the non-hostile cyborg doctor which is really cool to see. They're programmed to inspect all corpses, so now they'll actually walk around the levels and do that.
All enemies are more aggressive, and shoot sooner. Sec bots are especially brutal, and track you faster and more thoroughly. This encourages more tactical shooting, and usage of Reflex patches, without being unfair.
Enemies, especially humanoid will pursue you a little longer.
14 comments
inspect all corpses, so now they'll actually walk around the levels and do
that. All enemies are more aggressive, and shoot sooner. Sec bots are
especially brutal, and track you faster and more thoroughly. This
encourages more tactical shooting, and usage of Reflex patches, without
being unfair. Enemies, especially humanoid will pursue you a little longer.
Improved headlamp - more powerful beam, and less energy drain
GFX - Natural lighting, less harsh bloom, better, and more particle effects
Damage - Shotgun and Assault Rifle ammo is re-balanced to be more useful
Lower elevator music volume
Cyberspace blaster is slightly stronger
Doors stay open longer, and can be manually closed
Crew cap only takes up 1x1 slot
Cargo hold is slightly larger
Coming soon (hopefully): Weapons can be recycled, timer for cyberspace, and new music.
Here's some more info:
Enemy AI overhaul - They "roam" a bit more, including the non-hostile cyborg doctor which is really cool to see. They're programmed to
inspect all corpses, so now they'll actually walk around the levels and do that. All enemies are more aggressive, and shoot sooner. Sec bots are especially brutal, and track you faster and more thoroughly. This encourages more tactical shooting, and usage of Reflex patches, without
being unfair. Enemies, especially humanoid will pursue you a little longer.
Improved headlamp - more powerful beam, and less energy drain
GFX - Natural lighting, less harsh bloom, better, and more particle effects
Damage - Shotgun and Assault Rifle ammo is re-balanced to be more useful
Lower elevator music volume
Cyberspace blaster is slightly stronger
Doors stay open longer, and can be manually closed
Crew cap only takes up 1x1 slot
Cargo hold is slightly larger
Coming soon (hopefully): Weapons can be recycled, timer for cyberspace, and new music.
EDIT: Yes, I screwed up the naming somehow when I uploaded. Thank you for letting me know. I'll update the mod ASAP and it will work fine.
EDIT2: Fixed and reuploaded. Thanks for the heads up.
inspect all corpses, so now they'll actually walk around the levels and do that.
All enemies are more aggressive, and shoot sooner. Sec bots are especially brutal, and track you faster and more thoroughly. This
encourages more tactical shooting, and usage of Reflex patches, without being unfair.
Enemies, especially humanoid will pursue you a little longer.