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CFW Magic

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MagicFX

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68 comments

  1. MagicFX
    MagicFX
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    The mod has now been updated for 1.2. I apologize for the delay in updates and communication. Please report any issues if there are any and I will fix them.
  2. BananenIgel
    BananenIgel
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    very nice mod. weapons are way to big lol 
  3. jpinard
    jpinard
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    How much space do these guns normally take up?

    - All large weapons are 4x1.
    - Magpulse and Skorpion are 3x1.
    - All small weapons are 2x1.
  4. shatteredhalo
    shatteredhalo
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    I have version C loading last in my load order, but the 2100 Magnum pistol is still 2x2 rather than 1x1. I am on game version 1.2.3/18898
    1. shatteredhalo
      shatteredhalo
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      Update: After applying the first magnum mod that increases damage, the upgraded magnum is now 1x1.
    2. MagicFX
      MagicFX
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      Alright, checking, give me a minute.

      EDIT: Re-downloaded version C and tested it, I can't replicate the bug.

      Could you please send me a list as to what else is in your load order? I believe you're having a mod conflict with something.
      The ideal check is to disable ALL mods except CFW weapons, launch the game and see if the bug is still there. If it is, it's definitely the mod then.
    3. Sethodor
      Sethodor
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      Apologies for a late reply, but I had the same issue and was able to determine that it is in fact a mod conflict. The mod in question causing the conflict appears to be System Shock Refibrialted
    4. Harstargri
      Harstargri
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      Could you maybe show us which values need to be edited in order to change grid size of weapon? I got the same problem and but I would like to keep both mods operational. Simply changing values in one place ended up in a failure. 
  5. JjForcebreaker
    JjForcebreaker
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    Thanks for making this mod. Upgraded weapons being full-sized is a pain.
    1. MagicFX
      MagicFX
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      Glad you're enjoying it!
  6. Amanpia
    Amanpia
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    I am using the CFW Weapons - Version C and for some reason the Plasma Rifle is the only one that doesn't become 1x1. Can anyone confirm this ?
    I didn't use any other mods. Version of the game is 1.2.3/18898
    1. MagicFX
      MagicFX
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      Alright, testing, give me a sec.

      EDIT:
      Alright, fixed. For some reason, the plasma rifle has a different way of declaring height/width and I missed that ... Go figure. Should be all done now. Be sure to redownload Version C. (I also need to update Version B. Maybe. I'm not sure. Gotta re-test everything. But I'm really, really drunk right now and about to pass out.)

      EDIT 2:
      Nope. Apparently Version B is properly done. Go figure how I missed the fix in Version C ... Either way, fixed and updated. Sorry for the inconvenience.

      Thankyou for reporting issues. Take care.
    2. Amanpia
      Amanpia
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      Thank you for the mod and the quick reply and fix.
    3. MagicFX
      MagicFX
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      You're welcome. Let me know if you encounter any other issues. o7
  7. deleted140622913
    deleted140622913
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    The magnum 2100 is still 2x2, despite the fact that in the description it says it should be 1x1. I downloaded the B version.

    Edit: There is an incompatibility with System Shock Refibrilated https://www.nexusmods.com/systemshock2023/mods/35
    1. MagicFX
      MagicFX
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      You can try and lower this mod in load order. Pad it with ZZZs like so: SystemShock-Windows-ZZCFW01-Weapons_P (rename the .pak in your paks folder) and see if it won't load after Refibrilated. Maybe this one will override the weapon size part without messing with the rest.

      Failing that there should be a folder with modified files in the archive. If you want to write a patch or merge it into your mods, please feel free to do so.
    2. reb1rth123
      reb1rth123
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      The Damaged Guns Give Ammo Packs mod also breaks this mod.
      https://www.nexusmods.com/systemshock2023/mods/69

      The "Damaged Guns Give Ammo Packs - Sparqbeam Incl" file, to be precise (haven't tried the other). 
    3. MagicFX
      MagicFX
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      That's odd. This mod doesn't affect damaged weapons at all (those are junk items in code as opposed to weapons). Can you be more specific with "breaks"? What happens? A crash to desktop?
  8. feedthecreature
    feedthecreature
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    Confirming CTD upon firing Sparqbeam on all current versions of this mod. Fresh download of the game today, as well as all three versions of CFW Weapons mod to test, so nothing is out-of-date on my end. However, other than Sparq (and apparently all other energy weapons, according to another comment) crashing the game, the inventory slots are changed accordingly and all of my other kinetic weapons work fine. 
    So for those of you crazy enough to forego all energy weapons entirely, this mod will work. But I'd highly recommend making a backup of your save before using it, just in case you change your mind later. Removing the mod after rearranging your inventory around the new icon sizes will cause the default icons to overlap and create a false duplication glitch. The only fix for this that I've found is to drop literally everything on the floor, save and quit before removing the mod, and then picking everything back up again.
    Let's all hope for an update, shall we?
    1. MagicFX
      MagicFX
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      Updated. Sorry for the delay.
    2. feedthecreature
      feedthecreature
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      You are a saint among modders!
    3. MagicFX
      MagicFX
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      Thanks ... I wish I was a little better at it though. I spent some 10 hours re-doing all my mods and releasing new ones. I probably made mistakes. So please report any bugs if you see 'em.
  9. kkartman
    kkartman
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    Stable repeatable CTD when trying to shoot Sparqbeam literraly first time when found in new game.
    Mods used: Advanced Stackable Items and More Cargo Lift Slots
    1. MagicFX
      MagicFX
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      Mod wasn't updated and thus failed. It is now. Sorry for the inconvenience.
  10. Frenchfrise
    Frenchfrise
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    Seems that on patch 1.2 this mod causes the game to CTD whenever I try to fire the Sparq Gun (and likely other weapons).
    1. MagicFX
      MagicFX
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      Yup. Wasn't updated since I wasn't on nexus for ages. It's fixed and updated now. Sorry for the delay and inconvenience.
  11. MrPwner911
    MrPwner911
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    Fingers crossed that this mod and CFW ammo are updated to 1.2, since other peeps are pointing the CTD with the Sparq gun and other mods.
    1. MagicFX
      MagicFX
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      This one's updated now. Working on CFW Ammo as I write this. Enjoy.