About this mod
Compresses weapon sizes to only one row. Negates certain modkits adding to weapon size. Optional weapon rebalance.
- Permissions and credits
- Changelogs
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Inspired by Weapon Grid Size with a few extra options.
Additionally there is an optional file which tweaks various weapon stats, geared to be paired with Adjusted Respawn Limits set to the infinite option.
Changes:
Version A:
- All large weapons are 4x1.
- Magpulse and Skorpion are 3x1.
- All small weapons are 2x1.
- Modkits are 1x1.
- Damage modkits no longer change weapon size.
Version B:
- All large weapons are 3x1.
- Magpulse and Skorpion start at 2x1, become 3x1 with damage upgrade.
- Minipistol, Magnum and Sparqbeam start at 1x1, become 2x1 with damage upgrades.
- Laser rapier is 1x1
- Modkits are 1x1.
Version C:
- All weapons are sized 1x1, always.
- Weapon ModKits are sized 1x1.
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OPTIONAL FILE:
Various tweaks to weapons. Still being worked on.
// Assault Rifle
- Now holds 30 rounds before the full auto upgrade
- Magnesium rounds do 25 physical and 5 flame damage
- Penetrator rounds do 30 damage with a 100 armor penetration factor
// Ion Pulse Rifle (energy efficiency 1:7)
- Energy consumption is now 5 / 10 / 30
// Laser Rapier (energy efficiency 1:50)
- Damage is now 100 (was 90) and energy consumption is now 2 (was 4)
// Magnum
- Damage is now 70 (was 65)
- Armor penetration is now 70 (was 60)
// Magpulse (still being tweaked)
- Damage is now 75 physical + 5 electric DOT (was 40 + 20)
- Upgraded Mag Pulse no longer takes energy for standard shots
// Minipistol
- Damage is now 25 for both ammo types (was 20)
// Plasma Rifle (energy efficiency 1:8)
- Primary damage is now 40 (was 32) and energy consumption is 5
// Shotgun
- Now holds 8 rounds
- Flechette ammo does 120 damage with 50 armor penetration (was 100 / 45 )
- Dragon's breath ammo does 90 physical damage with 10 armor penetration and 90 flame damage for a total of 180 (combined total was 150)
// Skorpion
- Both ammo types now do 23 damage (was 18)
- Teflon ammo armor piercing factor is now 60 (was 55)
// Sparq Beam (energy efficiency 1:6)
- Energy consumption is now 3/6/15 (was 4/9/36)
- Armor piercing is now 40/60/80 (was 30/60/80)
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Installation process is as follows:
Take the .pak file in archive, then paste it in the following folder:
System Shock Remake\SystemShock\Content\Paks (Where System Shock Remake is your installation folder).
The OPTIONAL file has three versions in it's archive, Version A, Version B, Version C. To install, make sure the versions match (e.g. Install OPTIONAL Version B on top of main Version B) or the MagPulse will have incorrect size when upgraded.
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A work folder is included in the archives should you wish to further modify the mod yourself.
Replaced files:
[pak]\Blueprints\Inventory\Items\Weapons\WEAPON_* (Almost all of them except cybergun, manager files and wrench)
[pak]\Content\Blueprints\Inventory\Items\Weapons\WeaponModKits\ITEM_WeaponModKit_Base
[pak]\Content\Blueprints\Inventory\Items\Weapons\WeaponModKits\MODKIT_MagnumPistol_Damage
[pak]\Content\Blueprints\Inventory\Items\Weapons\WeaponModKits\MODKIT_MagPulse_Damage
[pak]\Content\Blueprints\Inventory\Items\Weapons\WeaponModKits\MODKIT_Minipistol_Burst
[pak]\Content\Blueprints\Inventory\Items\Weapons\WeaponModKits\MODKIT_Skorpion_Damage
[pak]\Content\Blueprints\Inventory\Items\Weapons\WeaponModKits\MODKIT_Sparqbeam_Damage