nice mod !, i thought about your mod when i had the misfortune to find one of those hyper lit puzzle in medical (the one room reachable with 1 elevator with the puzzle to open alpha quadrant)
even with torch turned off, it was really hard to check the level of the energy routed, your mod can save people from blindness ^^
That looks even better! A little bit of light is nice.
I asked on another thread that wasn't one of your mods, but do you know how to make the night vision a separate function, or disable it all together? I don't like the NV overlay, and would prefer to stick with a flash light.
Haha I'm glad you asked. I worked on something like that for another mod I'm making.
I got damn close to making it another function. I tied it to the Bio-Scan Hardware (Stamina status bar), where you could have the light and the Infrared but the problem was once you turn it off it wouldn't turn back on, but it worked lol.
I couldn't get it to work appropriately unfortunately but instead (after messing around with it some more) I came up with a way to disable upgrading to the Infrared if you grabbed the Headlamp first. If you refuse to grab the Headlamp you could still get the Infrared and use it if you never grabbed the Headlamp at all, and vice-versa.
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(the one room reachable with 1 elevator with the puzzle to open alpha quadrant)
even with torch turned off, it was really hard to check the level of the energy routed, your mod can save people from blindness ^^
Now if only we can fix the flashlight completely. That up-close glare. Gat damn.
I asked on another thread that wasn't one of your mods, but do you know how to make the night vision a separate function, or disable it all together? I don't like the NV overlay, and would prefer to stick with a flash light.
I got damn close to making it another function. I tied it to the Bio-Scan Hardware (Stamina status bar), where you could have the light and the Infrared but the problem was once you turn it off it wouldn't turn back on, but it worked lol.
I couldn't get it to work appropriately unfortunately but instead (after messing around with it some more) I came up with a way to disable upgrading to the Infrared if you grabbed the Headlamp first. If you refuse to grab the Headlamp you could still get the Infrared and use it if you never grabbed the Headlamp at all, and vice-versa.