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maskedmurderer

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maskedmurderer

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20 comments

  1. DustyShinigami
    DustyShinigami
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    Hi

    How exactly do you install this? I can't see anything explained anywhere. Do you have to extract the file or do you just copy and paste it in the game's directory?

    Thanks
    1. maskedmurderer
      maskedmurderer
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      After extracting the .pak file, place it in 'System Shock - Remake\SystemShock\Content\Paks'.

      You can even create a '~mods' folder there and place them inside that if you want to keep them separated.
    2. DustyShinigami
      DustyShinigami
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      Awesome. Thank you. ^^
    3. maskedmurderer
      maskedmurderer
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      No problem.
    4. DustyShinigami
      DustyShinigami
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      You say the file needs to be extracted? Opening up its contents? Because when I try to extract it, I get an error message saying 'cannot open file as archive'. That's with 7-Zip. Unless I'm going about it wrong...

      EDIT: Ahh, wait - just came across the plugin for 7-Zip...

      EDIT 2: Hmm. That doesn't appear to have helped. I can't even open it as an archive either. :-\
    5. maskedmurderer
      maskedmurderer
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      Might have to use winrar, it's free.
    6. DustyShinigami
      DustyShinigami
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      Ohh, okay. Yeah, I didn't think of that one. But I might have sorted it now, albeit in a more convoluted way. :p It's lucky I use and have the Unreal Editor installed, so I was able to use the engine's extractor tool for .PAK files. :)

      Is it the 'INTERACT_DoorBase.uexp file that needs to be placed in SystemShock > Content > Paks? Or can you just put the Blueprints folder straight in there?

      Thanks

      EDIT: Okay, I'm not sure I have it set up right, but if I have, it's not working for the door I'm trying it on. :-\ I'm not sure if this door is unaffected by the mod or not...? I'm on level 8 - Security - and I'm trying to get back through the door that locks once you're through. It's essentially the 'point of no return'. But there are weapons and ammo I've left behind in Maintenance I'd like to get back to. Or to just dump stuff off I no longer need.
    7. maskedmurderer
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      Nah lol the whole .pak file goes in there. You're going one step too far.
      download .rar -> open it up -> .pak -> drop it in.

      You just extract the .rar and get the .pak. I get how that got messed up XD "extract the .pak" my bad
    8. DustyShinigami
      DustyShinigami
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      Ahhhhh. D'oh lol. Well, I sure know how to needlessly complicated things for myself. XD

      Anyway, it now appears to be working! Thanks again. \o/
    9. maskedmurderer
      maskedmurderer
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      No problem, I sure didn't help that situation XD
    10. DustyShinigami
      DustyShinigami
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      It's fine. We got there in the end. You have helped tremendously though with the mod alone! That's just what I needed for the Security level and now I'm able to go back and forth to the previous decks and dump stuff off. :D

      I'm curious though - when I extracted the .pak file, I noticed it was essentially a Blueprint...? Did you add your own code to keep them open? Or did you modify the existing code? Either way, it's a lifesaver! One of these days I'll learn some Blueprint coding in Unreal myself and then I can make alterations like these when I need them. :D
    11. maskedmurderer
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      Nah I just changed the time limit already present for any doors affected by that file.
      Apparently 20 seconds was the default, to get infinite you put in -1.

      I use UAssetGUI to edit the files you saw.
      The hard part is just finding or identifying what you can change and what it will change.
      After awhile of looking at different files you start to recognize a pattern and most of the time that pattern repeats which makes it easier each time.

      This is the guide I used to start modding Unreal Engine games:
      Unreal Engine 4 Modding - Google Docs

      And this mod has a whole bunch of tools and videos:
      System Shock Remake Mod By Nixos at System Shock (2023) Nexus - Mods and community
    12. DustyShinigami
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      Oh nice. I'll bookmark those. Yet something else to add to my 'to check out' list. :p Just no idea when I'll get around to it. Thanks.
  2. spillledcoffee
    spillledcoffee
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    You sir pretty much saved the game for me. This is a terrible mechanic/system by the devs that really discourage experimentation with the game. For example, entering a room and realizing there are enemies, I could throw a mine, retreat outside before enemy AIs close in, and then deal with the remaining, but with the door auto-shutting every time before I could leave, it always ends in nothing but frustration, and that is just one of the irritating scenarios.
    Awesome mod and Thank you!
    1. maskedmurderer
      maskedmurderer
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      No problem, yeah it bugged the hell out of me. Midfight and it closes right in my face, very anti-climatic.
      Awkward moment when of one you has to open the door lol.

      I think they do it to save on memory and performance which might've been for a similar reason in the original.
      That, or for pure convenience. But 20 seconds though? eh?  
  3. xerx790
    xerx790
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    Should be interesting how many of the AI enemy don't know how to open a door and sniping at them without being able to shut the door hopefully gives a new tension to enjoy. :)
    1. maskedmurderer
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      Yeah I felt like i was playing Resident Evil 7 at moments lol. I wish they could open doors in that game in particular.
  4. RedRope
    RedRope
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    Can you manually close the doors once they are opened by interacting with them?
    1. BigTinz
      BigTinz
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      +1 - I would much rather they operate like Deus Ex where you can right click to open/close.
    2. maskedmurderer
      maskedmurderer
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      Yes, some doors you have to aim at the doorframe to close them. A bit cumbersome mid-fight but doable