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dreamvirtual

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dreamvirtual

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111 comments

  1. Double0slick
    Double0slick
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    Sick mod!

    I'm using the SEPERATED FILES to customise my expierence, i noticed the reduced inventory space / reduced hotbar mod is not included in the folder, is that bundled into one of the other .pak file? The README doesn't state which .pak thats included in.
  2. Frenchfrise
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    Do you know if enemy difficulty level 1 disables reinforcements? I'm running the item randomizer and infinite reinforcements from the separated mods list (mainly because I like the pickup and use animations) and am not getting Exec bot spawns...which I need to farm them to try and get an Interface Demodulator. Last run I was absolutely swimming in Demodulators, now I can't find one. Running around both Executive and Maintenance to find Exec bots and Sec 1 bots, and no new ones are spawning in.

    Edit: Started a new run today also on enemy difficulty 1 and no infinite reinforcements mod, and still cannot find one for the life of me.
  3. Frenchfrise
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    Reading the description I noticed you mentioned that this is not a true randomizer. What would a true randomizer for this game look like?

    Edit: After playing through the item randomizer a couple days ago and started a new game today, I now have the craving for a mod that shuffles enemies and maybe even shuffle Cyberspace.
    1. dreamvirtual
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      Since this is just a .pak mod, there's no additional randomization beyond what the game already provides. For example, the game itself already has a loot table system, random drop system, and a snacktron slot selection system, which all pretty much serve as the basis of this mod as I worked around those features. All of the changes to the game here are essentially static, but I think that this was a pretty good attempt at making the game feel somewhat random. 

      With a true randomizer - like a UE4SS script or maybe a program you'd use before/during each run - you'd have the luxury of runtime (or pre-run at least) logic. Maybe drop tables can be adjusted or shuffled before each run or while the game is running. Pre-placed items could probably be changed on the fly, instead of being deleted. Enemy randomization would also be definitely possible, something I'd love to see too. There's probably a ton of interesting things you can do when you're not restricted to just changing files with a pak mod.

      Thanks for trying this out, hope you enjoyed it.
    2. Frenchfrise
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      Sorry for the late response, I stopped checking Nexus around the start of March and thought you left because the SSR modding community is a bit dead. Hopefully, one day, someone could make a mod that randomizes enemy spawns (with respect for the level like the SS2 randomizer). Doubtful, but we can hope.
  4. bombum
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    Does soda heal at all? Doesn't seem to
    1. dreamvirtual
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      Yeah, but not a whole lot. It heals less on Hardcore.
  5. SnakeX1224
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    I LOVE this mod and all the hard work you've done. That being said there's one big issue I have with it. Hardcore Ironman on highest combat is poorly balanced as the enemies do way too much damage.

    I'm more than halfway through the game now but I have to play so carefully and slow that its starting to take the fun out. I like the concept of infinite respawning enemies, but sometimes I'm doing some inventory management and an enemy spawns near me and melts me at full HP before I have a chance to react. I think 400% is just too high. 200-250% damage would be a good threshold. Also, if random or at least remixed enemy placement is possible, that would be amazing. Again thank you!
    1. Mutamyc3te
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      It's called hardcore for a reason, right? You could always play one of the other two difficulties if you want the enemies to do less damage.
  6. Strelok849
    Strelok849
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    I get a crash after the opening cutscene saying im missing a controller maping input.
    1. dreamvirtual
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      Sounds like it's caused by a different mod. This doesn't touch anything related to input or mappings.
  7. ArcadioRL
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    "Yeah, it's not really a true randomizer, but if any interest is shown in one then I'll probably make it unless someone beats me to it."
    There is a plan to do it ?

    Thanks for your mod its very nice !
    1. dreamvirtual
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      I did want to make one, but it would probably take a lot of time. At the moment though, I don't have any plans for it.
  8. mumhustler
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    Sorry sir, I think the new mini patch broke the mod again:
    Patch 1.2.18890
    (causes Fatal Error on game launch)

    >>>EDIT  1
    1 - Hi, I downgraded the game to patch 1.2.18870.  It then starts OK; so its the new patch for sure that causing the crash. 

    2 - I tested out the Experimental version of the mod. 
    Its working OK except there is a crash at the Executive Diego Fight (when he spawns).
    I used the non-exp mod to get past the spawn/fight and then used the exp mod from then on.  Here is the crash detail:

    LowLevelFatalError [File:Unknown] [Line:1334]
    Failed to find function SetCanStaggerDamage in 
    PAWN_Diego_v1_C
    /Game/Maps/Main/06_Executive_Interacts.06_Executive_Interacts:PersistentLevel.PAWN_Diego_v1_SPAWN_49

    >>>EDIT 2
    There is a similar crash in Diego fight 3 (security).  I swap to the regular ironman file to get past it and then replace it with the experimental one afterward.
    I haven't tested Deigo fight 2 (I always skip it lol).
    1. dreamvirtual
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      Thanks for the info! I've been away for a bit so I'll update this soon.
    2. PattiPylly
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      Hi there.

      I'm getting the same diego crash when using standard ironman with GOG v1.2.18898 version. Any change to fix it?
      I tried using all different mod variants, but the game still crashes.

      As of the mod, I'm really enjoying it. I like the fact that I can't never be sure what I will find on the enemy when looting.
      For this round I got really lucky and got plasma rifle at the very beginning, in the research level from a Maintenance Bot.
    3. dreamvirtual
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      Glad you're enjoying it! Thanks for confirming that this still exists, I figured it was the game update a few months ago that caused it but it was something else. I (hopefully) found the problem and uploaded new versions (1.313) that should fix the issue, let me know if anything else goes wrong.
  9. datsyuk13
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    This looks really cool.  Thanks for giving us the option to only use some of this mod's features.  Permadeath/no saves sounds too hard for me.
  10. ChivMender
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    Had an idea like this, but with increasingly difficult levels on security floor.