0 of 0

File information

Last updated

Original upload

Created by

maskedmurderer

Uploaded by

maskedmurderer

Virus scan

Safe to use

Tags for this mod

59 comments

  1. ShawnSigma
    ShawnSigma
    • member
    • 1 kudos
    Hey, do you think you could make a scaling version that gives 1 p/s, then 2 p/s and then 4 p/s? I tried editing the mod myself but it's not working
  2. Greenstar18
    Greenstar18
    • member
    • 0 kudos
    This mod still works as of the time of this post.

    In addition the 1 energy per 2 seconds lets you run sensearound and energy shields at roughly energy neutral in the end game. Taking damage will still drain you heavily though. You'll also slowly lose energy if you turn on the environmental protection module with the other two running. Thats fair for me and should be helpful for anyone who enjoys the game, but wants to cut down on a lot of the energy and module juggling.
  3. GSXP
    GSXP
    • member
    • 0 kudos
    does this mod work with 1.2 update?
  4. KnightPlutonian
    KnightPlutonian
    • member
    • 0 kudos
    If you're looking to only cancel the Sensaround drain, since I couldn't find anything in the thread or online on how much the drain is per second, it took approximately 40 seconds after activation for the Sensaround V3 to drain 1 bar of energy. I'm not committed enough to determine if there's an extra activation cost or if the other versions draw more/less energy, but here's a starting point for anyone looking to put those numbers down. I just want to have Sensaround cost no power, so I'll probably go for the 1 energy/30 seconds or 1 energy/45 seconds version. Cheers for the mod and all the options though.
  5. GunnerAX
    GunnerAX
    • member
    • 1 kudos
    Doesn't work for me.  Using GOG version 1.1.17.  I was using 1 energy bar every 30 seconds and 45 seconds.   It works when I activate and deactivate the Sensaround however I only get one bar recharge then it stops working at all.  I was hoping to get a slow energy regen in my run.  
    1. maskedmurderer
      maskedmurderer
      • member
      • 8 kudos
      Try one of the faster ones just to see if it works, so you don't have to wait so long for it to recover to notice.

      Each bar of energy doesn't represent 1 energy, its 10, so you would have to wait 300 or 450 seconds to notice 1 bar.
      The bar that is gained when deactivated is the refund cost for activation, so that you can toggle it on and off and not be punished for it.

      If you have any other mods that effect the sensaround unit, that'll do it too.
    2. GunnerAX
      GunnerAX
      • member
      • 1 kudos
      Oh ok I didn't know that.  I changed to 1 energy bar 1 second,  it works now.  The Regen is much more noticeable.    I was waiting forever for 1 bar 30 seconds.  I do feel like there's an energy drain as well that could be effecting the time.  I'm also using the Flashlight no energy mod as well.  That could be effecting it.   
    3. maskedmurderer
      maskedmurderer
      • member
      • 8 kudos
      If it's the Infinite Flashlight mod I made, then energy should be completely unaffected aside from the first activation.
  6. xerx790
    xerx790
    • member
    • 0 kudos
    V1 - 1 Energy Every 30 Seconds
    V2 - 1 Energy Every 15 Seconds
    V3 - 1 Energy Every   1 Second    <---- should not this be 10 seconds to fit the pattern? I don't know if it is a typo 

    If not then maybe since this is the milder version the other file has 1 energy every 2 seconds (4,3,2) it would make sense for this to be at most (30,15,5)     1 energy every 5 seconds thanks
    1. maskedmurderer
      maskedmurderer
      • member
      • 8 kudos
      Not a typo, that version was created first and I had a particular reasoning for those settings.
      The second 'stronger' one was by request and had nothing to do with the ratios on the first.

      I chose 1 Energy per 1 second at V3 because of how late in the game you get it. Made it feel like a substantial upgrade but not overpowered.

      V1. Slow but enough to cancel out costs when paired with hardware efficiency mods.
      V2. Still slow but now you can get some of that regen back while keeping hardware turned on.
      V3. Good speed to both cancel out and use but not overuse (energy shield in particular), late game restriction.

      And the pattern was ~15 V1. 30V2. 15V3. 1
    2. xerx790
      xerx790
      • member
      • 0 kudos
      Ok I understand for that late game boost. Could I ask you to make one with the (30,15, 5) split? Thanks. Love this mod :) Maybe even one for (15, 7, 2) if you could. Thank you for making this game even more fun!
    3. maskedmurderer
      maskedmurderer
      • member
      • 8 kudos
      15-7-2 is different enough.
      Uploaded.
    4. xerx790
      xerx790
      • member
      • 0 kudos
      Hey thanks for the upload. I am at the end levels and I agree that (15, 7, 2) is pretty good ! 
    5. maskedmurderer
      maskedmurderer
      • member
      • 8 kudos
      No problem, enjoy.
  7. Soravlux
    Soravlux
    • supporter
    • 7 kudos
    Not entirely sure what's possible at the moment (Might poke into modding this myself.)

    but

    Are you able to change the Regen rate for each version of the Sensaround?
    If so, here's a proposal to a Somewhat "fan-balancing" for energy regen;

    V1 - Provides a small amount of energy overtime | 1 energy every 4 seconds
    V2 - An upgraded energy generator has been installed into this model | From 4 to 3 seconds
    V3 - [something something best personal generator] | From 3 to 2 seconds
    1. maskedmurderer
      maskedmurderer
      • member
      • 8 kudos
      I don't know if you noticed it but I do have an optional file that does this but with different rates than what you suggest. Maybe I need to update my description lol. 

      Yes, it's all modifiable but there is a situation to be aware of.

      Each version of Sensaround has a tick rate except V1 which is influenced by the HARDWARE_Sensaround_Base file and the energy 'given' for each version is dependent on the base file, so if you want different energy regen for each version I'm not sure how you'd implement that without adding a whole new 'damage' entry for each version, might be possible but probably not worth the work so I use just the tick rate.

      I know you're asking about the tick rate and not the energy gain but I figured I should be thorough.

      Now as far as the numbers you're suggesting, they would be fine in a game like say Elder Scrolls or Dark Souls but in this game you kind of need to get kicked in the ass early on as it's way too forgiving with all the recharge stations, healing stations, and batteries, (I know I have omega regen versions available lol but that's why they are a one size fits all as (I believe) they're more just interested in having any regen at all and not having a sort of balanced regen system) which is why I made that optional file based around those numbers. (30-15-1)

      My goal with those numbers is to allow cancelling out drains of other hardware if you use mods that bring their drains down such as with Nixo's mod, but not provide an actively useful regen, until you get V3 of course.
      System Shock Remake Mod By Nixos at System Shock (2023) Nexus - Mods and community

      If you want to make a personal version I can get you pointed in the right direction if you want.

      Oh and I'm not sure how to edit the description for each version but just the base.
    2. Soravlux
      Soravlux
      • supporter
      • 7 kudos
      Well, thank you for being thorough!

      It was mostly just a curiosity of being easily possible.
      I have noticed all the different file versions too, the main reason for this was an Energy weapon only playthrough allowing for passive upgradable regen. I did play with 1 per 5, 3, & 2 and felt that my suggestion of "balancing" would be adequate. (Not to mention using a mod to scrap items into batteries.) (Oh, and playing on max difficulty.)

      Most likely going to wait for some more dedicated tools to mod SS, or just eventually get past my procrastination and just fiddle with it myself.
    3. maskedmurderer
      maskedmurderer
      • member
      • 8 kudos
      Well when you put it like that it sounds pretty cool.
      Pure energy upgradable. Nice. Alright Ill do it. 

      Just know that I'm not aware of how to change the description for each version level so I will use "a near constant electrical charge".
    4. Soravlux
      Soravlux
      • supporter
      • 7 kudos
      Oh, well, hell yeah.

      I will admit my settings are a bit on the hard side, and this playstyle would work better with charging stations off, give little energy, or take forever to recharge. (This playstyle is also heightened with the Battery scrapping.)
      Medium could be 2 energy per second instead
      And easy being 3 energy. (Completely in theory, but sounds easier on paper. As 3 energy per 2 seconds would be 1 block every 6 seconds.)
    5. maskedmurderer
      maskedmurderer
      • member
      • 8 kudos
      I like your original, gives enough of a punishment for the playstyle you're going for, though it'd be cool to have the difficulty affect your regen.
    6. Soravlux
      Soravlux
      • supporter
      • 7 kudos
      I thought the same with punishment. Though having it scale to your enemy difficulty would do the job, doubt you can link difficulty to this easily though.
    7. maskedmurderer
      maskedmurderer
      • member
      • 8 kudos
      Oh hell no, way out of my range lol
    8. Soravlux
      Soravlux
      • supporter
      • 7 kudos
      Fair enough, hopefully this game gets proper modding tools.

      Well, time to go refine this run with your new upgradable version, 24 hour recharge station downtime, and junk to batteries.
      This is going to be fun.
    9. maskedmurderer
      maskedmurderer
      • member
      • 8 kudos
      Couldn't agree more. Have a good one.
  8. tails00
    tails00
    • member
    • 6 kudos
    Could you increase the amount of energy restored per second? Nothing too bonkers, like 5 energy every second or something?
    1. maskedmurderer
      maskedmurderer
      • member
      • 8 kudos
      You got it.
    2. tails00
      tails00
      • member
      • 6 kudos
      Can you also make the sesnaround ALSO do HP Regen?! For instance, make the Sensaround Giga Regen (240 EN every 0.1 second) ALSO restore HP (say, rate equal to one medipatch every couple of seconds for balance) as well?
    3. maskedmurderer
      maskedmurderer
      • member
      • 8 kudos
      No luck adding new entries to it or even replacing in some cases, I tried lol
    4. tails00
      tails00
      • member
      • 6 kudos
      Aww nuts, thanks anyway man. FANTASTIC mod.
    5. maskedmurderer
      maskedmurderer
      • member
      • 8 kudos
      No problem, thanks.
  9. Kayal
    Kayal
    • premium
    • 3 kudos
    This mod is really fun for a second playthrough <3

    Since you're working with the energy: would it be possible to change the weapons ammunition?
    Let's say Railgun -> Energyammo
    1. maskedmurderer
      maskedmurderer
      • member
      • 8 kudos
      It might be possible but you'd have to change quite a lot of stats on the weapon (or even delete) and add whole new categories to it to replicate other energy weapons.

      Sometimes adding whole categories to items does absolutely nothing as I've tried doing so to try to create an energy drain for the heal station, but it took no effect.

      However, the heal station is a dick and doesn't respond to much of any change, except animation changes.
    2. Kayal
      Kayal
      • premium
      • 3 kudos
      Thanks for the detailed information.
      Developers should really make their games easily moddable (like Skyrim) :/
    3. maskedmurderer
      maskedmurderer
      • member
      • 8 kudos
      No probs, couldn't agree more. We just need some official modding tools for unreal engine games in general.
    4. HadToRegister
      HadToRegister
      • premium
      • 197 kudos
      Agree, Mods are what keep people playing games.
      I'm STILL playing Morrowind, thanks to the Morrowind Scripting Extension that adds a ton of new features and mods.
      It's why Skyrim is still being played as well.
    5. maskedmurderer
      maskedmurderer
      • member
      • 8 kudos
      Fecken love Morrowind. Still waiting on Morrowind 2.

      Morrowind fans know what I mean lol.
  10. HadToRegister
    HadToRegister
    • premium
    • 197 kudos
    OK, ultimately there's ONE choice among these files that will keep the energy bar full, even with every Level 3 Sensaround slot filled and turned on, along with using an energy weapon set to the highest energy usage, and the level 3 shield getting hit with projectiles etc? 

    Which one would that be?
    1. maskedmurderer
      maskedmurderer
      • member
      • 8 kudos
      Gotta be honest, no idea. But if you wanna divert power from upper Manhattan, '10 Energy Every 1 Second' is your best best.

      Although I don't think it will keep it sustained infinitely if that's what you're asking for.
      At that point why not just go to 100 per second, make energy costs pointless, right?

      Also I don't believe that different levels of sensaround give different regen speeds.

      Would you like a near infinite regen?
    2. HadToRegister
      HadToRegister
      • premium
      • 197 kudos
      lol "Upper Manhattan"
      Well, I initially played System Shock back in 1994, when I was 31, and now 29 years later, at my age, I can't be arsed with managing energy anymore lol.

      I think the different levels of each Sensaround Mod increases Drain speed. The descriptions will say something like "Moderately drains power" or "Significantly Drains power" etc
    3. maskedmurderer
      maskedmurderer
      • member
      • 8 kudos
      Completely feel ya there, once ya play it into the ground everything seems tedious lol

      From what I've seen from inspecting the sensaround files V1, V2, and V3 there appears to be no difference in the visible stat values, so if there is a difference I can't find it unless you're talking about the mods posted then yeah I edited the text ingame to better suit the regen provided.

      I'm willing to make you a near infinite if you would like that if not give the 10 per second a try and see if it suits you.
    4. HadToRegister
      HadToRegister
      • premium
      • 197 kudos
      I'll give the 10 pers second a try, don't want to make you have to make hundreds of custom variations of the mod
    5. maskedmurderer
      maskedmurderer
      • member
      • 8 kudos
      If it doesn't work out for ya I don't mind making one crazy overpowered one.

      Let me know.
    6. HadToRegister
      HadToRegister
      • premium
      • 197 kudos
      Sorry...one more question, this says that it's incompatible with any mod that alters the Sensaround Hardware, so does that mean that this mod will be incompatible with your mod that changes the Speed and Height of the Jump boots?
      Because I just restarted the game and am not seeing any regen, (I installed it after I just started), or do I have to restart the game from the beginning?

      Oh DERP...SENSAROUND MOD, so I guess the Mapping Mod you get right at the beginning won't regen your power. 
    7. maskedmurderer
      maskedmurderer
      • member
      • 8 kudos
      Yeah lol just the sensaround. I chose the sensaround because you had to clear most of the security or area to get to it and you can leave it on but shut off the map for anyone that wanted to do that.

      Nah the movement mod is completely compatible.

      Just uploaded an insanely fast regen version of the sensaround if you're interested.
    8. HadToRegister
      HadToRegister
      • premium
      • 197 kudos
      lol 240 every 0.1 second?

      Apparently the decimal values work
    9. maskedmurderer
      maskedmurderer
      • member
      • 8 kudos
      lol too fast? XD
    10. HadToRegister
      HadToRegister
      • premium
      • 197 kudos
      I'm currently using the 1 to 1 regen, and so far it seems like a reasonable amount of regen, it's not instant etc.

      However, I currently only have the Mapping plugin, and the Sensaround radar, all V1. I'm sure 1 to 1 won't be enough once I get the more power hungry versions, including the Damage Shield
    11. maskedmurderer
      maskedmurderer
      • member
      • 8 kudos
      No probably not, I'd have to do some regen testing to see which speed rivals the drain of the shield in action.

      5 for 1 or 10 for 1 might do that job well.