Hey this was a really cool mod, but I have to report it has a major issue. When you try to use any healing patches and you're taking environmental damage, like in Beta Grove, the healing effect is basically zero, it instantly goes away. Same thing seems to be happening with Detox as well. This is probably the case in other high damage environmental hazards, but it's really noticeable in Beta Grove.
Does using the item through the menu work? Don't have it equipped when trying this btw. If so, it can at least be used as a temporary workaround til I can figure out why, I think I know. Can you send me your save too for testing?
Hey thanks for responding. From what I recall, using the patches through the menu also didn't work, problem with the effect duration. I'll have to give it a shot, not having it on the quick access bar.
I'll get the save file uploaded to you, I'm pretty well past ejecting beta grove, though sorry.
I get this problem too. I can only use patches when I equip them, I can't just press "use" from inventory which kind of nullify the point of the mod since opening the inventory, selecting to equip the patch, and then switching back to my weapon takes makes the who process much more complicated. I like use my hot bar for weapons, not patches like the other guy.
I love your mod; It's great work, don't get me wrong. But is there progress with fixing this or anyway to fix this?
Using patches from the inventory still does not work. The start of the sped up animation appears but the selected patch does not get used. This is with both paks installed. Using the medkits only pak only speeds up the medkits, the patches don't seem to be any faster.
New version fixes patches for good this time. Problem seemed to stem from animation speed being too short, dividing by 10 is too much, dividing by 5 instead fixed everything it seems. My apologies for taking so long, had a lot going on.
hi there, which tool did you use to repack the mod ?
i was able to unpack the .pak file also changed values
when i use your old way to play the modded game, my mod has an effect on the game... but when i try to repack to a single mod_P.pak file the change has no effect :/
Open the repack.bat file with text editor and change this line: @echo "%~1\*.*" "..\..\..\FSD\*.*" > autogen.txtto @echo "%~1\*.*" "..\..\..\SystemShock\*.*" > autogen.txtWithout this change, the path for mod will be wrong, it will use the same path for Deep Rock Galactic instead of System Shock Remake. Here's what I mean:
p.s. 1) i extracted DRGPacker4.27 inside GOG Games folder 2) i modified _Repack.bat doing the substitution you said (FSD changed to SystemShock) 3) i created a Content folder inside Input _P folder (as a test, since i can use any name_P folder instead of Input_P) 4) i copied my modded files with their folder structure (Blueprints\Inventory\Items\Patches\files.uexp) 5) drag and drop Input_P into _Repack.bat 6) cut and paste Input_P.pak inside the paks folder of the game...
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I'll get the save file uploaded to you, I'm pretty well past ejecting beta grove, though sorry.
https://www.mediafire.com/file/l004sg5ardr4ddt/SaveGames.zip/file
I love your mod; It's great work, don't get me wrong. But is there progress with fixing this or anyway to fix this?
i was able to unpack the .pak file
also changed values
when i use your old way to play the modded game, my mod has an effect on the game...
but when i try to repack to a single mod_P.pak file the change has no effect :/
how did you solve the problem ?
thanks ^^
@echo "%~1\*.*" "..\..\..\FSD\*.*" > autogen.txt
to@echo "%~1\*.*" "..\..\..\SystemShock\*.*" > autogen.txt
Without this change, the path for mod will be wrong, it will use the same path for Deep Rock Galactic instead of System Shock Remake.Here's what I mean:
thanks ^^
p.s.
1) i extracted DRGPacker4.27 inside GOG Games folder
2) i modified _Repack.bat doing the substitution you said (FSD changed to SystemShock)
3) i created a Content folder inside Input _P folder (as a test, since i can use any name_P folder instead of Input_P)
4) i copied my modded files with their folder structure (Blueprints\Inventory\Items\Patches\files.uexp)
5) drag and drop Input_P into _Repack.bat
6) cut and paste Input_P.pak inside the paks folder of the game...
and it works !
*puff pant* i am a bit tired but very happy ^^
I'm sure there is, I haven't figured out how.Scratch that. It's here: https://www.nexusmods.com/systemshock2023/mods/10