System Shock
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Laicus

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35 comments

  1. thethundralord
    thethundralord
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    hey so, the april 11th update came out, and now i can't play the game on the highest difficulty because the game crashes when i puase with this mod installed. any chance of a mod update to fix this?
    1. Laicus
      Laicus
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      I will try to return to the mod next week.
    2. thethundralord
      thethundralord
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      big preesh bro, love what you do.
    3. Laicus
      Laicus
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      Done
    4. thethundralord
      thethundralord
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      thanks
  2. AlexMag45
    AlexMag45
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    So, I played with this mod along with a bunch of others that bring QOL improvements and beat the game with all difficulties maxed out. However, I didn't get the achievement of beating the game on the highest difficulties. Is it a bug?
  3. Delta616
    Delta616
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    Wish there was a current version that kept maps enabled!
  4. mumhustler
    mumhustler
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    Hi, What does this mean from the mod description:

    "- The radius of detection and alarm of Security Cameras has been increased"

    I never knew there was a security mechanic / detection mechanic or is this purely the visual aspect of the SHODAN cameras panning around to player character location? 
    1. Laicus
      Laicus
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      When security cameras detect a player, enemies in a certain radius go into an alarm state, they become aware of the player's location and move towards him.
    2. mumhustler
      mumhustler
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      I had no idea this was a game mechanic!!!!!!
      Is this only for the red/shodan cameras (the ones that make a beep when they see you)? 
      What about those slow moving white cameras that look like a half sphere?  Are those just for the video feed monitors? 
  5. aristidetorchia717
    aristidetorchia717
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    Hi, it would be useful if you'd kept a changelog.

    What changed with today's update?

    thx
    1. Laicus
      Laicus
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      In version 1.0 there were settings from the mod "More Difficulty", but they did not suit me, and in version 1.1 I made changes, which are indicated on the description page of the mod, if I add any more changes, I will indicate it in the changelog.
      If you played with the previous version of the main mod, when switching to version 1.1, you do not need to start a new game.
  6. aristidetorchia717
    aristidetorchia717
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    Would be best if you kept your changes and more difficulty mod changes separate, so that people can choose what they want.

    For instance, i would like to play on hardest mission difficulty on first playthrough in order to get the semi-roguelike restoration bay mechanics and the tension of a timer but i want the timer at 24 hours so that its doable. 

    https://www.reddit.com/r/systemshock/comments/141q084/system_shock_remake_mod_request_difficulty/

    please dont include additional changes by defaut, keep them separate! Thanks for the mod!
    1. Laicus
      Laicus
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      These small changes do not significantly complicate the game, but rather improve the gameplay, but OK, I'll make a version with vanilla difficulty.
    2. aristidetorchia717
      aristidetorchia717
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      Appreciate it, thanks!

      by the way, as i was holding off playing on hardest difficulty till now: does the restoration bay mechanic on hardest difficulty cause you to loose progress and start the FLOOR from scratch if you die before activating it, or does it make you die completely and start the GAME from scratch?

      I am hoping its the former.
    3. Laicus
      Laicus
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      This has already been discussed here, the mechanics are apparently broken, there is no permanent death at maximum difficulty, only a timer and more respawn. If you have not activated Restoration Bay, you will have to load the save, and when Restoration Bay is activated, the player is resurrected in it without losing progress.
    4. aristidetorchia717
      aristidetorchia717
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      Hmm. That's rather strange that such big and fundamental features got released bugged out. A little hard to believe.
    5. Laicus
      Laicus
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      I added a Gentle version, in which everything is like vanilla, except for the timer.
    6. aristidetorchia717
      aristidetorchia717
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      Nice. Should rename it to 'filthy casual' version ;)
    7. Nickx12
      Nickx12
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      Thanx!
  7. Nickx12
    Nickx12
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    Could you add 48-H version for sluggish guys?
    1. Laicus
      Laicus
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      Read a little lower in the thread, I tried to do this, but the timer is going crazy. But in my opinion, even 24 hours is too much, and a longer time limit will not make sense, it's almost the same as playing without time.
    2. Nickx12
      Nickx12
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      Yeah, I have just read it. Tell me plz, Casual version does means unlimited time to play?
    3. Laicus
      Laicus
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      I hope so, because at a lower difficulty, the timer is also set to 0, but I only played with this version a little, everything seems to be fine, only the timer shows zeros in the menu.
  8. MadMinstrel
    MadMinstrel
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    Hi! Thanks for making this!

    Would you be so kind as to also make a version that sets it to something very very long on all difficulties? I just don't like the idea of an in-game deadline at all and would prefer it gone altogether. 

    But even if you don't, thanks again!
    1. Laicus
      Laicus
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      Hi! I set a timer for the 1st and 2nd difficulty levels, but it only appears at the very beginning, and then disappears, and does not appear in the menu, so I do not know if it works. And for maximum complexity without problems, tomorrow I will make a version with more time.
    2. Laicus
      Laicus
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      Unfortunately, when I set values exceeding 24 hours, the timer displays the wrong time, even less than 24 hours, so all I could do was deactivate the timer by setting it to 0, as in the lower difficulty levels (but it is still displayed in the menu). In this version, difficulty 3 differs from difficulty 2, only with a more intense respawn of enemies.
  9. dok1or
    dok1or
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    I am confused with this setting...
    It tells that you have 10 hours, (24 with this mod) to stop Shodan and you will permanenlty die if Restoration Bay is not activated....

    So i tried game to start on lvl 3 and I died on the beginning and I could load save with no permadeath...

    So why is here mentioned Restoration Bay and permadeath?? When you can save and load game.

    Is this 10 hours, (24 with mod) to find Restoration bay on current lvl or to finish the game?? This permadeath is confusing me because there is no permadeath because you can load save.
    1. Laicus
      Laicus
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      Difficulty 3 differs from 2 in that 10 hours are given to complete the entire game, and the enemies respawn as in the original (I have no idea how it is).
      If the timer runs out, then the game will end, activation of Restoration Bays will not help, the player can only be reborn in them until the time runs out. And the developers probably just forgot about permanent death, it's a pity, I always play with permanent death, if there is one in the game.
    2. dok1or
      dok1or
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      It would be nice, one save and permadeath..
    3. Laicus
      Laicus
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      I wrote about this bug in steam.
    4. dok1or
      dok1or
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      Great, maybe they will fix it or change it...
      There is big list for patch:
      https://www.kickstarter.com/projects/1598858095/system-shock/posts/3827788
  10. fabricator
    fabricator
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    Hi nice work!
    Are you from the Weird West mod?
    1. Laicus
      Laicus
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      Hi! Thanks! Yes, it's me.
      It's a pity that NDS didn't make a configurable timer, but as it turned out, setting a timer is very simple.
      In general, it turned out to be a very hardcore game, for myself I also increased the damage from enemies by 2 times, I'll try to finish the game like this, although I'm playing for the first time and I played quite a bit in the original.
      How do you like the remake? Have you completed it yet?
    2. fabricator
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      Yes, I also made a 'More Difficulty' mod, I edited the enemy's 'forget time' and 'hesitation percentage'.
      I really like it so far, even though I'm moving slowly, I look everywhere...
      What I would really change is the AI.
      - behavior/more tactics
      - perception/hearing
      - hit reaction/ragdoll