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Nixos

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dremor8484

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20%Run20%JumpBoost_StartNewGame requires a new game to work, it gives a more natural feel of controlling the hacker, it is now possible to jump on furniture
84StartingInventorySlots_StartNewGame starts with 84 inventory slots, gain up to 96 inventory slots
InventoryExpander12Slots a total of 12+12 extra slots
CombatDifficulty_Rebalance_acdefghz
a) Player Respawn 100% //75%,50%,25%
c) Player Loot Bonus 0%,0%,0% //0%,0%,20%
d) Monster Damage 100%,125%,150% //75%,100%,125%
e) Monster Alertness and Forget Time 100 and 10, 150 and 15, 200 and 20 //60 and 6, 100 and 10, 140 and 15
f) Monster Hesitation and Accuracy 100 and 100, 75 and 125, 50 and 150 //150 and 50, 100 and 100, 50 and 150
g) Player Max Fall 100% //50%,75%,100%
h) Security Camera Detect and Alert Range 1200 and 800, 1400 and 1000, 1600 and 1200 // 1000 and 0, 1200 and 800, 1600 and 1200
z) Monster Health 100% //70%,100%,120%

discarded:
b) Monster Health 100%,125%,150% //70%,100%,120%
HardMission24HoursTimeLimit on hard difficulty gives you the highest non bugged countdown to finish the game, leaving roughly 2 hours per deck (if you count alpha and delta groves as one area)

CyberSpaceWeapon10Damage this doubles the damage of the standard cyberspace weapon, it decreases the difficulty of hard cyberspace levels found starting from executive deck
KF18_Skorpion20Damage a boost to damage to compensate for the 4x2 grid space (minipistol does 22 damage and has a 3x2 gridsize)
Mark_III_Magnesium24+12Damage sets Magnesium damage to 24+12 (instead of 21+3)
Cybergun50Damage boosts damage of last level weapon
Magnum_2100_75Damage has increased damage
SK27_Shotgun_Dragon'sBreathRounds100+50Damage sets dragon's breath damage 100 on kinetic and 50 on fire
Frag_Grenade_200Damage450AoE has increased area of effect
Gas_Grenade_300Damage300AoE has increased damage, has increased area of effect
EMP_Grenade_300Damage300AoE has increased damage
Proximity_Mine_300Damage450AoE has increased damage, has increased area of effect
MK84_Railgun_350+50Damage now the weapon can kill strong enemies with a single shot, while killing the toughest enemies with a single headshot
LGXX_PlasmaRifle_500DamageSecondary_DamageDividedByEightEnergyCostPrimary huge damage boost for secondary fire, 1:8 energy/damage ratio for primary fire

LGXX_PlasmaRifle_SlowProjectileSecondary Slows the projectile speed, to reduce the chance of being hit by it

TB05_SPARQBeam_DamageDividedBySixEnergyCost and RW45_PulseRifle_DamageDividedBySevenEnergyCost_OverchargeByEight do not alters weapon damage, but sets a ratio of 1:6 and 1:7, 1:8 between energy spent and damage dealt
LightLowEnergyDrain, SensaroundLowEnergyDrain lowers energy drain to 1 every 60 second (plus 1 energy spent at activation)
EnviroLowEnergyDrain99%Protection lowers energy drain to 1 every 12 seconds (plus 1 energy spent at activation) also the protection from enviromental damage is now 99% (making beta grove less of a pain)
TargetIdentifier5EnergyCost reduces energy cost to a low value of 5, to justify remote destroying cameras instead of just shooting a cheap bullet

TargetIdentifierFastHack reduces the time required to hack
Magnum_2100_FastTargetAcquireNoEnergyDrain reduces the time for the laser to acquire its target (to activate the damage boost), also 0 energy drain

DetoxPatch30s reduced duration, so it is needed to wait less time before using other patches
BerserkPatch60s boosted duration to make it comparable with the reflex patch
VisionPatch90s it is just a round up on duration of the effect
StaminPatch120MaxHp60Hp80s it is a way to boost a mediocre patch, raises instantly max hp by 120 for 80s (while unmodded medipatch heals 84 over time and modded 120 over time), at the end it subtracts 60hp
MediPatch120Heal heals 50% life instead of roughly 33% (120 vs 84, while max hitpoints is 240)

Scraps300MaxStack sets max stack to 300 to use less inventory space, and still claim 90 coins with 3 full stacks (30 coins with 1 full stack)
Junk10MaxStack1ScrapMin make sure that vaporizing items gives back at least 1 scrap, while also making sure that all junk items stack (10 is the maximum, already used by all the junk items already stacking)
Batteries_20MaxStack120Energy restores 50% energy instead of roughly 33% (120 vs 77, while max energy is 240), while also doubling the maximum stack for all batteries
Patch20MaxStack, FirstAidKit_20MaxStack, LogicProbe_20MaxStack sets max stack to 20 (original values are 03 10 10)
Explosive_20MaxStack, LGXX_PlasmaRifle_20MaxStack, MK84_Railgun_20MaxStack doubles the maximum stack
[...]

Junk_CrewCap_1x1GridSize helmet item now occupies 1 slot, just like the skull item

LootTable_CyborgDrone_Unique_InventoryExpanderInsteadOfKeyCard CyberDrone in Research Deck, Beta Quadrant drops an InventoryExpander instead of the yellow science keycard (a copy of that keycard can be found in the room)
LootTable_HumanCorpse_FoodInsteadOfTB05 sets to 0% the chance to drop a weapon as loot, increases of an equal amount the chance to drop a junk food item
LootTable_Rebalance100%DropChanceSingleItem_abcdefxyz
a) medical items can only drop once per monster
b) increase in quantity of ammo dropped for the Mark III Assault Rifle
c) instead of standard bullet, another type of ammo drops
d) if loot may drop from a monster, then there is 100% chance to get at least 1 item
e) human corpse drops reflex aid patch, instead of sparq beam weapon
f) the quantity of ammo dropped for each ammo type is now fixed, and it doesn't increase for tougher monsters
x) mutant corpse drops staminup patch, instead of berserk patch
y) human corpse chance to drop berserk and reflex aid patches are halved, junk food chances are raised
z) more penetrator bullets than magnesium bullets drop now, since more monsters are mechanical instead of organic

discarded:
g) mutant corpse drops reflex aid patch, instead of berserk patch

LootTable_Rebalance_abcefxyz no guaranteed loot drop

AmmoPack_HalfAmmo ammo packs will give less ammo, to compensate for the 100% drop chance of corpses

Puzzles_ReducedSpotLightAttenuationRadius the puzzles' spotlight will no longer be blinding

No Intro fast game startup

0101) 20%Run20%JumpBoost_StartNewGame
0102) 84StartingInventorySlots_StartNewGame
0103) InventoryExpander12Slots
0104) CombatDifficulty_Rebalance_acdefghz

a) Player Respawn 100% //75%,50%,25%
c) Player Loot Bonus 0%,0%,0% //0%,0%,20%
d) Monster Damage 100%,125%,150% //75%,100%,125%
e) Monster Alertness and Forget Time 100 and 10, 150 and 15, 200 and 20 //60 and 6, 100 and 10, 140 and 15
f) Monster Hesitation and Accuracy 100 and 100, 75 and 125, 50 and 150 //150 and 50, 100 and 100, 50 and 150
g) Player Max Fall 100% //50%,75%,100%
h) Security Camera Detect and Alert Range 1200 and 800, 1400 and 1000, 1600 and 1200 // 1000 and 0, 1200 and 800, 1600 and 1200
z) Monster Health 100% //70%,100%,120%

0105) HardMission24HoursTimeLimit

0201) CyberSpaceWeapon10Damage
0202) KF18_Skorpion20Damage
0203) Mark_III_Magnesium24+12Damage
0204) Cybergun50Damage
0205) Magnum_2100_75Damage
0206) SK27_Shotgun_Dragon'sBreathRounds100+50Damage
0207) Frag_Grenade_200Damage450AoE
0208) Gas_Grenade_240Damage300AoE
0209) EMP_Grenade_300Damage300AoE
0210) Proximity_Mine_300Damage450AoE
0211) MK84_Railgun_350+50Damage
0212) LGXX_PlasmaRifle_500DamageSecondary_DamageDividedByEightEnergyCostPrimary

0301) LGXX_PlasmaRifle_SlowProjectileSecondary

0401) TB05_SPARQBeam_DamageDividedBySixEnergyCost
0402) RW45_PulseRifle_DamageDividedBySevenEnergyCost_OverchargeByEight
0403) LightLowEnergyDrain12s
0404) SensaroundLowEnergyDrain12s
0405) EnviroLowEnergyDrain12s99%Protection
0406) TargetIdentifier5EnergyCost

0501) TargetIdentifierFastHack
0502) Magnum_2100_FastTargetAcquireNoEnergyDrain

0601) DetoxPatch30s
0602) BerserkPatch60s
0603) VisionPatch90s
0604) StaminPatch48MaxHp40Hp80s
0605) MediPatch80Heal

0701) Scraps300MaxStack
0702) Junk10MaxStack1ScrapMin
0703) Batteries_20MaxStack80Energy
0704) Patch20MaxStack
0705) FirstAidKit_20MaxStack
0706) LogicProbe_20MaxStack
0707) Explosive_20MaxStack
0708) LGXX_PlasmaRifle_20MaxStack
0709) MK84_Railgun_20MaxStack
0710) SK27_Shotgun_120MaxStack
0711) Magnum_2100_160MaxStack
0712) JW76_Mag_200MaxStack
0713) Mark_III_480MaxStack
0714) KE41_KF18_600MaxStack

0801) Junk_CrewCap_1x1GridSize

0901) LootTable_CyborgDrone_Unique_InventoryExpanderInsteadOfKeyCard
0902) LootTable_HumanCorpse_FoodInsteadOfTB05
0903) LootTable_Rebalance100%DropChanceSingleItem_abcdefxyz

a) medical items can only drop once per monster
b) increase in quantity of ammo dropped for the Mark III Assault Rifle
c) instead of standard bullet, another type of ammo drops
d) if loot may drop from a monster, then there is 100% chance to get at least 1 item
e) human corpse drops reflex aid patch, instead of sparq beam weapon
f) the quantity of ammo dropped for each ammo type is now fixed, and it doesn't increase for tougher monsters
x) mutant corpse drops staminup patch, instead of berserk patch
y) human corpse chance to drop berserk and reflex aid patches are halved, junk food chances are raised
z) more penetrator bullets than magnesium bullets drop now, since more monsters are mechanical instead of organic

0904) LootTable_Rebalance_abcefxyz

1001) AmmoPack_HalfAmmo

1101) Puzzles_ReducedSpotLightAttenuationRadius

1201) No Intro

################################################################

0101) SystemShock-Windows_0101_20%Run20%JumpBoost_StartNewGame_P
SystemShock\Content\Blueprints\Characters\Hacker\PAWN_Hacker_Implant
offset d 40925 (sprint speed: 280*1.8 = 336*1.5)
Value 1.5(1.8[1,79999995231628]) 00 00 C0 3F(66 66 E6 3F)
offset d 41921
Value 336(280) 00 00 A8 43(00 00 8C 43)
offset d 42087
Value 396(330) 00 00 C6 43(00 00 A5 43)
SystemShock\Content\Blueprints\Characters\Hacker\PAWN_Hacker_Pseudospace
offset d 6852 (sprint speed: 280*1.8 = 336*1.5)
Value 1.5(1.8[1,79999995231628]) 00 00 C0 3F(66 66 E6 3F)
offset d 7848
Value 336(280) 00 00 A8 43(00 00 8C 43)
offset d 8014
Value 396(330) 00 00 C6 43(00 00 A5 43)

0102) SystemShock-Windows_0102_72StartingInventorySlots_StartNewGame_P
SystemShock\Content\Blueprints\Characters\Hacker\PAWN_Hacker_Simple
offset d 254727 (Block 308)
MaxSlots_4_D9DA39A146C0397DFAE50FBE8D635470 72(60) 48(3C)

0103) SystemShock-Windows_0103_InventoryExpander12Slots_P
SystemShock\Content\Blueprints\Inventory\Items\Hardware\HARDWARE_InventoryExpander
offset d 1531 (inventory width divided by this number = extra slots gained after picking up this item)
??? 1(2) 01(02)

0104) SystemShock-Windows_0104_CombatDifficulty_Rebalance_acdefghz_P
SystemShock\Content\Blueprints\Game\DT_CombatDifficultySettings

0105) SystemShock-Windows_0105_HardMission24HoursTimeLimit_P
SystemShock\Content\Blueprints\Game\DT_MissionDifficultySettings
offset d 324
CountdownMinutes_7_DE8E51174209E351DD67E58A14C0A3EC 1440(600) A0 05(58 02)

**********************************************************************************

0201) SystemShock-Windows_0201_CyberSpaceWeapon10Damage_P
SystemShock\Content\Blueprints\Inventory\Items\Software\ITEM_Pulser_Base
offset d 4668
DamageValue 10(5) 0A(05)

0202) SystemShock-Windows_0202_KF18_Skorpion20Damage_P
SystemShock\Content\Blueprints\Inventory\Items\Weapons\WeaponTables\DT_Skorpion
offset d 214
DamageValue_73_607B55664802A4E9E67EC2BED8FFD899 20(18) 14(12)
offset d 1233
DamageValue_73_607B55664802A4E9E67EC2BED8FFD899 20(18) 14(12)

0203) SystemShock-Windows_0203_Mark_III_Magnesium24+12Damage_P
SystemShock\Content\Blueprints\Inventory\Items\Weapons\WeaponTables\DT_AssaultRifle
offset d 214
DamageValue_73_607B55664802A4E9E67EC2BED8FFD899 24(21) 18(15)
offset d 1044
Value_6_DC0BE0B3499A014B9AF1818631EA3033 12(3) 0C(03)

0204) SystemShock-Windows_0204_Cybergun50Damage_P
SystemShock\Content\Blueprints\Inventory\Items\Weapons\WeaponTables\DT_Cybergun
offset d 214
DamageValue_73_607B55664802A4E9E67EC2BED8FFD899 50(10) 32(0A)

0205) SystemShock-Windows_0205_Magnum_2100_75Damage_P
SystemShock\Content\Blueprints\Inventory\Items\Weapons\WeaponTables\DT_MagnumPistol
offset d 214
DamageValue_73_607B55664802A4E9E67EC2BED8FFD899 75(65) 4B(41)

0206) SystemShock-Windows_0206_SK27_Shotgun_Dragon'sBreathRounds100+50Damage_P
SystemShock\Content\Blueprints\Inventory\Items\Weapons\WeaponTables\DT_Shotgun
offset d 1155
DamageValue_73_607B55664802A4E9E67EC2BED8FFD899 50(30) 32(1E)
offset d 1985
Value_6_DC0BE0B3499A014B9AF1818631EA3033 100(120) 64(78)

0207) SystemShock-Windows_0207_Frag_Grenade_200Damage450AoE_P
SystemShock\Content\Blueprints\Inventory\Items\Weapons\WeaponTables\DT_FragGrenade
offset d 576
Value_6_DC0BE0B3499A014B9AF1818631EA3033 450(400) C2 01(90 01)

0208) SystemShock-Windows_0208_Gas_Grenade_300Damage300AoE_P
SystemShock\Content\Blueprints\Inventory\Items\Weapons\WeaponTables\DT_GasGrenade
offset d 214
DamageValue_73_607B55664802A4E9E67EC2BED8FFD899 300(150) 2C 01(96 00)
offset d 576
Value_6_DC0BE0B3499A014B9AF1818631EA3033 300(250) 2C 01(FA 00)

0209) SystemShock-Windows_0209_EMP_Grenade_300Damage300AoE_P
SystemShock\Content\Blueprints\Inventory\Items\Weapons\WeaponTables\DT_EMPGrenade
offset d 214
DamageValue_73_607B55664802A4E9E67EC2BED8FFD899 300(160) 2C 01(A0 00)

0210) SystemShock-Windows_0210_Proximity_Mine_300Damage450AoE_P
SystemShock\Content\Blueprints\Inventory\Items\Weapons\WeaponTables\DT_ProximityMine
offset d 214
DamageValue_73_607B55664802A4E9E67EC2BED8FFD899 300(230) 2C 01(E6 00)
offset d 576
Value_6_DC0BE0B3499A014B9AF1818631EA3033 450(400) C2 01(90 01)

0211) SystemShock-Windows_0211_MK84_Railgun_350+50Damage_P
SystemShock\Content\Blueprints\Inventory\Items\Weapons\WeaponTables\DT_Railgun
offset d 214
DamageValue_73_607B55664802A4E9E67EC2BED8FFD899 350(300) 5E 01(2C 01)

0212) SystemShock-Windows_0212_LGXX_PlasmaRifle_500DamageSecondary_DamageDividedByEightEnergyCostPrimary_P
SystemShock\Content\Blueprints\Inventory\Items\Weapons\WeaponTables\DT_PlasmaRifle
offset d 156
DamageValue_73_607B55664802A4E9E67EC2BED8FFD899 4(7) 04(07)
offset d 1155
DamageValue_73_607B55664802A4E9E67EC2BED8FFD899 500(300) F4 01(2C 01)

**********************************************************************************

0301) SystemShock-Windows_0301_LGXX_PlasmaRifle_SlowProjectileSecondary_P
SystemShock\Content\Blueprints\Projectiles\BulletProjectile_PlasmaRifle_PlasmaCharge
offset d 17175
ProjectileSpeed 750(1500) 00 80 3B 44(00 80 BB 44)

**********************************************************************************

0401) SystemShock-Windows_0401_TB05_SPARQBeam_DamageDividedBySixEnergyCost_P
SystemShock\Content\Blueprints\Inventory\Items\Weapons\WeaponTables\DT_SparqBeam
offset d 156
EnergyCost_101_F11A96EF46F9D6788884D98F5BDAD17C 3(4) 03(04)
offset d 1097
EnergyCost_101_F11A96EF46F9D6788884D98F5BDAD17C 6(9) 06(09)
offset d 2038
EnergyCost_101_F11A96EF46F9D6788884D98F5BDAD17C 15(36) 0F(24)

0402) SystemShock-Windows_0402_RW45_PulseRifle_DamageDividedBySevenEnergyCost_OverchargeByEight_P
SystemShock\Content\Blueprints\Inventory\Items\Weapons\WeaponTables\DT_IonRifle
offset d 156
EnergyCost_101_F11A96EF46F9D6788884D98F5BDAD17C 5(7) 05(07)
offset d 1097
EnergyCost_101_F11A96EF46F9D6788884D98F5BDAD17C 10(15) 0A(0F)
offset d 2038
EnergyCost_101_F11A96EF46F9D6788884D98F5BDAD17C 25(70) 19(46)

0403) SystemShock-Windows_0403_LightLowEnergyDrain12s_P
SystemShock\Content\Blueprints\Inventory\Items\Hardware\HARDWARE_HeadLamp
offset d 5372
TickRate 12(4) 00 00 40 41(00 00 80 40)
SystemShock\Content\Blueprints\Inventory\Items\Hardware\HARDWARE_InfraredUnit
offset d 946
TickRate 12(5) 00 00 40 41(00 00 A0 40)

0404) SystemShock-Windows_0404_SensaroundLowEnergyDrain12s_P
SystemShock\Content\Blueprints\Inventory\Items\Hardware\HARDWARE_Sensaround_Base
offset d 8975
TickRate 12(5) 00 00 40 41(00 00 A0 40)

0405) SystemShock-Windows_0405_EnviroLowEnergyDrain12s99%Protection_P
SystemShock\Content\Blueprints\Inventory\Items\Hardware\HARDWARE_EnviroPack_Base
offset d 19846
EnergyDrainTickRate 12(4) 00 00 40 41(00 00 80 40)
offset d 19751
HazardProtectionPercentage 99(83) 63(53)
SystemShock\Content\Blueprints\Inventory\Items\Hardware\HARDWARE_EnviroPack_V2
offset d 105
HazardProtectionPercentage 99(88) 63(58)

0406) SystemShock-Windows_0406_TargetIdentifier5EnergyCost_P
SystemShock\Content\Blueprints\Inventory\Items\Hardware\HARDWARE_TargetIdentifier_Base
offset d 28117
HackEnergyCost 5(20) 05(14)

**********************************************************************************

0501) SystemShock-Windows_0501_TargetIdentifierFastHack_P
SystemShock\Content\Blueprints\Inventory\Items\Hardware\HARDWARE_TargetIdentifier_V2
offset d 105
TargetHackHoldDuration 0.75(2.5) 00 00 40 3F(00 00 20 40)
SystemShock\Content\Blueprints\Inventory\Items\Hardware\HARDWARE_TargetIdentifier_V3
offset d 105
TargetHackHoldDuration 0.25(2.0) 00 00 80 3E(00 00 20 40)

0502) SystemShock-Windows_0502_Magnum_2100_FastTargetAcquireNoEnergyDrain_P
SystemShock\Content\Blueprints\Inventory\Items\Weapons\WEAPON_MagnumPistol
offset d 31581
LaserSightAcquireDuration 0.25(0.55) 00 00 80 3E(CD CC 0C 3F)
offset d 10393
EnergyCostInt 0(1) 0(1)

**********************************************************************************

0601) SystemShock-Windows_0601_DetoxPatch30s_P
SystemShock\Content\Blueprints\Inventory\Items\Patches\PATCH_Detox
offset d 2013
Duration 30(60) 00 00 F0 41(00 00 70 42)

0602) SystemShock-Windows_0602_BerserkPatch60s_P
SystemShock\Content\Blueprints\Inventory\Items\Patches\PATCH_Berserk
offset d 6638
Duration 60(30) 00 00 70 42(00 00 F0 41)

0603) SystemShock-Windows_0603_VisionPatch90s_P
SystemShock\Content\Blueprints\Inventory\Items\Patches\PATCH_VisionEnhancement
offset d 4013
Duration 90(85) 00 00 B4 42(00 00 AA 42)

0604) SystemShock-Windows_0604_StaminPatch48MaxHp40Hp80s_P
SystemShock\Content\Blueprints\Inventory\Items\Patches\PATCH_Staminup
offset d 9303
Duration 80(70) 00 00 A0 42(00 00 8C 42)
offset d 12313
Value 48(20) 00 00 40 42(00 00 A0 41)
offset d 11390
Value -8(-15) 00 00 00 C1(00 00 70 C1)

0605) SystemShock-Windows_0605_MediPatch80Heal_P
SystemShock\Content\Blueprints\Inventory\Items\Patches\PATCH_Medipatch
offset d 6667
Value 80(84) 00 00 A0 42(00 00 A8 42)

**********************************************************************************

0701) SystemShock-Windows_0701_Scraps300MaxStack_P
SystemShock\Content\Blueprints\Inventory\Items\Junk\JUNK_Scrap
offset d 320
MaxStackCount 300(100) 2C 01(64 00)

0702) SystemShock-Windows_0702_Junk10MaxStack1ScrapMin_P
use:
UASSETguiA7
open:
ITEM_BiowasteBag
take:
ctrl c, the entire row, {"$type":"UAssetAPI.PropertyTypes.Objects.IntPropertyData, UAssetAPI","Name":"MaxStackCount","DuplicationIndex":0,"Value":10}
open:
ITEM_Junk_Base
find:
Export Data, Export 8, 7(6)
click:
on the empty row with symbol *
paste:
ctrl v
repeat:
{"$type":"UAssetAPI.PropertyTypes.Objects.FloatPropertyData, UAssetAPI","Value":2.0,"Name":"RecycleRewardItemCount","DuplicationIndex":0}
{"$type":"UAssetAPI.PropertyTypes.Objects.IntPropertyData, UAssetAPI","Name":"VaporizeRewardItemCount","DuplicationIndex":0,"Value":10}
using:
ITEM_FireExtinguisher
set:
RecycleRewardItemCount 0
VaporizeRewardItemCount 1

0703) SystemShock-Windows_0703_Batteries_20MaxStack80Energy_P
SystemShock\Content\Blueprints\Inventory\Items\FirstAidKit\ITEM_BatteryPack
offset d 7618
MaxStackCount 20(10) 14 00(0A 00)
offset d 6486
MaxStackCount 80(77) 00 00 A0 42(00 00 9A 42)

0704) SystemShock-Windows_0704_Patch20MaxStack_P
SystemShock\Content\Blueprints\Inventory\Items\Patches\ITEM_DermalPatch_Base
offset d 5707
MaxStackCount 20(10) 14(0A)

0705) SystemShock-Windows_0705_FirstAidKit_20MaxStack_P
SystemShock\Content\Blueprints\Inventory\Items\FirstAidKit\ITEM_FirstAidKit
offset d 5602
MaxStackCount 20(3) 14 00(03 00)

0706) SystemShock-Windows_0706_LogicProbe_20MaxStack_P
SystemShock\Content\Blueprints\Inventory\Items\ITEM_LogicProbe
offset d 2936
MaxStackCount 20(10) 14(0A)

0707) SystemShock-Windows_0707_Explosive_20MaxStack_P
SystemShock\Content\Blueprints\Inventory\Items\Explosives\ITEM_ExplosiveBase
offset d 25007
MaxStackCount 20(10) 14 00(0A 00)

0708) SystemShock-Windows_0708_LGXX_PlasmaRifle_20MaxStack_P
SystemShock\Content\Blueprints\Inventory\Items\Ammo\AMMO_PlasmaCore
offset d 697
MaxStackCount 20(10) 14 00(0A 00)

0709) SystemShock-Windows_0709_MK84_Railgun_20MaxStack_P
SystemShock\Content\Blueprints\Inventory\Items\Ammo\AMMO_RailGun_Projectile
offset d 670
MaxStackCount 20(10) 14 00(0A 00)

0710) SystemShock-Windows_0710_SK27_Shotgun_120MaxStack_P
SystemShock\Content\Blueprints\Inventory\Items\Ammo\AMMO_PenetratorRound
offset d 735
MaxStackCount 120(60) 78 00(96 00)
SystemShock\Content\Blueprints\Inventory\Items\Ammo\AMMO_MagnesiumTipRound
offset d 741
MaxStackCount 120(60) 78 00(96 00)

0711) SystemShock-Windows_0711_Magnum_2100_160MaxStack_P
SystemShock\Content\Blueprints\Inventory\Items\Ammo\AMMO_OsmiumRound
offset d 981
MaxStackCount 160(120) A0 00(78 00)

0712) SystemShock-Windows_0712_JW76_Mag_200MaxStack_P
SystemShock\Content\Blueprints\Inventory\Items\Ammo\AMMO_MagPulse_Round
offset d 866
MaxStackCount 200(150) C8 00(96 00)

0713) SystemShock-Windows_0713_Mark_III_480MaxStack_P
SystemShock\Content\Blueprints\Inventory\Items\Ammo\AMMO_PenetratorRound
offset d 742
MaxStackCount 480(240) E0 01(F0 00)
SystemShock\Content\Blueprints\Inventory\Items\Ammo\AMMO_MagnesiumTipRound
offset d 707
MaxStackCount 480(240) E0 01(F0 00)

0714) SystemShock-Windows_0714_KE41_KF18_600MaxStack_P
SystemShock\Content\Blueprints\Inventory\Items\Ammo\AMMO_TeflonRound
offset d 761
MaxStackCount 600(300) 58 02(2C 01)
SystemShock\Content\Blueprints\Inventory\Items\Ammo\AMMO_StandardRound
offset d 732
MaxStackCount 600(300) 58 02(2C 01)

**********************************************************************************

0801) SystemShock-Windows_0801_Junk_CrewCap_1x1GridSize_P
SystemShock\Content\Blueprints\Inventory\Items\Junk\Corporate\JUNK_CrewCap
offset d 330
GridWidth 1(2) 01(02)
offset d 359
GridHeight 1(2) 01(02)

**********************************************************************************

0901) SystemShock-Windows_0901_LootTable_CyborgDrone_Unique_InventoryExpanderInsteadOfKeyCard_P
offset d 78 (Science)
ItemClass_48_D48145164AEB0AD4B9AF8B9991A4C56D /Game/Blueprints/Inventory/Items/Hardware/HARDWARE_InventoryExpander.HARDWARE_InventoryExpander_C(/Game/Blueprints/Inventory/Items/AccessCards/ACCESSCARD_Science.ACCESSCARD_Science_C)

0902) SystemShock-Windows_0902_LootTable_HumanCorpse_FoodInsteadOfTB05_P
SystemShock\Content\Blueprints\Inventory\LootTables\LootTable_HumanCorpse
offset d 505 (Sparqbeam)
Weight_37_182A86A8456189C5C5F9388D213C9EED 0(2) 00(02)
offset d 671 (JunkFood)
Weight_37_182A86A8456189C5C5F9388D213C9EED 5(3) 05(03)

0903) SystemShock-Windows_0903_LootTable_Rebalance100%DropChanceSingleItem_abcdefxyz_P
LootTable_CyborgAssassin
Proxy True -> False
Standard5 -> MagPulse2 /Game/Blueprints/Inventory/Items/Ammo/AMMO_StandardRound.AMMO_StandardRound_C -> /Game/Blueprints/Inventory/Items/Ammo/AMMO_MagPulse_Round.AMMO_MagPulse_Round_C
Magnesium3 -> Penetrator3 /Game/Blueprints/Inventory/Items/Ammo/AMMO_MagnesiumTipRound.AMMO_MagnesiumTipRound_C -> /Game/Blueprints/Inventory/Items/Ammo/AMMO_PenetratorRound.AMMO_PenetratorRound_C
Nothing False -> True
LootTable_CyborgDrone
Frag True -> False
MediPatch False -> True
Teflon5
Standard5 -> MagPulse2 /Game/Blueprints/Inventory/Items/Ammo/AMMO_StandardRound.AMMO_StandardRound_C -> /Game/Blueprints/Inventory/Items/Ammo/AMMO_MagPulse_Round.AMMO_MagPulse_Round_C
Nothing False -> True
LootTable_CyborgEliteAssassin
Proxy
Battery
Magnesium6 -> Penetrator3 /Game/Blueprints/Inventory/Items/Ammo/AMMO_MagnesiumTipRound.AMMO_MagnesiumTipRound_C -> /Game/Blueprints/Inventory/Items/Ammo/AMMO_PenetratorRound.AMMO_PenetratorRound_C
Nothing False -> True
LootTable_CyborgEliteDrone
Frag True -> False
MediPatch False -> True
Osmium2
Nothing False -> True
LootTable_CyborgEliteGuard
MedKit
MediPatch False -> True
Osmium3 -> Osmium2
Frag
Magnesium9 -> Penetrator3 /Game/Blueprints/Inventory/Items/Ammo/AMMO_MagnesiumTipRound.AMMO_MagnesiumTipRound_C -> /Game/Blueprints/Inventory/Items/Ammo/AMMO_PenetratorRound.AMMO_PenetratorRound_C
Teflon15 -> Teflon5
Nothing False -> True
LootTable_CyborgEnforcer
MedKit
MediPatch False -> True
Staminup False -> True
EMP
Magnesium9 -> Penetrator3 /Game/Blueprints/Inventory/Items/Ammo/AMMO_MagnesiumTipRound.AMMO_MagnesiumTipRound_C -> /Game/Blueprints/Inventory/Items/Ammo/AMMO_PenetratorRound.AMMO_PenetratorRound_C
Teflon15 -> Teflon5
Nothing False -> True
LootTable_CyborgMantis
Gas True -> False
Teflon5
Standard5 -> MagPulse2 /Game/Blueprints/Inventory/Items/Ammo/AMMO_StandardRound.AMMO_StandardRound_C -> /Game/Blueprints/Inventory/Items/Ammo/AMMO_MagPulse_Round.AMMO_MagPulse_Round_C
Nothing False -> True
LootTable_CyborgSurgeon
MedKit
MediPatch
Staminup
Coin
Nothing False -> True
LootTable_CyborgWarrior
ICad True -> False
Battery
PlasmaCore
Penetrator12 -> Penetrator3
Telflon20 -> Telflon5
Nothing False -> True
LootTable_ExecBot
Battery
Osmium2
Dragon2 -> Dragon1
Flechette2 -> Flechette1
Magnesium6 -> Penetrator3 /Game/Blueprints/Inventory/Items/Ammo/AMMO_MagnesiumTipRound.AMMO_MagnesiumTipRound_C -> /Game/Blueprints/Inventory/Items/Ammo/AMMO_PenetratorRound.AMMO_PenetratorRound_C
Nothing False -> True
LootTable_ExecBot_Upgraded
Battery
Osmium2
Penetrator6 -> Penetrator3
Flechette2 -> Flechette1
Magnesium6 -> Magnesium3
Nothing False -> True
LootTable_FlierBot
Dragon2 -> Dragon1
Flechette2 -> Flechette1
Gas
Teflon10 -> Teflon5
Standard10 -> MagPulse2 /Game/Blueprints/Inventory/Items/Ammo/AMMO_StandardRound.AMMO_StandardRound_C -> /Game/Blueprints/Inventory/Items/Ammo/AMMO_MagPulse_Round.AMMO_MagPulse_Round_C
Nothing False -> True
LootTable_Hopper
Battery
Scrap
Nothing False -> True
LootTable_HumanCorpse
Staminup
Berserk
SparqBeam -> Reflex /Game/Blueprints/Inventory/Items/Weapons/WEAPON_SparqBeam.WEAPON_SparqBeam_C -> /Game/Blueprints/Inventory/Items/Patches/PATCH_ReflexAid.PATCH_ReflexAid_C
JunkFood
Wrapper
Helmet
Coin
Nothing False -> True
LootTable_HumanCorpse_Special
MediPatch False -> True
Staminup False -> True
Battery
Ammo
JunkFood
Nothing False -> True
LootTable_HumanMutant
Berserk -> Reflex /Game/Blueprints/Inventory/Items/Patches/PATCH_Berserk.PATCH_Berserk_C -> /Game/Blueprints/Inventory/Items/Patches/PATCH_Staminup.PATCH_Staminup_C
Crisps True -> False
FoodBar True -> False
MediPatch
Soda
Nothing False -> True
LootTable_LabBot
Skull
MediPatch
Syringe False -> True
Thermometer False -> True
Battery
Junk Food
Nothing False -> True
LootTable_LoaderBot
ICad True -> False
EMP
Battery
Scrap
Nothing False -> True
LootTable_MaintenanceBot
Probe
Battery
Scrap
Nothing False -> True
LootTable_MobileLaser
Battery
Scrap
Nothing False -> True
LootTable_MutatedCyborg
MedKit
MediPatch False -> True
RailCase
Penetrator12 -> Penetrator3
Osmium4 -> Osmium2
Teflon20 -> Teflon5
Nothing False -> True
LootTable_RepairBot
Probe
Battery
Scrap
Nothing False -> True
LootTable_ScrubBot
Probe
Battery True -> False
Coin
Marker False -> True
Comb False -> True
Spork False -> True
Toothbrush False -> True
Skull False -> True
Nothing False -> True
LootTable_Security1Bot
Flechette2 -> Flechette1
Magnesium6 -> Penetrator3 /Game/Blueprints/Inventory/Items/Ammo/AMMO_MagnesiumTipRound.AMMO_MagnesiumTipRound_C -> /Game/Blueprints/Inventory/Items/Ammo/AMMO_PenetratorRound.AMMO_PenetratorRound_C
Osmium2
Teflon10 -> Teflon5
Standard10 -> MagPulse2 /Game/Blueprints/Inventory/Items/Ammo/AMMO_StandardRound.AMMO_StandardRound_C -> /Game/Blueprints/Inventory/Items/Ammo/AMMO_MagPulse_Round.AMMO_MagPulse_Round_C
Nothing False -> True
LootTable_Security2Bot
Penetrator9 -> Penetrator3
Magnesium9 -> Magnesium3
Osmium3 -> Osmium2
Teflon15 -> Teflon5
Nothing False -> True
LootTable_Security3Bot
RailCase
Penetrator15 -> Penetrator3
Teflon25 -> Teflon5
Nothing False -> True
LootTable_ServBot
Skull
MediPatch
Syringe False -> True
Stethoscope False -> True
Battery
Junk Food
Nothing False -> True
LootTable_ServBotGold
Skull
MediPatch
Spoon False -> True
Bowl False -> True
Battery
Junk Food
Nothing False -> True
LootTable_StrikerBot
Frag
Flechette2 -> Flechette1
Teflon10 -> Teflon5
Nothing False -> True

0903) SystemShock-Windows_0904_LootTable_Rebalance_abcefxyz_P
Nothing False

**********************************************************************************

1001) SystemShock-Windows_1001_AmmoPack_HalfAmmo_P
SystemShock\Content\Blueprints\Inventory\Items\Ammo\AmmoPacks\
all ammopacks give half ammo, except railclip which is unmodded

**********************************************************************************

1101) SystemShock-Windows_1001_Puzzles_ReducedSpotLightAttenuationRadius_P
SystemShock\Content\Blueprints\Interactables\Puzzles\PUZZLE_Base
offset d 74141
AttenuationRadius 30(75) 00 00 F0 41(00 00 96 42)

**********************************************************************************

1201) SystemShock-Windows_1101_No Intro_P
SystemShock\Content\Blueprints\UI\PreGameScreen

**********************************************************************************

DISCARDED MODS

0104b) SystemShock-Windows_0104b_CombatDifficulty_Rebalance_a_P
SystemShock\Content\Blueprints\Game\DT_CombatDifficultySettings
offset d 368 (Easy)
RespawnHealthPercentage_39_AA75136F4062E00544231CBC14EAF82D 100(75) 64(4B)
offset d 761 (Normal)
RespawnHealthPercentage_39_AA75136F4062E00544231CBC14EAF82D 100(50) 64(32)
offset d 1154 (Hard)
RespawnHealthPercentage_39_AA75136F4062E00544231CBC14EAF82D 100(25) 64(19)

0104c) SystemShock-Windows_0104c_CombatDifficulty_Rebalance_abc_P
SystemShock\Content\Blueprints\Game\DT_CombatDifficultySettings
offset d 368 (Easy)
RespawnHealthPercentage_39_AA75136F4062E00544231CBC14EAF82D 100(75) 64(4B)
offset d 761 (Normal)
RespawnHealthPercentage_39_AA75136F4062E00544231CBC14EAF82D 100(50) 64(32)
offset d 1154 (Hard)
RespawnHealthPercentage_39_AA75136F4062E00544231CBC14EAF82D 100(25) 64(19)
offset d 107 (Easy)
EnemyHealthPercentage_13_5911054F4789F737E49F6AA5716436D3 100(70) 64(46)
offset d 500 (Normal)
EnemyHealthPercentage_13_5911054F4789F737E49F6AA5716436D3 125(100) 7D(64)
offset d 893 (Hard)
EnemyHealthPercentage_13_5911054F4789F737E49F6AA5716436D3 150(120) 96(78)
offset d 1096 (Hard)
EnemyLootDropBonus_51_AD7919274D8F8E73FC53D2B8347BCADA 0(20) 00(14)

0104d) SystemShock-Windows_0104d_CombatDifficulty_Rebalance_abcdefgh_P
SystemShock\Content\Blueprints\Game\DT_CombatDifficultySettings

0105b) SystemShock-Windows_0105b_HardMission20HoursTimeLimit_P
SystemShock\Content\Blueprints\Game\DT_MissionDifficultySettings
offset d 324
CountdownMinutes_7_DE8E51174209E351DD67E58A14C0A3EC 1200(600) B0 04(58 02)

0203b) SystemShock-Windows_0253b_Mark_III_25Damage_P
SystemShock\Content\Blueprints\Inventory\Items\Weapons\WeaponTables\DT_AssaultRifle
offset d 214
DamageValue_73_607B55664802A4E9E67EC2BED8FFD899 20(21) 14(15)
offset d 1044
Value_6_DC0BE0B3499A014B9AF1818631EA3033 5(3) 05(03)
offset d 1389
DamageValue_73_607B55664802A4E9E67EC2BED8FFD899 25(24) 19(18)

0203c) SystemShock-Windows_0203c_Mark_III_30and20+10Damage_P
SystemShock\Content\Blueprints\Inventory\Items\Weapons\WeaponTables\DT_AssaultRifle
offset d 214
DamageValue_73_607B55664802A4E9E67EC2BED8FFD899 20(21) 14(15)
offset d 1044
Value_6_DC0BE0B3499A014B9AF1818631EA3033 10(3) 0A(03)
offset d 1389
DamageValue_73_607B55664802A4E9E67EC2BED8FFD899 30(24) 1E(18)
offset d 243
ArmorPenetration_94_66E51EDB44D60D28213E28884B7DE1CC 80(60) 50(3C)
offset d 1418
ArmorPenetration_94_66E51EDB44D60D28213E28884B7DE1CC 100(75) 64(4B)

0203d) SystemShock-Windows_0203d_Mark_III_30and20+10Damage_P
SystemShock\Content\Blueprints\Inventory\Items\Weapons\WeaponTables\DT_AssaultRifle
offset d 214
DamageValue_73_607B55664802A4E9E67EC2BED8FFD899 20(21) 14(15)
offset d 1044
Value_6_DC0BE0B3499A014B9AF1818631EA3033 10(3) 0A(03)
offset d 1389
DamageValue_73_607B55664802A4E9E67EC2BED8FFD899 30(24) 1E(18)

0203e) SystemShock-Windows_0203e_Mark_III_36and24+12Damage_P
SystemShock\Content\Blueprints\Inventory\Items\Weapons\WeaponTables\DT_AssaultRifle
offset d 214
DamageValue_73_607B55664802A4E9E67EC2BED8FFD899 24(21) 18(15)
offset d 1044
Value_6_DC0BE0B3499A014B9AF1818631EA3033 12(3) 0C(03)
offset d 1389
DamageValue_73_607B55664802A4E9E67EC2BED8FFD899 36(24) 24(18)

0205b) SystemShock-Windows_0205b_LGXX_PlasmaRifle_42Damage_P
SystemShock\Content\Blueprints\Inventory\Items\Weapons\WeaponTables\DT_PlasmaRifle
offset d 214
DamageValue_73_607B55664802A4E9E67EC2BED8FFD899 42(32) 2A(20)

0205c) SystemShock-Windows_0205c_LGXX_PlasmaRifle_63Damage_P
SystemShock\Content\Blueprints\Inventory\Items\Weapons\WeaponTables\DT_PlasmaRifle
offset d 214
DamageValue_73_607B55664802A4E9E67EC2BED8FFD899 63(32) 3F(20)

0206b) SystemShock-Windows_0206b_SK27_Shotgun_Dragon'sBreathRounds50+100Damage_P
SystemShock\Content\Blueprints\Inventory\Items\Weapons\WeaponTables\DT_Shotgun
offset d 1155
DamageValue_73_607B55664802A4E9E67EC2BED8FFD899 50(30) 32(1E)
offset d 1985
Value_6_DC0BE0B3499A014B9AF1818631EA3033 100(120) 64(78)

0206c) SystemShock-Windows_0206c_SK27_Shotgun_Flechette150Damage_Dragon'sBreath100+50Damage_P
SystemShock\Content\Blueprints\Inventory\Items\Weapons\WeaponTables\DT_Shotgun
offset d 214
DamageValue_73_607B55664802A4E9E67EC2BED8FFD899 150(100) 96(64)
offset d 1155
DamageValue_73_607B55664802A4E9E67EC2BED8FFD899 50(30) 32(1E)
offset d 1985
Value_6_DC0BE0B3499A014B9AF1818631EA3033 100(120) 64(78)

0207b) SystemShock-Windows_0207b_Frag_Grenade_300Damage_P
SystemShock\Content\Blueprints\Inventory\Items\Weapons\WeaponTables\DT_FragGrenade
offset d 214
DamageValue_73_607B55664802A4E9E67EC2BED8FFD899 300(200) 2C 01(C8 00)

0208b) SystemShock-Windows_0208b_Gas_Grenade_240Damage300AoE_P
SystemShock\Content\Blueprints\Inventory\Items\Weapons\WeaponTables\DT_GasGrenade
offset d 214
DamageValue_73_607B55664802A4E9E67EC2BED8FFD899 240(150) F0 00(96 00)
offset d 576
Value_6_DC0BE0B3499A014B9AF1818631EA3033 300(250) 2C 01(FA 00)

0210b) SystemShock-Windows_0210b_Proximity_Mine_300Damage_P
SystemShock\Content\Blueprints\Inventory\Items\Weapons\WeaponTables\DT_ProximityMine
offset d 214
DamageValue_73_607B55664802A4E9E67EC2BED8FFD899 300(230) 2C 01(E6 00)

0211b) SystemShock-Windows_0211b_MK84_Railgun_360Damage_P
SystemShock\Content\Blueprints\Inventory\Items\Weapons\WeaponTables\DT_Railgun
offset d 214
DamageValue_73_607B55664802A4E9E67EC2BED8FFD899 360(300) 68 01(2C 01)

0211c) SystemShock-Windows_0211c_MK84_Railgun_450Damage_P
SystemShock\Content\Blueprints\Inventory\Items\Weapons\WeaponTables\DT_Railgun
offset d 214
DamageValue_73_607B55664802A4E9E67EC2BED8FFD899 450(300) C2 01(2C 01)

0212b) SystemShock-Windows_0212b_LGXX_PlasmaRifle_56DamagePrimary_P
SystemShock\Content\Blueprints\Inventory\Items\Weapons\WeaponTables\DT_PlasmaRifle
offset d 214
DamageValue_73_607B55664802A4E9E67EC2BED8FFD899 56(32) 38(20)

0212c) SystemShock-Windows_0212c_LGXX_PlasmaRifle_450DamageSecondary_56DamagePrimary_P
SystemShock\Content\Blueprints\Inventory\Items\Weapons\WeaponTables\DT_PlasmaRifle
offset d 214
DamageValue_73_607B55664802A4E9E67EC2BED8FFD899 56(32) 38(20)
offset d 1155
DamageValue_73_607B55664802A4E9E67EC2BED8FFD899 450(300) C2 01(2C 01)

0212d) SystemShock-Windows_0212d_LGXX_PlasmaRifle_600DamageSecondary_56DamagePrimary_P
SystemShock\Content\Blueprints\Inventory\Items\Weapons\WeaponTables\DT_PlasmaRifle
offset d 214
DamageValue_73_607B55664802A4E9E67EC2BED8FFD899 56(32) 38(20)
offset d 1155
DamageValue_73_607B55664802A4E9E67EC2BED8FFD899 600(300) 58 02(2C 01)

0301b) SystemShock-Windows_0301b_LGXX_PlasmaRifle_SlowProjectileSecondary_P
SystemShock\Content\Blueprints\Projectiles\BulletProjectile_PlasmaRifle_PlasmaCharge
offset d 17175
ProjectileSpeed 500(1500) 00 00 FA 43(00 80 BB 44)

0301c) SystemShock-Windows_0301c_LGXX_PlasmaRifle_SlowProjectileSecondary_P
SystemShock\Content\Blueprints\Projectiles\BulletProjectile_PlasmaRifle_PlasmaCharge
offset d 17175
ProjectileSpeed 150(1500) 00 00 16 43(00 80 BB 44)

0403b) SystemShock-Windows_0403b_LightLowEnergyDrain30s_P
SystemShock\Content\Blueprints\Inventory\Items\Hardware\HARDWARE_HeadLamp
offset d 5372
TickRate 30(4) 00 00 F0 41(00 00 80 40)
SystemShock\Content\Blueprints\Inventory\Items\Hardware\HARDWARE_InfraredUnit
offset d 946
TickRate 30(5) 00 00 F0 41(00 00 A0 40)

0403c) SystemShock-Windows_0403c_LightLowEnergyDrain60s_P
SystemShock\Content\Blueprints\Inventory\Items\Hardware\HARDWARE_HeadLamp
offset d 5372
TickRate 60(4) 00 00 70 42(00 00 80 40)
SystemShock\Content\Blueprints\Inventory\Items\Hardware\HARDWARE_InfraredUnit
offset d 946
TickRate 60(5) 00 00 70 42(00 00 A0 40)

0403d) SystemShock-Windows_0403d_LightLowEnergyDrain6s_P
SystemShock\Content\Blueprints\Inventory\Items\Hardware\HARDWARE_HeadLamp
offset d 5372
TickRate 6(4) 00 00 C0 40(00 00 80 40)
SystemShock\Content\Blueprints\Inventory\Items\Hardware\HARDWARE_InfraredUnit
offset d 946
TickRate 6(5) 00 00 C0 40(00 00 A0 40)

0404b) SystemShock-Windows_0404b_SensaroundLowEnergyDrain30s_P
SystemShock\Content\Blueprints\Inventory\Items\Hardware\HARDWARE_Sensaround_Base
offset d 8975
TickRate 30(5) 00 00 F0 41(00 00 A0 40)

0404c) SystemShock-Windows_0404c_SensaroundLowEnergyDrain60s_P
SystemShock\Content\Blueprints\Inventory\Items\Hardware\HARDWARE_Sensaround_Base
offset d 8975
TickRate 60(5) 00 00 70 42(00 00 A0 40)

0404d) SystemShock-Windows_0404d_SensaroundLowEnergyDrain6s_P
SystemShock\Content\Blueprints\Inventory\Items\Hardware\HARDWARE_Sensaround_Base
offset d 8975
TickRate 6(5) 00 00 C0 40(00 00 A0 40)

0405b) SystemShock-Windows_0405b_EnviroLowEnergyDrain30s100%Protection_P
SystemShock\Content\Blueprints\Inventory\Items\Hardware\HARDWARE_EnviroPack_Base
offset d 19846
EnergyDrainTickRate 30(4) 00 00 F0 41(00 00 80 40)
offset d 19751
HazardProtectionPercentage 100(83) 64(53)
SystemShock\Content\Blueprints\Inventory\Items\Hardware\HARDWARE_EnviroPack_V2
offset d 105
HazardProtectionPercentage 100(88) 64(58)

0405c) SystemShock-Windows_0405c_EnviroLowEnergyDrain60s100%Protection_P
SystemShock\Content\Blueprints\Inventory\Items\Hardware\HARDWARE_EnviroPack_Base
offset d 19846
EnergyDrainTickRate 60(4) 00 00 70 42(00 00 80 40)
offset d 19751
HazardProtectionPercentage 100(83) 64(53)
SystemShock\Content\Blueprints\Inventory\Items\Hardware\HARDWARE_EnviroPack_V2
offset d 105
HazardProtectionPercentage 100(88) 64(58)

0405d) SystemShock-Windows_0405d_EnviroLowEnergyDrain6s100%Protection_P
SystemShock\Content\Blueprints\Inventory\Items\Hardware\HARDWARE_EnviroPack_Base
offset d 19846
EnergyDrainTickRate 6(4) 00 00 C0 40(00 00 80 40)
offset d 19751
HazardProtectionPercentage 100(83) 64(53)
SystemShock\Content\Blueprints\Inventory\Items\Hardware\HARDWARE_EnviroPack_V2
offset d 105
HazardProtectionPercentage 100(88) 64(58)

0405e) SystemShock-Windows_0405e_EnviroLowEnergyDrain12s100%Protection_P
SystemShock\Content\Blueprints\Inventory\Items\Hardware\HARDWARE_EnviroPack_Base
offset d 19846
EnergyDrainTickRate 12(4) 00 00 40 41(00 00 80 40)
offset d 19751
HazardProtectionPercentage 100(83) 64(53)
SystemShock\Content\Blueprints\Inventory\Items\Hardware\HARDWARE_EnviroPack_V2
offset d 105
HazardProtectionPercentage 100(88) 64(58)

0405f) SystemShock-Windows_0405f_EnviroLowEnergyDrain12s90%Protection_P
SystemShock\Content\Blueprints\Inventory\Items\Hardware\HARDWARE_EnviroPack_Base
offset d 19846
EnergyDrainTickRate 12(4) 00 00 40 41(00 00 80 40)
offset d 19751
HazardProtectionPercentage 90(83) 5A(53)
SystemShock\Content\Blueprints\Inventory\Items\Hardware\HARDWARE_EnviroPack_V2
offset d 105
HazardProtectionPercentage 90(88) 5A(58)

0405g) SystemShock-Windows_0405g_EnviroLowEnergyDrain12s95%Protection_P
SystemShock\Content\Blueprints\Inventory\Items\Hardware\HARDWARE_EnviroPack_Base
offset d 19846
EnergyDrainTickRate 12(4) 00 00 40 41(00 00 80 40)
offset d 19751
HazardProtectionPercentage 95(83) 5F(53)
SystemShock\Content\Blueprints\Inventory\Items\Hardware\HARDWARE_EnviroPack_V2
offset d 105
HazardProtectionPercentage 95(88) 5F(58)

0405h) SystemShock-Windows_0405h_EnviroLowEnergyDrain12s98%Protection_P
SystemShock\Content\Blueprints\Inventory\Items\Hardware\HARDWARE_EnviroPack_Base
offset d 19846
EnergyDrainTickRate 12(4) 00 00 40 41(00 00 80 40)
offset d 19751
HazardProtectionPercentage 98(83) 62(53)
SystemShock\Content\Blueprints\Inventory\Items\Hardware\HARDWARE_EnviroPack_V2
offset d 105
HazardProtectionPercentage 98(88) 62(58)

0407b) SystemShock-Windows_0407b_JW76_MagPulseRifle_5EnergyCost_P and SystemShock-Windows_23_JW76_MagPulseRifle_5EnergyCost_Old1.0_P
SystemShock\Content\Blueprints\Inventory\Items\Weapons\WEAPON_MagPulse
offset d 29513 (actually 29521)
MaxChargeEnergyCost 5(10) 05(0A)

0501b) SystemShock-Windows_0501b_TargetIdentifierFastHack_P
SystemShock\Content\Blueprints\Inventory\Items\Hardware\HARDWARE_TargetIdentifier_V2
offset d 105
TargetHackHoldDuration 0.5(2.5) 00 00 00 3F(00 00 20 40)
SystemShock\Content\Blueprints\Inventory\Items\Hardware\HARDWARE_TargetIdentifier_V3
offset d 105
TargetHackHoldDuration 0.01(2.0) 0A D7 23 3C(00 00 20 40)

0502b) SystemShock-Windows_0502b_Magnum_2100_FastTargetAcquire_P
SystemShock\Content\Blueprints\Inventory\Items\Weapons\WEAPON_MagnumPistol
offset d 31581
LaserSightAcquireDuration 0.25(0.55) 00 00 80 3E(CD CC 0C 3F)

0604b) SystemShock-Windows_0604b_StaminPatch120MaxHp40Hp80s_P
SystemShock\Content\Blueprints\Inventory\Items\Patches\PATCH_Staminup
offset d 9303
Duration 80(70) 00 00 A0 42(00 00 8C 42)
offset d 12313
Value 120(20) 00 00 F0 42(00 00 A0 41)
offset d 11390
Value -80(-15) 00 00 A0 C2(00 00 70 C1)

0604c) SystemShock-Windows_0604c_StaminPatch120MaxHp60Hp80s_P
SystemShock\Content\Blueprints\Inventory\Items\Patches\PATCH_Staminup
offset d 9303
Duration 80(70) 00 00 A0 42(00 00 8C 42)
offset d 12313
Value 120(20) 00 00 F0 42(00 00 A0 41)
offset d 11390
Value -60(-15) 00 00 70 C2(00 00 70 C1)

0604d) SystemShock-Windows_0604d_StaminPatch60MaxHp60Hp80s_P
SystemShock\Content\Blueprints\Inventory\Items\Patches\PATCH_Staminup
offset d 9303
Duration 80(70) 00 00 A0 42(00 00 8C 42)
offset d 12313
Value 60(20) 00 00 70 42(00 00 A0 41)
offset d 11390
Value 0(-15) 00 00 00 00(00 00 70 C1)

0605b) SystemShock-Windows_0605b_MediPatch120Heal_P
SystemShock\Content\Blueprints\Inventory\Items\Patches\PATCH_Medipatch
offset d 6667
Value 120(84) 00 00 F0 42(00 00 A8 42)

0606b) SystemShock-Windows_0606b_Crackos24Heal_P
SystemShock\Content\Blueprints\Inventory\Items\Junk\Personal\JUNK_Crackos
offset d 191
Value 24(20) 00 00 C0 41(00 00 A0 41)

0607b) SystemShock-Windows_0607b_JunkFood12Heal_P
SystemShock\Content\Blueprints\Inventory\Items\Junk\ITEM_JunkFood_Base
offset d 5636
Value 12(10) 00 00 40 41(00 00 20 41)

0607c) SystemShock-Windows_0607c_JunkFood20MaxStack12Heal_P
SystemShock\Content\Blueprints\Inventory\Items\Junk\ITEM_JunkFood_Base
offset d 6882
MaxStackCount 20(10) 14 00(0A 00)
offset d 5636
Value 12(10) 00 00 40 41(00 00 20 41)

0703b) SystemShock-Windows_0703b_Batteries_20MaxStack120Energy_P
SystemShock\Content\Blueprints\Inventory\Items\FirstAidKit\ITEM_BatteryPack
offset d 7618
MaxStackCount 20(10) 14 00(0A 00)
offset d 6486
MaxStackCount 120(77) 00 00 F0 42(00 00 9A 42)

0710b) SystemShock-Windows_0710b_SK27_Shotgun_150MaxStack_P
SystemShock\Content\Blueprints\Inventory\Items\Ammo\AMMO_PenetratorRound
offset d 735
MaxStackCount 150(60) 58 02(96 00)
SystemShock\Content\Blueprints\Inventory\Items\Ammo\AMMO_MagnesiumTipRound
offset d 741
MaxStackCount 150(60) 58 02(96 00)

0711b) SystemShock-Windows_0711b_Magnum_2100_300MaxStack_P
SystemShock\Content\Blueprints\Inventory\Items\Ammo\AMMO_OsmiumRound
offset d 981
MaxStackCount 300(120) 2C 01(78 00)

0712b) SystemShock-Windows_0712b_JW76_Mag_300MaxStack_P
SystemShock\Content\Blueprints\Inventory\Items\Ammo\AMMO_MagPulse_Round
offset d 866
MaxStackCount 300(150) 2C 01(96 00)

0713b) SystemShock-Windows_0713b_Mark_III_600MaxStack_P
SystemShock\Content\Blueprints\Inventory\Items\Ammo\AMMO_PenetratorRound
offset d 742
MaxStackCount 600(240) 58 02(F0 00)
SystemShock\Content\Blueprints\Inventory\Items\Ammo\AMMO_MagnesiumTipRound
offset d 707
MaxStackCount 600(240) 58 02(F0 00)

0901b) SystemShock-Windows_0901b_LootTable_CyborgDrone_Unique_ProbeInsteadOfKeyCard_P
offset d 78 (Science)
ItemClass_48_D48145164AEB0AD4B9AF8B9991A4C56D /Game/Blueprints/Inventory/Items/ITEM_LogicProbe.ITEM_LogicProbe_C(/Game/Blueprints/Inventory/Items/AccessCards/ACCESSCARD_Science.ACCESSCARD_Science_C)

0903b) SystemShock-Windows_0903b_LootTable_Rebalance100%DropChanceSingleItem_abcde_P
LootTable_CyborgAssassin
Proxy True -> False
Standard5 -> Penetrator4 /Game/Blueprints/Inventory/Items/Ammo/AMMO_StandardRound.AMMO_StandardRound_C -> /Game/Blueprints/Inventory/Items/Ammo/AMMO_PenetratorRound.AMMO_PenetratorRound_C
Magnesium3 -> Magnesium4
Nothing False -> True
LootTable_CyborgDrone
Frag True -> False
MediPatch False -> True
Teflon5
Standard5
Nothing False -> True
LootTable_CyborgEliteAssassin
Proxy
Battery
Magnesium6 -> Magnesium8
Nothing False -> True
LootTable_CyborgEliteDrone
Frag True -> False
MediPatch False -> True
Osmium2
Nothing False -> True
LootTable_CyborgEliteGuard
MedKit
MediPatch False -> True
Osmium3
Frag
Magnesium9 -> Magnesium12
Teflon15
Nothing False -> True
LootTable_CyborgEnforcer
MedKit
MediPatch False -> True
Staminup False -> True
EMP
Magnesium9 -> Magnesium12
Teflon15
Nothing False -> True
LootTable_CyborgMantis
Gas True -> False
Teflon5
Standard5 -> MagPulse2 /Game/Blueprints/Inventory/Items/Ammo/AMMO_StandardRound.AMMO_StandardRound_C -> /Game/Blueprints/Inventory/Items/Ammo/AMMO_MagPulse_Round.AMMO_MagPulse_Round_C
Nothing False -> True
LootTable_CyborgSurgeon
MedKit
MediPatch
Staminup
Coin
Nothing False -> True
LootTable_CyborgWarrior
ICad True -> False
Battery
PlasmaCore
Penetrator12 -> Penetrator16
Telflon20
Nothing False -> True
LootTable_ExecBot
Battery
Osmium2
Dragon2
Flechette2
Magnesium6 -> Magnesium8
Nothing False -> True
LootTable_ExecBot_Upgraded
Battery
Osmium2
Penetrator6 -> Penetrator8
Flechette2
Magnesium6 -> Magnesium8
Nothing False -> True
LootTable_FlierBot
Dragon2
Flechette2
Gas
Teflon10
Standard10 -> Penetrator8 /Game/Blueprints/Inventory/Items/Ammo/AMMO_StandardRound.AMMO_StandardRound_C -> /Game/Blueprints/Inventory/Items/Ammo/AMMO_PenetratorRound.AMMO_PenetratorRound_C
Nothing False -> True
LootTable_Hopper
Battery
Scrap
Nothing False -> True
LootTable_HumanCorpse
Staminup
Berserk 2->1
SparqBeam -> Reflex /Game/Blueprints/Inventory/Items/Weapons/WEAPON_SparqBeam.WEAPON_SparqBeam_C -> /Game/Blueprints/Inventory/Items/Patches/PATCH_ReflexAid.PATCH_ReflexAid_C 2->1
JunkFood 3->5
Wrapper
Helmet
Coin
Nothing False -> True
LootTable_HumanCorpse_Special
MediPatch False -> True
Staminup False -> True
Battery
Ammo
JunkFood
Nothing False -> True
LootTable_HumanMutant
Berserk
Crisps True -> False
FoodBar True -> False
MediPatch
Soda
Nothing False -> True
LootTable_LabBot
Skull
MediPatch
Syringe False -> True
Thermometer False -> True
Battery
Junk Food
Nothing False -> True
LootTable_LoaderBot
ICad True -> False
EMP
Battery
Scrap
Nothing False -> True
LootTable_MaintenanceBot
Probe
Battery
Scrap
Nothing False -> True
LootTable_MobileLaser
Battery
Scrap
Nothing False -> True
LootTable_MutatedCyborg
MedKit
MediPatch False -> True
RailCase
Penetrator12 -> Penetrator16
Osmium4
Teflon20
Nothing False -> True
LootTable_RepairBot
Probe
Battery
Scrap
Nothing False -> True
LootTable_ScrubBot
Probe
Battery True -> False
Coin
Marker False -> True
Comb False -> True
Spork False -> True
Toothbrush False -> True
Skull False -> True
Nothing False -> True
LootTable_Security1Bot
Flechette2
Magnesium6 -> Magnesium8
Osmium2
Teflon10
Standard10 -> Penetrator8 /Game/Blueprints/Inventory/Items/Ammo/AMMO_StandardRound.AMMO_StandardRound_C -> /Game/Blueprints/Inventory/Items/Ammo/AMMO_PenetratorRound.AMMO_PenetratorRound_C
Nothing False -> True
LootTable_Security2Bot
Penetrator9 -> Penetrator12
Magnesium9 -> Magnesium12
Osmium3
Teflon15
Nothing False -> True
LootTable_Security3Bot
RailCase
Penetrator15 -> Penetrator20
Teflon25
Nothing False -> True
LootTable_ServBot
Skull
MediPatch
Syringe False -> True
Stethoscope False -> True
Battery
Junk Food
Nothing False -> True
LootTable_ServBotGold
Skull
MediPatch
Spoon False -> True
Bowl False -> True
Battery
Junk Food
Nothing False -> True
LootTable_StrikerBot
Frag
Flechette2
Teflon10
Nothing False -> True

0903c) SystemShock-Windows_0903c_LootTable_Rebalance100%DropChanceSingleItem_abcdef_P
LootTable_CyborgAssassin
Proxy True -> False
Standard5 -> Penetrator4 /Game/Blueprints/Inventory/Items/Ammo/AMMO_StandardRound.AMMO_StandardRound_C -> /Game/Blueprints/Inventory/Items/Ammo/AMMO_PenetratorRound.AMMO_PenetratorRound_C
Magnesium3 -> Magnesium4
Nothing False -> True
LootTable_CyborgDrone
Frag True -> False
MediPatch False -> True
Teflon5
Standard5
Nothing False -> True
LootTable_CyborgEliteAssassin
Proxy
Battery
Magnesium6 -> Magnesium4
Nothing False -> True
LootTable_CyborgEliteDrone
Frag True -> False
MediPatch False -> True
Osmium2
Nothing False -> True
LootTable_CyborgEliteGuard
MedKit
MediPatch False -> True
Osmium3 -> Osmium2
Frag
Magnesium9 -> Magnesium4
Teflon15 -> Teflon5
Nothing False -> True
LootTable_CyborgEnforcer
MedKit
MediPatch False -> True
Staminup False -> True
EMP
Magnesium9 -> Magnesium4
Teflon15 -> Teflon5
Nothing False -> True
LootTable_CyborgMantis
Gas True -> False
Teflon5
Standard5 -> MagPulse2 /Game/Blueprints/Inventory/Items/Ammo/AMMO_StandardRound.AMMO_StandardRound_C -> /Game/Blueprints/Inventory/Items/Ammo/AMMO_MagPulse_Round.AMMO_MagPulse_Round_C
Nothing False -> True
LootTable_CyborgSurgeon
MedKit
MediPatch
Staminup
Coin
Nothing False -> True
LootTable_CyborgWarrior
ICad True -> False
Battery
PlasmaCore
Penetrator12 -> Penetrator4
Telflon20 -> Telflon5
Nothing False -> True
LootTable_ExecBot
Battery
Osmium2
Dragon2 -> Dragon1
Flechette2 -> Flechette1
Magnesium6 -> Magnesium4
Nothing False -> True
LootTable_ExecBot_Upgraded
Battery
Osmium2
Penetrator6 -> Penetrator4
Flechette2 -> Flechette1
Magnesium6 -> Magnesium4
Nothing False -> True
LootTable_FlierBot
Dragon2 -> Dragon1
Flechette2 -> Flechette1
Gas
Teflon10 -> Teflon5
Standard10 -> Penetrator4 /Game/Blueprints/Inventory/Items/Ammo/AMMO_StandardRound.AMMO_StandardRound_C -> /Game/Blueprints/Inventory/Items/Ammo/AMMO_PenetratorRound.AMMO_PenetratorRound_C
Nothing False -> True
LootTable_Hopper
Battery
Scrap
Nothing False -> True
LootTable_HumanCorpse
Staminup
Berserk
SparqBeam -> Reflex /Game/Blueprints/Inventory/Items/Weapons/WEAPON_SparqBeam.WEAPON_SparqBeam_C -> /Game/Blueprints/Inventory/Items/Patches/PATCH_ReflexAid.PATCH_ReflexAid_C
JunkFood
Wrapper
Helmet
Coin
Nothing False -> True
LootTable_HumanCorpse_Special
MediPatch False -> True
Staminup False -> True
Battery
Ammo
JunkFood
Nothing False -> True
LootTable_HumanMutant
Berserk
Crisps True -> False
FoodBar True -> False
MediPatch
Soda
Nothing False -> True
LootTable_LabBot
Skull
MediPatch
Syringe False -> True
Thermometer False -> True
Battery
Junk Food
Nothing False -> True
LootTable_LoaderBot
ICad True -> False
EMP
Battery
Scrap
Nothing False -> True
LootTable_MaintenanceBot
Probe
Battery
Scrap
Nothing False -> True
LootTable_MobileLaser
Battery
Scrap
Nothing False -> True
LootTable_MutatedCyborg
MedKit
MediPatch False -> True
RailCase
Penetrator12 -> Penetrator4
Osmium4 -> Osmium2
Teflon20 -> Teflon5
Nothing False -> True
LootTable_RepairBot
Probe
Battery
Scrap
Nothing False -> True
LootTable_ScrubBot
Probe
Battery True -> False
Coin
Marker False -> True
Comb False -> True
Spork False -> True
Toothbrush False -> True
Skull False -> True
Nothing False -> True
LootTable_Security1Bot
Flechette2 -> Flechette1
Magnesium6 -> Magnesium4
Osmium2
Teflon10 -> Teflon5
Standard10 -> Penetrator4 /Game/Blueprints/Inventory/Items/Ammo/AMMO_StandardRound.AMMO_StandardRound_C -> /Game/Blueprints/Inventory/Items/Ammo/AMMO_PenetratorRound.AMMO_PenetratorRound_C
Nothing False -> True
LootTable_Security2Bot
Penetrator9 -> Penetrator4
Magnesium9 -> Magnesium4
Osmium3 -> Osmium2
Teflon15 -> Teflon5
Nothing False -> True
LootTable_Security3Bot
RailCase
Penetrator15 -> Penetrator4
Teflon25 -> Teflon5
Nothing False -> True
LootTable_ServBot
Skull
MediPatch
Syringe False -> True
Stethoscope False -> True
Battery
Junk Food
Nothing False -> True
LootTable_ServBotGold
Skull
MediPatch
Spoon False -> True
Bowl False -> True
Battery
Junk Food
Nothing False -> True
LootTable_StrikerBot
Frag
Flechette2 -> Flechette1
Teflon10 -> Teflon5
Nothing False -> True

0903d) SystemShock-Windows_0903d_LootTable_Rebalance100%DropChanceSingleItem_abcdefg_P
LootTable_CyborgAssassin
Proxy True -> False
Standard5 -> Penetrator4 /Game/Blueprints/Inventory/Items/Ammo/AMMO_StandardRound.AMMO_StandardRound_C -> /Game/Blueprints/Inventory/Items/Ammo/AMMO_PenetratorRound.AMMO_PenetratorRound_C
Magnesium3 -> Magnesium4
Nothing False -> True
LootTable_CyborgDrone
Frag True -> False
MediPatch False -> True
Teflon5
Standard5
Nothing False -> True
LootTable_CyborgEliteAssassin
Proxy
Battery
Magnesium6 -> Magnesium4
Nothing False -> True
LootTable_CyborgEliteDrone
Frag True -> False
MediPatch False -> True
Osmium2
Nothing False -> True
LootTable_CyborgEliteGuard
MedKit
MediPatch False -> True
Osmium3 -> Osmium2
Frag
Magnesium9 -> Magnesium4
Teflon15 -> Teflon5
Nothing False -> True
LootTable_CyborgEnforcer
MedKit
MediPatch False -> True
Staminup False -> True
EMP
Magnesium9 -> Magnesium4
Teflon15 -> Teflon5
Nothing False -> True
LootTable_CyborgMantis
Gas True -> False
Teflon5
Standard5 -> MagPulse2 /Game/Blueprints/Inventory/Items/Ammo/AMMO_StandardRound.AMMO_StandardRound_C -> /Game/Blueprints/Inventory/Items/Ammo/AMMO_MagPulse_Round.AMMO_MagPulse_Round_C
Nothing False -> True
LootTable_CyborgSurgeon
MedKit
MediPatch
Staminup
Coin
Nothing False -> True
LootTable_CyborgWarrior
ICad True -> False
Battery
PlasmaCore
Penetrator12 -> Penetrator4
Telflon20 -> Telflon5
Nothing False -> True
LootTable_ExecBot
Battery
Osmium2
Dragon2 -> Dragon1
Flechette2 -> Flechette1
Magnesium6 -> Magnesium4
Nothing False -> True
LootTable_ExecBot_Upgraded
Battery
Osmium2
Penetrator6 -> Penetrator4
Flechette2 -> Flechette1
Magnesium6 -> Magnesium4
Nothing False -> True
LootTable_FlierBot
Dragon2 -> Dragon1
Flechette2 -> Flechette1
Gas
Teflon10 -> Teflon5
Standard10 -> Penetrator4 /Game/Blueprints/Inventory/Items/Ammo/AMMO_StandardRound.AMMO_StandardRound_C -> /Game/Blueprints/Inventory/Items/Ammo/AMMO_PenetratorRound.AMMO_PenetratorRound_C
Nothing False -> True
LootTable_Hopper
Battery
Scrap
Nothing False -> True
LootTable_HumanCorpse
Staminup
Berserk
SparqBeam -> Reflex /Game/Blueprints/Inventory/Items/Weapons/WEAPON_SparqBeam.WEAPON_SparqBeam_C -> /Game/Blueprints/Inventory/Items/Patches/PATCH_ReflexAid.PATCH_ReflexAid_C
JunkFood
Wrapper
Helmet
Coin
Nothing False -> True
LootTable_HumanCorpse_Special
MediPatch False -> True
Staminup False -> True
Battery
Ammo
JunkFood
Nothing False -> True
LootTable_HumanMutant
Berserk -> Reflex /Game/Blueprints/Inventory/Items/Patches/PATCH_Berserk.PATCH_Berserk_C -> /Game/Blueprints/Inventory/Items/Patches/PATCH_ReflexAid.PATCH_ReflexAid_C
Crisps True -> False
FoodBar True -> False
MediPatch
Soda
Nothing False -> True
LootTable_LabBot
Skull
MediPatch
Syringe False -> True
Thermometer False -> True
Battery
Junk Food
Nothing False -> True
LootTable_LoaderBot
ICad True -> False
EMP
Battery
Scrap
Nothing False -> True
LootTable_MaintenanceBot
Probe
Battery
Scrap
Nothing False -> True
LootTable_MobileLaser
Battery
Scrap
Nothing False -> True
LootTable_MutatedCyborg
MedKit
MediPatch False -> True
RailCase
Penetrator12 -> Penetrator4
Osmium4 -> Osmium2
Teflon20 -> Teflon5
Nothing False -> True
LootTable_RepairBot
Probe
Battery
Scrap
Nothing False -> True
LootTable_ScrubBot
Probe
Battery True -> False
Coin
Marker False -> True
Comb False -> True
Spork False -> True
Toothbrush False -> True
Skull False -> True
Nothing False -> True
LootTable_Security1Bot
Flechette2 -> Flechette1
Magnesium6 -> Magnesium4
Osmium2
Teflon10 -> Teflon5
Standard10 -> Penetrator4 /Game/Blueprints/Inventory/Items/Ammo/AMMO_StandardRound.AMMO_StandardRound_C -> /Game/Blueprints/Inventory/Items/Ammo/AMMO_PenetratorRound.AMMO_PenetratorRound_C
Nothing False -> True
LootTable_Security2Bot
Penetrator9 -> Penetrator4
Magnesium9 -> Magnesium4
Osmium3 -> Osmium2
Teflon15 -> Teflon5
Nothing False -> True
LootTable_Security3Bot
RailCase
Penetrator15 -> Penetrator4
Teflon25 -> Teflon5
Nothing False -> True
LootTable_ServBot
Skull
MediPatch
Syringe False -> True
Stethoscope False -> True
Battery
Junk Food
Nothing False -> True
LootTable_ServBotGold
Skull
MediPatch
Spoon False -> True
Bowl False -> True
Battery
Junk Food
Nothing False -> True
LootTable_StrikerBot
Frag
Flechette2 -> Flechette1
Teflon10 -> Teflon5
Nothing False -> True

0903e) SystemShock-Windows_0903e_LootTable_Rebalance100%DropChanceSingleItem_abcdefg_P
LootTable_CyborgAssassin
Proxy True -> False
Standard5 -> Penetrator6 /Game/Blueprints/Inventory/Items/Ammo/AMMO_StandardRound.AMMO_StandardRound_C -> /Game/Blueprints/Inventory/Items/Ammo/AMMO_PenetratorRound.AMMO_PenetratorRound_C
Magnesium3 -> Magnesium6
Nothing False -> True
LootTable_CyborgDrone
Frag True -> False
MediPatch False -> True
Teflon5
Standard5
Nothing False -> True
LootTable_CyborgEliteAssassin
Proxy
Battery
Magnesium6
Nothing False -> True
LootTable_CyborgEliteDrone
Frag True -> False
MediPatch False -> True
Osmium2
Nothing False -> True
LootTable_CyborgEliteGuard
MedKit
MediPatch False -> True
Osmium3 -> Osmium2
Frag
Magnesium9 -> Magnesium6
Teflon15 -> Teflon5
Nothing False -> True
LootTable_CyborgEnforcer
MedKit
MediPatch False -> True
Staminup False -> True
EMP
Magnesium9 -> Magnesium6
Teflon15 -> Teflon5
Nothing False -> True
LootTable_CyborgMantis
Gas True -> False
Teflon5
Standard5 -> MagPulse2 /Game/Blueprints/Inventory/Items/Ammo/AMMO_StandardRound.AMMO_StandardRound_C -> /Game/Blueprints/Inventory/Items/Ammo/AMMO_MagPulse_Round.AMMO_MagPulse_Round_C
Nothing False -> True
LootTable_CyborgSurgeon
MedKit
MediPatch
Staminup
Coin
Nothing False -> True
LootTable_CyborgWarrior
ICad True -> False
Battery
PlasmaCore
Penetrator12 -> Penetrator6
Telflon20 -> Telflon5
Nothing False -> True
LootTable_ExecBot
Battery
Osmium2
Dragon2 -> Dragon1
Flechette2 -> Flechette1
Magnesium6
Nothing False -> True
LootTable_ExecBot_Upgraded
Battery
Osmium2
Penetrator6
Flechette2 -> Flechette1
Magnesium6
Nothing False -> True
LootTable_FlierBot
Dragon2 -> Dragon1
Flechette2 -> Flechette1
Gas
Teflon10 -> Teflon5
Standard10 -> Penetrator6 /Game/Blueprints/Inventory/Items/Ammo/AMMO_StandardRound.AMMO_StandardRound_C -> /Game/Blueprints/Inventory/Items/Ammo/AMMO_PenetratorRound.AMMO_PenetratorRound_C
Nothing False -> True
LootTable_Hopper
Battery
Scrap
Nothing False -> True
LootTable_HumanCorpse
Staminup
Berserk
SparqBeam -> Reflex /Game/Blueprints/Inventory/Items/Weapons/WEAPON_SparqBeam.WEAPON_SparqBeam_C -> /Game/Blueprints/Inventory/Items/Patches/PATCH_ReflexAid.PATCH_ReflexAid_C
JunkFood
Wrapper
Helmet
Coin
Nothing False -> True
LootTable_HumanCorpse_Special
MediPatch False -> True
Staminup False -> True
Battery
Ammo
JunkFood
Nothing False -> True
LootTable_HumanMutant
Berserk -> Reflex /Game/Blueprints/Inventory/Items/Patches/PATCH_Berserk.PATCH_Berserk_C -> /Game/Blueprints/Inventory/Items/Patches/PATCH_ReflexAid.PATCH_ReflexAid_C
Crisps True -> False
FoodBar True -> False
MediPatch
Soda
Nothing False -> True
LootTable_LabBot
Skull
MediPatch
Syringe False -> True
Thermometer False -> True
Battery
Junk Food
Nothing False -> True
LootTable_LoaderBot
ICad True -> False
EMP
Battery
Scrap
Nothing False -> True
LootTable_MaintenanceBot
Probe
Battery
Scrap
Nothing False -> True
LootTable_MobileLaser
Battery
Scrap
Nothing False -> True
LootTable_MutatedCyborg
MedKit
MediPatch False -> True
RailCase
Penetrator12 -> Penetrator6
Osmium4 -> Osmium2
Teflon20 -> Teflon5
Nothing False -> True
LootTable_RepairBot
Probe
Battery
Scrap
Nothing False -> True
LootTable_ScrubBot
Probe
Battery True -> False
Coin
Marker False -> True
Comb False -> True
Spork False -> True
Toothbrush False -> True
Skull False -> True
Nothing False -> True
LootTable_Security1Bot
Flechette2 -> Flechette1
Magnesium6
Osmium2
Teflon10 -> Teflon5
Standard10 -> Penetrator6 /Game/Blueprints/Inventory/Items/Ammo/AMMO_StandardRound.AMMO_StandardRound_C -> /Game/Blueprints/Inventory/Items/Ammo/AMMO_PenetratorRound.AMMO_PenetratorRound_C
Nothing False -> True
LootTable_Security2Bot
Penetrator9 -> Penetrator6
Magnesium9 -> Magnesium6
Osmium3 -> Osmium2
Teflon15 -> Teflon5
Nothing False -> True
LootTable_Security3Bot
RailCase
Penetrator15 -> Penetrator6
Teflon25 -> Teflon5
Nothing False -> True
LootTable_ServBot
Skull
MediPatch
Syringe False -> True
Stethoscope False -> True
Battery
Junk Food
Nothing False -> True
LootTable_ServBotGold
Skull
MediPatch
Spoon False -> True
Bowl False -> True
Battery
Junk Food
Nothing False -> True
LootTable_StrikerBot
Frag
Flechette2 -> Flechette1
Teflon10 -> Teflon5
Nothing False -> True

0903f) SystemShock-Windows_0903f_LootTable_Rebalance100%DropChanceSingleItem_abcdefgz_P
LootTable_CyborgAssassin
Proxy True -> False
Standard5 -> MagPulse2 /Game/Blueprints/Inventory/Items/Ammo/AMMO_StandardRound.AMMO_StandardRound_C -> /Game/Blueprints/Inventory/Items/Ammo/AMMO_MagPulse_Round.AMMO_MagPulse_Round_C
Magnesium3 -> Penetrator6 /Game/Blueprints/Inventory/Items/Ammo/AMMO_MagnesiumTipRound.AMMO_MagnesiumTipRound_C -> /Game/Blueprints/Inventory/Items/Ammo/AMMO_PenetratorRound.AMMO_PenetratorRound_C
Nothing False -> True
LootTable_CyborgDrone
Frag True -> False
MediPatch False -> True
Teflon5
Standard5 -> MagPulse2 /Game/Blueprints/Inventory/Items/Ammo/AMMO_StandardRound.AMMO_StandardRound_C -> /Game/Blueprints/Inventory/Items/Ammo/AMMO_MagPulse_Round.AMMO_MagPulse_Round_C
Nothing False -> True
LootTable_CyborgEliteAssassin
Proxy
Battery
Magnesium6 -> Penetrator6 /Game/Blueprints/Inventory/Items/Ammo/AMMO_MagnesiumTipRound.AMMO_MagnesiumTipRound_C -> /Game/Blueprints/Inventory/Items/Ammo/AMMO_PenetratorRound.AMMO_PenetratorRound_C
Nothing False -> True
LootTable_CyborgEliteDrone
Frag True -> False
MediPatch False -> True
Osmium2
Nothing False -> True
LootTable_CyborgEliteGuard
MedKit
MediPatch False -> True
Osmium3 -> Osmium2
Frag
Magnesium9 -> Penetrator6 /Game/Blueprints/Inventory/Items/Ammo/AMMO_MagnesiumTipRound.AMMO_MagnesiumTipRound_C -> /Game/Blueprints/Inventory/Items/Ammo/AMMO_PenetratorRound.AMMO_PenetratorRound_C
Teflon15 -> Teflon5
Nothing False -> True
LootTable_CyborgEnforcer
MedKit
MediPatch False -> True
Staminup False -> True
EMP
Magnesium9 -> Penetrator6 /Game/Blueprints/Inventory/Items/Ammo/AMMO_MagnesiumTipRound.AMMO_MagnesiumTipRound_C -> /Game/Blueprints/Inventory/Items/Ammo/AMMO_PenetratorRound.AMMO_PenetratorRound_C
Teflon15 -> Teflon5
Nothing False -> True
LootTable_CyborgMantis
Gas True -> False
Teflon5
Standard5 -> MagPulse2 /Game/Blueprints/Inventory/Items/Ammo/AMMO_StandardRound.AMMO_StandardRound_C -> /Game/Blueprints/Inventory/Items/Ammo/AMMO_MagPulse_Round.AMMO_MagPulse_Round_C
Nothing False -> True
LootTable_CyborgSurgeon
MedKit
MediPatch
Staminup
Coin
Nothing False -> True
LootTable_CyborgWarrior
ICad True -> False
Battery
PlasmaCore
Penetrator12 -> Penetrator6
Telflon20 -> Telflon5
Nothing False -> True
LootTable_ExecBot
Battery
Osmium2
Dragon2 -> Dragon1
Flechette2 -> Flechette1
Magnesium6 -> Penetrator6 /Game/Blueprints/Inventory/Items/Ammo/AMMO_MagnesiumTipRound.AMMO_MagnesiumTipRound_C -> /Game/Blueprints/Inventory/Items/Ammo/AMMO_PenetratorRound.AMMO_PenetratorRound_C
Nothing False -> True
LootTable_ExecBot_Upgraded
Battery
Osmium2
Penetrator6
Flechette2 -> Flechette1
Magnesium6
Nothing False -> True
LootTable_FlierBot
Dragon2 -> Dragon1
Flechette2 -> Flechette1
Gas
Teflon10 -> Teflon5
Standard10 -> MagPulse2 /Game/Blueprints/Inventory/Items/Ammo/AMMO_StandardRound.AMMO_StandardRound_C -> /Game/Blueprints/Inventory/Items/Ammo/AMMO_MagPulse_Round.AMMO_MagPulse_Round_C
Nothing False -> True
LootTable_Hopper
Battery
Scrap
Nothing False -> True
LootTable_HumanCorpse
Staminup
Berserk
SparqBeam -> Reflex /Game/Blueprints/Inventory/Items/Weapons/WEAPON_SparqBeam.WEAPON_SparqBeam_C -> /Game/Blueprints/Inventory/Items/Patches/PATCH_ReflexAid.PATCH_ReflexAid_C
JunkFood
Wrapper
Helmet
Coin
Nothing False -> True
LootTable_HumanCorpse_Special
MediPatch False -> True
Staminup False -> True
Battery
Ammo
JunkFood
Nothing False -> True
LootTable_HumanMutant
Berserk -> Reflex /Game/Blueprints/Inventory/Items/Patches/PATCH_Berserk.PATCH_Berserk_C -> /Game/Blueprints/Inventory/Items/Patches/PATCH_ReflexAid.PATCH_ReflexAid_C
Crisps True -> False
FoodBar True -> False
MediPatch
Soda
Nothing False -> True
LootTable_LabBot
Skull
MediPatch
Syringe False -> True
Thermometer False -> True
Battery
Junk Food
Nothing False -> True
LootTable_LoaderBot
ICad True -> False
EMP
Battery
Scrap
Nothing False -> True
LootTable_MaintenanceBot
Probe
Battery
Scrap
Nothing False -> True
LootTable_MobileLaser
Battery
Scrap
Nothing False -> True
LootTable_MutatedCyborg
MedKit
MediPatch False -> True
RailCase
Penetrator12 -> Penetrator6
Osmium4 -> Osmium2
Teflon20 -> Teflon5
Nothing False -> True
LootTable_RepairBot
Probe
Battery
Scrap
Nothing False -> True
LootTable_ScrubBot
Probe
Battery True -> False
Coin
Marker False -> True
Comb False -> True
Spork False -> True
Toothbrush False -> True
Skull False -> True
Nothing False -> True
LootTable_Security1Bot
Flechette2 -> Flechette1
Magnesium6 -> Penetrator6 /Game/Blueprints/Inventory/Items/Ammo/AMMO_MagnesiumTipRound.AMMO_MagnesiumTipRound_C -> /Game/Blueprints/Inventory/Items/Ammo/AMMO_PenetratorRound.AMMO_PenetratorRound_C
Osmium2
Teflon10 -> Teflon5
Standard10 -> MagPulse2 /Game/Blueprints/Inventory/Items/Ammo/AMMO_StandardRound.AMMO_StandardRound_C -> /Game/Blueprints/Inventory/Items/Ammo/AMMO_MagPulse_Round.AMMO_MagPulse_Round_C
Nothing False -> True
LootTable_Security2Bot
Penetrator9 -> Penetrator6
Magnesium9 -> Magnesium6
Osmium3 -> Osmium2
Teflon15 -> Teflon5
Nothing False -> True
LootTable_Security3Bot
RailCase
Penetrator15 -> Penetrator6
Teflon25 -> Teflon5
Nothing False -> True
LootTable_ServBot
Skull
MediPatch
Syringe False -> True
Stethoscope False -> True
Battery
Junk Food
Nothing False -> True
LootTable_ServBotGold
Skull
MediPatch
Spoon False -> True
Bowl False -> True
Battery
Junk Food
Nothing False -> True
LootTable_StrikerBot
Frag
Flechette2 -> Flechette1
Teflon10 -> Teflon5
Nothing False -> True

0903g) SystemShock-Windows_0903g_LootTable_Rebalance100%DropChanceSingleItem_abcdefgz_P
LootTable_CyborgAssassin
Proxy True -> False
Standard5 -> MagPulse2 /Game/Blueprints/Inventory/Items/Ammo/AMMO_StandardRound.AMMO_StandardRound_C -> /Game/Blueprints/Inventory/Items/Ammo/AMMO_MagPulse_Round.AMMO_MagPulse_Round_C
Magnesium3 -> Penetrator3 /Game/Blueprints/Inventory/Items/Ammo/AMMO_MagnesiumTipRound.AMMO_MagnesiumTipRound_C -> /Game/Blueprints/Inventory/Items/Ammo/AMMO_PenetratorRound.AMMO_PenetratorRound_C
Nothing False -> True
LootTable_CyborgDrone
Frag True -> False
MediPatch False -> True
Teflon5
Standard5 -> MagPulse2 /Game/Blueprints/Inventory/Items/Ammo/AMMO_StandardRound.AMMO_StandardRound_C -> /Game/Blueprints/Inventory/Items/Ammo/AMMO_MagPulse_Round.AMMO_MagPulse_Round_C
Nothing False -> True
LootTable_CyborgEliteAssassin
Proxy
Battery
Magnesium6 -> Penetrator3 /Game/Blueprints/Inventory/Items/Ammo/AMMO_MagnesiumTipRound.AMMO_MagnesiumTipRound_C -> /Game/Blueprints/Inventory/Items/Ammo/AMMO_PenetratorRound.AMMO_PenetratorRound_C
Nothing False -> True
LootTable_CyborgEliteDrone
Frag True -> False
MediPatch False -> True
Osmium2
Nothing False -> True
LootTable_CyborgEliteGuard
MedKit
MediPatch False -> True
Osmium3 -> Osmium2
Frag
Magnesium9 -> Penetrator3 /Game/Blueprints/Inventory/Items/Ammo/AMMO_MagnesiumTipRound.AMMO_MagnesiumTipRound_C -> /Game/Blueprints/Inventory/Items/Ammo/AMMO_PenetratorRound.AMMO_PenetratorRound_C
Teflon15 -> Teflon5
Nothing False -> True
LootTable_CyborgEnforcer
MedKit
MediPatch False -> True
Staminup False -> True
EMP
Magnesium9 -> Penetrator3 /Game/Blueprints/Inventory/Items/Ammo/AMMO_MagnesiumTipRound.AMMO_MagnesiumTipRound_C -> /Game/Blueprints/Inventory/Items/Ammo/AMMO_PenetratorRound.AMMO_PenetratorRound_C
Teflon15 -> Teflon5
Nothing False -> True
LootTable_CyborgMantis
Gas True -> False
Teflon5
Standard5 -> MagPulse2 /Game/Blueprints/Inventory/Items/Ammo/AMMO_StandardRound.AMMO_StandardRound_C -> /Game/Blueprints/Inventory/Items/Ammo/AMMO_MagPulse_Round.AMMO_MagPulse_Round_C
Nothing False -> True
LootTable_CyborgSurgeon
MedKit
MediPatch
Staminup
Coin
Nothing False -> True
LootTable_CyborgWarrior
ICad True -> False
Battery
PlasmaCore
Penetrator12 -> Penetrator3
Telflon20 -> Telflon5
Nothing False -> True
LootTable_ExecBot
Battery
Osmium2
Dragon2 -> Dragon1
Flechette2 -> Flechette1
Magnesium6 -> Penetrator3 /Game/Blueprints/Inventory/Items/Ammo/AMMO_MagnesiumTipRound.AMMO_MagnesiumTipRound_C -> /Game/Blueprints/Inventory/Items/Ammo/AMMO_PenetratorRound.AMMO_PenetratorRound_C
Nothing False -> True
LootTable_ExecBot_Upgraded
Battery
Osmium2
Penetrator6 -> Penetrator3
Flechette2 -> Flechette1
Magnesium6 -> Magnesium3
Nothing False -> True
LootTable_FlierBot
Dragon2 -> Dragon1
Flechette2 -> Flechette1
Gas
Teflon10 -> Teflon5
Standard10 -> MagPulse2 /Game/Blueprints/Inventory/Items/Ammo/AMMO_StandardRound.AMMO_StandardRound_C -> /Game/Blueprints/Inventory/Items/Ammo/AMMO_MagPulse_Round.AMMO_MagPulse_Round_C
Nothing False -> True
LootTable_Hopper
Battery
Scrap
Nothing False -> True
LootTable_HumanCorpse
Staminup
Berserk
SparqBeam -> Reflex /Game/Blueprints/Inventory/Items/Weapons/WEAPON_SparqBeam.WEAPON_SparqBeam_C -> /Game/Blueprints/Inventory/Items/Patches/PATCH_ReflexAid.PATCH_ReflexAid_C
JunkFood
Wrapper
Helmet
Coin
Nothing False -> True
LootTable_HumanCorpse_Special
MediPatch False -> True
Staminup False -> True
Battery
Ammo
JunkFood
Nothing False -> True
LootTable_HumanMutant
Berserk -> Reflex /Game/Blueprints/Inventory/Items/Patches/PATCH_Berserk.PATCH_Berserk_C -> /Game/Blueprints/Inventory/Items/Patches/PATCH_ReflexAid.PATCH_ReflexAid_C
Crisps True -> False
FoodBar True -> False
MediPatch
Soda
Nothing False -> True
LootTable_LabBot
Skull
MediPatch
Syringe False -> True
Thermometer False -> True
Battery
Junk Food
Nothing False -> True
LootTable_LoaderBot
ICad True -> False
EMP
Battery
Scrap
Nothing False -> True
LootTable_MaintenanceBot
Probe
Battery
Scrap
Nothing False -> True
LootTable_MobileLaser
Battery
Scrap
Nothing False -> True
LootTable_MutatedCyborg
MedKit
MediPatch False -> True
RailCase
Penetrator12 -> Penetrator3
Osmium4 -> Osmium2
Teflon20 -> Teflon5
Nothing False -> True
LootTable_RepairBot
Probe
Battery
Scrap
Nothing False -> True
LootTable_ScrubBot
Probe
Battery True -> False
Coin
Marker False -> True
Comb False -> True
Spork False -> True
Toothbrush False -> True
Skull False -> True
Nothing False -> True
LootTable_Security1Bot
Flechette2 -> Flechette1
Magnesium6 -> Penetrator3 /Game/Blueprints/Inventory/Items/Ammo/AMMO_MagnesiumTipRound.AMMO_MagnesiumTipRound_C -> /Game/Blueprints/Inventory/Items/Ammo/AMMO_PenetratorRound.AMMO_PenetratorRound_C
Osmium2
Teflon10 -> Teflon5
Standard10 -> MagPulse2 /Game/Blueprints/Inventory/Items/Ammo/AMMO_StandardRound.AMMO_StandardRound_C -> /Game/Blueprints/Inventory/Items/Ammo/AMMO_MagPulse_Round.AMMO_MagPulse_Round_C
Nothing False -> True
LootTable_Security2Bot
Penetrator9 -> Penetrator3
Magnesium9 -> Magnesium3
Osmium3 -> Osmium2
Teflon15 -> Teflon5
Nothing False -> True
LootTable_Security3Bot
RailCase
Penetrator15 -> Penetrator3
Teflon25 -> Teflon5
Nothing False -> True
LootTable_ServBot
Skull
MediPatch
Syringe False -> True
Stethoscope False -> True
Battery
Junk Food
Nothing False -> True
LootTable_ServBotGold
Skull
MediPatch
Spoon False -> True
Bowl False -> True
Battery
Junk Food
Nothing False -> True
LootTable_StrikerBot
Frag
Flechette2 -> Flechette1
Teflon10 -> Teflon5
Nothing False -> True

0903h) SystemShock-Windows_0903h_LootTable_Rebalance100%DropChanceSingleItem_abcdefxz_P
LootTable_CyborgAssassin
Proxy True -> False
Standard5 -> MagPulse2 /Game/Blueprints/Inventory/Items/Ammo/AMMO_StandardRound.AMMO_StandardRound_C -> /Game/Blueprints/Inventory/Items/Ammo/AMMO_MagPulse_Round.AMMO_MagPulse_Round_C
Magnesium3 -> Penetrator3 /Game/Blueprints/Inventory/Items/Ammo/AMMO_MagnesiumTipRound.AMMO_MagnesiumTipRound_C -> /Game/Blueprints/Inventory/Items/Ammo/AMMO_PenetratorRound.AMMO_PenetratorRound_C
Nothing False -> True
LootTable_CyborgDrone
Frag True -> False
MediPatch False -> True
Teflon5
Standard5 -> MagPulse2 /Game/Blueprints/Inventory/Items/Ammo/AMMO_StandardRound.AMMO_StandardRound_C -> /Game/Blueprints/Inventory/Items/Ammo/AMMO_MagPulse_Round.AMMO_MagPulse_Round_C
Nothing False -> True
LootTable_CyborgEliteAssassin
Proxy
Battery
Magnesium6 -> Penetrator3 /Game/Blueprints/Inventory/Items/Ammo/AMMO_MagnesiumTipRound.AMMO_MagnesiumTipRound_C -> /Game/Blueprints/Inventory/Items/Ammo/AMMO_PenetratorRound.AMMO_PenetratorRound_C
Nothing False -> True
LootTable_CyborgEliteDrone
Frag True -> False
MediPatch False -> True
Osmium2
Nothing False -> True
LootTable_CyborgEliteGuard
MedKit
MediPatch False -> True
Osmium3 -> Osmium2
Frag
Magnesium9 -> Penetrator3 /Game/Blueprints/Inventory/Items/Ammo/AMMO_MagnesiumTipRound.AMMO_MagnesiumTipRound_C -> /Game/Blueprints/Inventory/Items/Ammo/AMMO_PenetratorRound.AMMO_PenetratorRound_C
Teflon15 -> Teflon5
Nothing False -> True
LootTable_CyborgEnforcer
MedKit
MediPatch False -> True
Staminup False -> True
EMP
Magnesium9 -> Penetrator3 /Game/Blueprints/Inventory/Items/Ammo/AMMO_MagnesiumTipRound.AMMO_MagnesiumTipRound_C -> /Game/Blueprints/Inventory/Items/Ammo/AMMO_PenetratorRound.AMMO_PenetratorRound_C
Teflon15 -> Teflon5
Nothing False -> True
LootTable_CyborgMantis
Gas True -> False
Teflon5
Standard5 -> MagPulse2 /Game/Blueprints/Inventory/Items/Ammo/AMMO_StandardRound.AMMO_StandardRound_C -> /Game/Blueprints/Inventory/Items/Ammo/AMMO_MagPulse_Round.AMMO_MagPulse_Round_C
Nothing False -> True
LootTable_CyborgSurgeon
MedKit
MediPatch
Staminup
Coin
Nothing False -> True
LootTable_CyborgWarrior
ICad True -> False
Battery
PlasmaCore
Penetrator12 -> Penetrator3
Telflon20 -> Telflon5
Nothing False -> True
LootTable_ExecBot
Battery
Osmium2
Dragon2 -> Dragon1
Flechette2 -> Flechette1
Magnesium6 -> Penetrator3 /Game/Blueprints/Inventory/Items/Ammo/AMMO_MagnesiumTipRound.AMMO_MagnesiumTipRound_C -> /Game/Blueprints/Inventory/Items/Ammo/AMMO_PenetratorRound.AMMO_PenetratorRound_C
Nothing False -> True
LootTable_ExecBot_Upgraded
Battery
Osmium2
Penetrator6 -> Penetrator3
Flechette2 -> Flechette1
Magnesium6 -> Magnesium3
Nothing False -> True
LootTable_FlierBot
Dragon2 -> Dragon1
Flechette2 -> Flechette1
Gas
Teflon10 -> Teflon5
Standard10 -> MagPulse2 /Game/Blueprints/Inventory/Items/Ammo/AMMO_StandardRound.AMMO_StandardRound_C -> /Game/Blueprints/Inventory/Items/Ammo/AMMO_MagPulse_Round.AMMO_MagPulse_Round_C
Nothing False -> True
LootTable_Hopper
Battery
Scrap
Nothing False -> True
LootTable_HumanCorpse
Staminup
Berserk
SparqBeam -> Reflex /Game/Blueprints/Inventory/Items/Weapons/WEAPON_SparqBeam.WEAPON_SparqBeam_C -> /Game/Blueprints/Inventory/Items/Patches/PATCH_ReflexAid.PATCH_ReflexAid_C
JunkFood
Wrapper
Helmet
Coin
Nothing False -> True
LootTable_HumanCorpse_Special
MediPatch False -> True
Staminup False -> True
Battery
Ammo
JunkFood
Nothing False -> True
LootTable_HumanMutant
Berserk -> Reflex /Game/Blueprints/Inventory/Items/Patches/PATCH_Berserk.PATCH_Berserk_C -> /Game/Blueprints/Inventory/Items/Patches/PATCH_Staminup.PATCH_Staminup_C
Crisps True -> False
FoodBar True -> False
MediPatch
Soda
Nothing False -> True
LootTable_LabBot
Skull
MediPatch
Syringe False -> True
Thermometer False -> True
Battery
Junk Food
Nothing False -> True
LootTable_LoaderBot
ICad True -> False
EMP
Battery
Scrap
Nothing False -> True
LootTable_MaintenanceBot
Probe
Battery
Scrap
Nothing False -> True
LootTable_MobileLaser
Battery
Scrap
Nothing False -> True
LootTable_MutatedCyborg
MedKit
MediPatch False -> True
RailCase
Penetrator12 -> Penetrator3
Osmium4 -> Osmium2
Teflon20 -> Teflon5
Nothing False -> True
LootTable_RepairBot
Probe
Battery
Scrap
Nothing False -> True
LootTable_ScrubBot
Probe
Battery True -> False
Coin
Marker False -> True
Comb False -> True
Spork False -> True
Toothbrush False -> True
Skull False -> True
Nothing False -> True
LootTable_Security1Bot
Flechette2 -> Flechette1
Magnesium6 -> Penetrator3 /Game/Blueprints/Inventory/Items/Ammo/AMMO_MagnesiumTipRound.AMMO_MagnesiumTipRound_C -> /Game/Blueprints/Inventory/Items/Ammo/AMMO_PenetratorRound.AMMO_PenetratorRound_C
Osmium2
Teflon10 -> Teflon5
Standard10 -> MagPulse2 /Game/Blueprints/Inventory/Items/Ammo/AMMO_StandardRound.AMMO_StandardRound_C -> /Game/Blueprints/Inventory/Items/Ammo/AMMO_MagPulse_Round.AMMO_MagPulse_Round_C
Nothing False -> True
LootTable_Security2Bot
Penetrator9 -> Penetrator3
Magnesium9 -> Magnesium3
Osmium3 -> Osmium2
Teflon15 -> Teflon5
Nothing False -> True
LootTable_Security3Bot
RailCase
Penetrator15 -> Penetrator3
Teflon25 -> Teflon5
Nothing False -> True
LootTable_ServBot
Skull
MediPatch
Syringe False -> True
Stethoscope False -> True
Battery
Junk Food
Nothing False -> True
LootTable_ServBotGold
Skull
MediPatch
Spoon False -> True
Bowl False -> True
Battery
Junk Food
Nothing False -> True
LootTable_StrikerBot
Frag
Flechette2 -> Flechette1
Teflon10 -> Teflon5
Nothing False -> True

1001b) SystemShock-Windows_1001b_Puzzles_ReducedSpotLightAttenuationRadius_P
SystemShock\Content\Blueprints\Interactables\Puzzles\PUZZLE_Base
offset d 74141
AttenuationRadius 15(75) 00 00 70 41(00 00 96 42)