Sadly, the UI is the one and only place effects like this make any sense. Even more so when you consider the 90's sci fi asthetic. Has anyone found a way to turn this s#*! off in the actual game? They need to stop hiring the f*#@ing fruit cakes that think screen effects should be standard, there is something genuinely f*#@ing wrong with those people.
You're a saint for making this. I cannot believe the devs thought this was a good design. I mean, just look at the vanilla map legend for access panels... it makes my eyes want to pop-out of my skull trying to focus on it. I find it hard to believe none of their QA people complained about the chromaberration.
For all, but the colours other than the default acid-green have severe legibility issues by themselves, on top of CA. This makes them better, but still far from properly readable
Is there any chance to get a version that leaves the scanlines alone? Those don't bother me, and I felt like they added something (like the cybernetic implants were still being developed and weren't able to pump high resolutions into the optical nerve yet.)
I was surprised it worked at all. Every effort to mod CA it seemed would cause a crash, this is the result of me just outright removing any reference to the words "Chromatic Aberration" and well.. it worked, but removed scanlines.
I thought someone would come round and do it better.
Post processing effects are the bane of my existence, thanks for this. Now to somehow remove those awful corona/lens flare type effects when having a lightsource on screen like the laser rapier, mostly this game is great, but some of those visual choices when it comes to post processing just baffles me.
close but I kinda want the mod where you can increase the opacity of the menus like the opacity is way too low imo that I have to put the camera in darker places just so I can see what I'm looking at
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Does this work with new patch?
I thought someone would come round and do it better.
putting everything under one genric 'post processing' setting is annoying