Is it possible to reduce the amount of ammo loot enemies drop/ the player finds in the game world?
I've completed the game on 3-3-2-3 two times now, I don't like the 10hr time limit & end up being the biggest loot rat every time, with many weapon ammo types maxed out to full stacks of ammo that i usually just store in the stash & very likely will complete the rest of the game without touching them.
There are small "i gotta save" moments in the early game, but once you find the energy pistol, normal ammo stacks up a lot, creating the problem above.
I was about to suggest that ammo loot values would be like halved so I would have to actually give thought to combat, but now that I realised the problem is energy weapons with infinite ammo due to generators. Mb for my 3rd playthrough I'll skip the energy pistol, see how the game feels without it.
Well, I found these. EnemyLootDropBonus - must be tested EnemyDamagePercentage - works EnemyHealthPercentage - doesn't work The time limit can be changed. - must be tested
I think the problem with many users myself included is that by nature we are hoarders. You can install the mod which makes charging station take a lot longer which gives a nice balance and makes you shuffle your weapons.
Love this mod, is there any way to make it so enemy continues to spawn on levels even after u get secruity down to 0 % because i would love that. Also this mod conflicts with mods that make you respawn with 100 % health, if that could be removed / modified would be nice.
If you're interested in making some other difficulty buffs, I think the game could really use a credits cost using regeneration bays and surgery machines, as well as continual enemy respawns even at low/zero security.
9 comments
I've completed the game on 3-3-2-3 two times now, I don't like the 10hr time limit & end up being the biggest loot rat every time, with many weapon ammo types maxed out to full stacks of ammo that i usually just store in the stash & very likely will complete the rest of the game without touching them.
There are small "i gotta save" moments in the early game, but once you find the energy pistol, normal ammo stacks up a lot, creating the problem above.
I was about to suggest that ammo loot values would be like halved so I would have to actually give thought to combat, but now that I realised the problem is energy weapons with infinite ammo due to generators. Mb for my 3rd playthrough I'll skip the energy pistol, see how the game feels without it.
EnemyLootDropBonus - must be tested
EnemyDamagePercentage - works
EnemyHealthPercentage - doesn't work
The time limit can be changed. - must be tested