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Jobesky-dreamvirtual

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Jobesky1234

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8 comments

  1. Double0slick
    Double0slick
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    Doesn't seem to increase the prices when I run this mod? Infact, things are cheaper than Vanilla?

    Unless it's clashing with other mods I run, but i don't think anything im using that affects currency values or vending / snackertron machines.

    Trying to mod a more "Hardcore" version of SSremake, but this game absolutely showers you with credits. Would love a mod like this, that's supposed to increase credit requirements across the board.
    1. Jobesky1234
      Jobesky1234
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      I suspect that it had something to do with incorrect folder structure. I never got around to uploading it until now, but I put the new version up. Please try and then let me know if it works.

      If this doesn't work, I can upload my own personal mod that has a bunch of my own tweaks in it, part of which *massively* reduces scrap and credit value for items. I guess I could upload that separately from the main mod. First, though, please get back to me when you can and report on the new update.
    2. kingsqeerel
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      I also noticed the original file actually just makes everything a single credit.

      I tried your updated file after deleting the original, but prices are still 1 credit. I imagine that has to do with the machines having already been loaded so their values does not change? I will soon be exploring to a new floor that hasn't been visited yet, I am assuming those machines should reflect the more expensive values of V2 of the mod once they render for the first time (assuming that's how the game works).

      I already have over 400 credits even after buying all the modkits I have found so far.

      Can you please upload your other mod that changes the scrap and credit values? The game could do with a bit more difficulty.
    3. Jobesky1234
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      I am 99% sure that vending machines already visited are set in stone. Please let me know if the new ones render the proper price.

      Update, 7/6: I was checking my DMs from last year because I felt like there was something I was missing from all this, and remembered the following quote from dreamvirtual, who made the mod: 

      "I checked out a mod station to test it and the display is a bit weird, it says "3 CREDS" but the tooltip thing at the top of the screen says (35 CREDITS) so it should be fine. I didn't go to any ammo or patch machines but they should work fine as well. Also if you want to upload this file, you don't need to credit me lol"

      So, I'm wondering if everyone having problems are misinterpreting the display. Can anyone report on this? Check the tooltip box at the top and see if you can confirm this.
  2. sjent
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    I dont know if anyone cares, but you messed up packaging a bit.
    "\SystemShock\Content\Maps\00_Reactor" should be "\SystemShock\Content\Maps\Main\00_Reactor" instead. Same for the rest.
    1. Jobesky1234
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      Thanks for the info. Check your inbox.
  3. avocadro465
    avocadro465
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    Hey, I like this mod's balance changes. I'm looking for a way to make the TransDerm dispensers sell more than 3 patches, since I'm making a rebalance that makes enemies do a lot more damage and I want the player to be able to have a way to heal. Do you know how I would go about editing the stock of the dispensers? UAssetGUI doesn't seem to be able to edit the INTERACT_ files that contain this information.
    1. Jobesky1234
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      The Asset editor is a pain to use, I know. Sadly, I do not know how to increase the stock. Some of the parts of the Asset editor just can't be used in various files and I suspect that the stock is one of them. I know there are some mods on here that edit vending machine stock, such as one that puts supplies in the snack machines. Have you tried reverse-engineering them?