Surviving Mars
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Kyun

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Kyunshir

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Colonists AI improvement for all colonists : children ai, senior ai, tourists ai, idiots ai and worker ai.
Seniors, Tourists and idiots avoid domes with needed workforce and/or insufficient housing, children go to domes with nurseries and schools, unspecialized workers go to domes with universities and/or sanatoriums if they cannot find work.

Permissions and credits
Compatible with Mod Config (recommanded) :
https://www.nexusmods.com/survivingmars/mods/28
Thanks to Waywocket for his great work for the modding community.
Thanks to Thorik for inspiring me with his mods to push the concept further.

Colonists AI improvement for all colonists : children ai, senior ai, tourists ai, idiots ai and worker ai. 
Seniors, Tourists and idiots avoid domes with needed workforce and/or insufficient housing, children go to domes with nurseries and schools, unspecialized workers go to domes with universities and/or sanatoriums if they cannot find work.

When no home is available in the colony, Seniors that cannot work are the first to be homeless, followed by those unemployed, with preference for those with the trait Rugged (no penality). Your colonists can change dome and kick useless people around to take a job when no housing is available for a given dome.

Migration caching to avoid en masse migrations.

When migrating, a worker looks for, in order :
- a matching job / replacing a worker with the wrong specialization
- a job with no performance penalty (if specialized)
- any job
- training and sanatoriums

Workers in-dome speciality priority option : workers only work at matching specialization, if not possible they look for unspecialized job and finally for any job.

Limit Birth to nursery slots option.

Universities set to priority 1 option (that way unspecialized workers work at diners and other service buildings first by default)

Idiots do not work option (extended configuration with mod config).
Idiots do not train option.

More options with mod config.

All options are on by default and require mod config to be changed.

TODO :
- better shuttle AI (average storage over all depots - maybe new building - or something like that, with some reserved for colonists migration).