Surviving Mars

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Created by

Ulquiorra

Uploaded by

Aossk

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About this mod

This mod adds Resource Production without the need of map resources, intended for mid to late game self sufficiency, also adds power generation. More features to come.

Permissions and credits
Green Planet Update

This mod adds resource fabrication through the use of energy.


Changelog 3.2
No new features as of yet just a crude update to make it compatible with latest game version
Will be working on a proper new update in the near future hopefully
Pm me for bugs or ideas


New Major version

Changelog 3.1
Tweaked mission sponsor
Fixed Nano weave resource consumption space, should mean no more "Building not working popups"
Removed fuel consumption from the Experimental Mass Fabricators Upgrade
Blackstar generator now takes 6000 Water on startup, this is to balance out the fact that water consumption after its on is nil i dont know what why or how,  if you do pm me.
Minor upgrades consumption tweaks to Base materials fab, metals fab and nano weave now all consume 1 Unit of designated resource

Mission Sponsor
Research per sol - 250
Wasp Drones 
Bonus tech - Magnetic Extraction
Colonist trait chance 20% - Genius
Reduced Colonist Pool

New Content 3.0
Reworked all building new model mixes
New mission sponsor
Fixed Research
New custom icons for all items and submenu
New Logo and Decal

Maybe other stuff i missed to mention

New Content 2.0

New Commander profile:
- Bonus research per sol +500
- Breakthrough anomaly chance +3-5
- Breakthrough research boost %30
- Drones resource carry +1
- Bonus Tech: Mass Fabrication Tech (Start with basic mass fabs)
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Production

Base Materials Fabricator
Costs: 100 Concrete, 50 Metals, 20 Polymers, 10 Electronics, 20 Machine Parts
Maintenance: 2 Machine Parts
Consumption: 50 Power
Base Production: 20 Concrete, 15 Polymer

Base Metals Fabricator
Costs: 100 Concrete, 50 Metals, 20 Polymers, 10 Electronics, 20 Machine Parts
Maintenance: 2 Machine Parts
Consumption: 50 Power
Base Production: 20 Metal, 10 Rare Metal

Nano Weave
Costs: 50 Concrete, 100 Metals, 50 Polymers, 100 Electronics, 50 Machine Parts
Maintenance: 2 Machine Parts
Consumption: 100 Power, 1 Rare Metal
Base Production: 10 Machine Parts, 10 Electronics

Experimental Mass Fabricator
Costs: 1000 Concrete, 1000 Metals, 200 Polymers, 500 Electronics, 200 Machine Parts
Maintenance: 20 Machine Parts
Consumption: 8000 Power
Base Production: 100 Metal, 100 Rare Metal, 100 Concrete

Power

Black Star Generator
Costs: 1000 Concrete, 1500 Metals, 1000 Polymers, 500 Electronics, 500 Machine Parts
Maintenance: 10 polymers
Consumption: 6000 Water Startup only
Base Production: 10,000 Power
Now has a solar range for solar panels



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Broke down details of cost and production provided to you by (XxUnkn0wnxX) from the paradox forums as i was too lazy to do a detailed breakdown.. oops.
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Instillation

Extract zip contents into:
AppData/Roaming/Surviving Mars/Mods

Uninstall 

Delete form mods folder.

Please give feedback and report bugs,
suggestions for new content or balance are also welcome.
Thanks