About this mod
This mod adds Resource Production without the need of map resources, intended for mid to late game self sufficiency, also adds power generation. More features to come.
- Permissions and credits
No new features as of yet just a crude update to make it compatible with latest game version
Will be working on a proper new update in the near future hopefully
Pm me for bugs or ideas
New Major version
Changelog 3.1
Tweaked mission sponsor
Fixed Nano weave resource consumption space, should mean no more "Building not working popups"
Removed fuel consumption from the Experimental Mass Fabricators Upgrade
Blackstar generator now takes 6000 Water on startup, this is to balance out the fact that water consumption after its on is nil i dont know what why or how, if you do pm me.
Minor upgrades consumption tweaks to Base materials fab, metals fab and nano weave now all consume 1 Unit of designated resource
Mission Sponsor
Research per sol - 250
Wasp Drones
Bonus tech - Magnetic Extraction
Colonist trait chance 20% - Genius
Reduced Colonist Pool
New Content 3.0
Reworked all building new model mixes
New mission sponsor
Fixed Research
New custom icons for all items and submenu
New Logo and Decal
Maybe other stuff i missed to mention
New Content 2.0
New Commander profile:
- Bonus research per sol +500
- Breakthrough anomaly chance +3-5
- Breakthrough research boost %30
- Drones resource carry +1
- Bonus Tech: Mass Fabrication Tech (Start with basic mass fabs)
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Production
Base Materials Fabricator
Costs: 100 Concrete, 50 Metals, 20 Polymers, 10 Electronics, 20 Machine Parts
Maintenance: 2 Machine Parts
Consumption: 50 Power
Base Production: 20 Concrete, 15 Polymer
Base Metals Fabricator
Costs: 100 Concrete, 50 Metals, 20 Polymers, 10 Electronics, 20 Machine Parts
Maintenance: 2 Machine Parts
Consumption: 50 Power
Base Production: 20 Metal, 10 Rare Metal
Nano Weave
Costs: 50 Concrete, 100 Metals, 50 Polymers, 100 Electronics, 50 Machine Parts
Maintenance: 2 Machine Parts
Consumption: 100 Power, 1 Rare Metal
Base Production: 10 Machine Parts, 10 Electronics
Experimental Mass Fabricator
Costs: 1000 Concrete, 1000 Metals, 200 Polymers, 500 Electronics, 200 Machine Parts
Maintenance: 20 Machine Parts
Consumption: 8000 Power
Base Production: 100 Metal, 100 Rare Metal, 100 Concrete
Power
Black Star Generator
Costs: 1000 Concrete, 1500 Metals, 1000 Polymers, 500 Electronics, 500 Machine Parts
Maintenance: 10 polymers
Consumption: 6000 Water Startup only
Base Production: 10,000 Power
Now has a solar range for solar panels
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Broke down details of cost and production provided to you by (XxUnkn0wnxX) from the paradox forums as i was too lazy to do a detailed breakdown.. oops.
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Instillation
Extract zip contents into:
AppData/Roaming/Surviving Mars/Mods
Uninstall
Delete form mods folder.
suggestions for new content or balance are also welcome.
Thanks