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Seiko

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50 comments

  1. facuut
    facuut
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    al finalizar cada dia se queda congelado con el resumen de cuentas y ahí nomas, salgo a menu inicio y abro al otro día, es decir no inicia el otro dia sin que tenga que salirme al menu e iniciar nuevamente
  2. facuut
    facuut
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    Buenas tardes, quisiera saber como funciona el mod, sus atajos, y como configurarlo ya que ni idea tengo, veo los comentarios que se puede configurar muchas cosas pero no tengo idea de como lo hacen y no encuentro tampoco nada. se que está ahí el "guardar partida" pero luego ni idea como usar el mod magnifico que dicen que es. desde ya gracias
  3. ProfessorNibbles
    ProfessorNibbles
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    i cant find the config options for changing commas into periods, doesnt seem to be in the smt config. not the biggest thing but just pointing it out.
    1. Ryoka000
      Ryoka000
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      I was actually looking for this in the config today. Does someone have the code from an old config file that I can paste into mine and see if it works?
    2. master1man
      master1man
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      It's this:# Setting type: Boolean
      # Default value: false
      Replace Commas with Periods = false

      However I just tested it today and it no longer functions. I read through the changelogs on the Thunderstore listing for this mod and in version 1.9.2 and it states "Removed comma to period replacement due to partial and eventual full implementation into base game"

      I wish they'd kept it in this mod until it was actually implemented in the base game :(
  4. MING017
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    hi i got a problem ,whenever the business hours end, it gets stuck on the settlement interface with no buttons available to resolve the issue.I don't know if anyone else has had this problem
  5. KaaTrav
    KaaTrav
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    Thank you so much for updating the mod, especially for fixing the multiplier being applied to boxes! I haven't tested it in-game yet (I don't have much time to play during the work week), but I'll definitely be back on the weekend! Your mod is unique in that it combines so many functions that third-party mods are not needed (if there are analogs of some individual functions from your mod), so far everything I need for a comfortable game (without cheating too much, because from the "cheating" functions I have only used the capacity of the boxes (and even then, it is questionable cheating, because the price is multiplied accordingly, except that fewer boxes are required in the warehouse and you have to run around constantly throwing out empty boxes less) it seems, and even then only as compensation for the fact that I am 100% a loner and do not play multiplayer, where you can divide responsibilities, etc.
    In general, many thanks for the functionality of this mod, especially for the fact that the "extra" options for each player can be disabled or set to a vanilla game value (if you do not want to increase / decrease some parameter).
    P.S. I hope that you will be able to consider for future updates the separation of the option to double the price and round it to a given value (sorry if this has already been done, but I looked at it in the update description). It's just a very useful option (rounding), but if you don't want double the price of products, it doesn't work separately from enabling this option... In this mod, you took into account both those who are chasing maximum profit and those who set more realistic values ​​relative to the average price, but, as I already wrote, the double price can be combined with the field where we manually set the multiplier (yes. There, it seems, you can set even more than the double price, if I understood correctly, but you can also set the double price)... Sorry if I want too much... I just play other similar games (Supermarket Simulator and Grocery Store Simulator) and in almost every similar game I use some version of the mod for rounding the price with its reduction to 5 cents, so as not to mess with small coins)...
  6. damntry
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    In reference to your newest update, I sincerely appreciate the prompt and thoughtful incorporation of my suggestions. It is truly a privilege to witness the level of craftsmanship and attention to detail evident in your work.
    Being able to engage with this mod and explore its rich array of features has been nothing short of delightful. Your dedication not only enhances the experience for users like myself, but also elevates the overall quality of the project.

    I look forward to seeing how it continues to evolve under your careful and creative guidance.
  7. damntry
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    Have gotten neu ideas:

    changue sales limits
    pay rent for me pls i don wanna clik board
    equip things when using keibord that you cant in te mod now. liek theses:

    but smt queys

    very sank iu and sowwyyy for repeatin
  8. damntry
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    Pls, I think of list of things for you to adding I liek:

    - fix notifcations
    - autosavin
    - biger custumer buying list, and how much custumers in marcket
    - fix no higlaightin hailighlihgtingh

    need soon ok? thxs 

    I furgot, pls fix now box gotting huger and huger with no reasons. thaxs xoxo
    1. KaaTrav
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      I furgot, pls fix now box gotting huger and huger with no reasons. thaxs xoxo

      Regarding the increase in the capacity of the box (in my case x3, i.e. a box with 40 units becomes 120 units) is described in my post below...
      Personally, this only happens to me when I perform actions like:
      1) entered the game -->> loaded a save (boxes increased x3) -->> play....
      2) for some reason exited to the GAME MENU -->> loaded a save (boxes increased x3 again) -->> play, etc.
      In short, for me, the extra increase only happens when I play with an exit to the game menu during a game session. If I only perform "Start the game -->> load a save -->> play -->> exit the game", then the boxes increase only by the value I need. For myself, I have decided to make all changes to the menu (I mainly update the changed settings of the mod or the difficulty of the game itself in one direction or another by exiting the menu) by exiting the game...
      P.S. Apparently, the capacity increase occurs when loading a save
      *******************
      Насчет увеличения емкости коробки (в моем случае х3, т.е коробка с 40 ед. становится на 120 ед.) описано в моем посте ниже...
      Лично у меня это происходит только в том случае, когда я произвожу действия вроде:
      1) зашла в игру -->> загрузила сохранение (коробки увеличились х3)-->> играю....
      2) по какой-то причине вышла в МЕНЮ ИГРЫ  -->> загрузила сохранение (коробки снова увеличились х3)  -->> играю и т.п.
      Короче лично у меня лишнее увеличение происходит только когда я играю с выходом в меню игры в процессе игровой сессии. Если я осуществляю только "Запуск игы  -->> загрузка сохранения  -->> играю -->> выход из игры", то коробки увеличиваются только на нужное мне значение. Для себя пока решила все изменения в меню (в основном выходом в меню обновляю измененные настройки мода или же сложность самой игры в ту или другую сторону) осуществлять через выход из игры...
      P.S. Видимо увеличение емкости происходит при загрузке сохранения.
  9. KaaTrav
    KaaTrav
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    Good day! I apologize in advance for possible errors in the text - translated into English via an online translator.
    I can't yet say how fully all the functions of the mod work, but I would like to ask about one specific one...
    Your mod has a function for rounding the price to 0.05 or 0.1 and they work great. BUT! They only work when price doubling is enabled! I'm not one of those who sets too high prices in such games. Usually my markup is 1.2-1.5 maximum.
    Also in your mod there is a price multiplier, which should update prices daily and my multiplier (currently 1.3) I put there and it seems to work, but in this case there is no price rounding, so as not to mess around with at least 1 cent coins.
    In this regard, I have a request - please make it so that price rounding works for both modes - both with doubling enabled and with daily updating using a multiplier.
    IMHO, but it seems to me that doubling can be removed altogether - after all, in essence, you can put "2" in the multiplier and the price will double...
    I don't know how technically difficult this is, but I see two theoretical ways:
    1) duplicate the price rounding function in the section where the multiplier input is located (i.e. a line with the price multiplier, and below, as in doubling, two lines with the inclusion of rounding to 0.05 or 0.1).
    2) either remove the price doubling option, or disconnect it from the rounding function...
    In short, I kindly ask you to make it so that even those who play with not very high prices can round the price!
    1. KaaTrav
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      By the way, I noticed one more thing...
      Another favorite feature of this mod is increasing the capacity of boxes. I usually use a x2-x3 multiplier. So, if I launch the game, play, and then exit the game, everything is fine, the multiplier is applied and, for example, a box of tea with 40 units becomes a box with 120 units.
      BUT! If for some reason I exit to the GAME MENU, and then load the save again, then the already multiplied boxes from the above 120 units (with the original 40) turn into boxes with 360 units. and accordingly become incredibly expensive...
      As I understand it, the values ​​are applied each time a save is loaded and, accordingly, when exiting to the menu and then continuing to save without first closing the game, a multiplication is obtained with each load...
      In short - if it is technically possible, then make it so that the values ​​are applied when loading the game to all saves (if there is more than one), but there is no check if loading occurs after exiting to the main menu...
      I don’t know if it is technically possible, but if so, then it would be ideal to fix this... I understand that most likely it will not be possible to apply the multiplier here by pressing a button, since this is the capacity of the boxes themselves and if it is canceled due to an erroneous, etc. button press, then the stock for which you have already paid will disappear... But maybe it is possible to tie the multiplier check to the launch of the game itself, and not to the loading of a save?! This would be an ideal option... Another option (if the changed volume of boxes is saved in some file) is to make an add. script check whether the multiplier has already been applied - select the capacity of any box as a template, for example, the same 40 units. and when checking, look, if the multiplier is 3 and there are 120 units in the box, then the multiplier is not applied again...
      I apologize for writing so much... Your mod is just a great help, especially for those who want to play this game alone (the same multiplication of the capacity of boxes allows you to save a lot of time without being too cheating, since we pay for each unit of goods)...
      In general, I really hope that these moments (rounding prices in the previous post and erroneous multiplication of the capacity of boxes with EVERY save load, and not the game itself) will be corrected... I understand that not everyone goes to the menu during a game session, but for me personally this is not uncommon, that's why I noticed this error...
  10. fujiwarayang
    fujiwarayang
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    A very good mod!But there is a bug that is quite annoying. Even if I don't turn on the feature to highlight the location of products on the shelf, it is still enabled by default.<3