i put like 1000 songs in the folder and now my game is stuck on a loading screen when i click continue, is it normal? like is it just loading my music and taking long because of the amount or is my game glitched out?
I recently installed this mod and for my mp3s I placed it told me the specified cast was invalid for all of my mp3s. I have also tried wav files but how long should it take for them to load in because I haven't been able to see them yet in the music player.
I’m having issues adding music to the game, it keeps saying loading library check back in a few, but if I add a song at a time it works but then will randomly do the loading again and I have to start again, it keeps doing the loading at different times
The mod is for you to use as your own volition. You still have to follow the rules of whatever platform you may be using, and in obtaining and playing audio files. I am not liable or at fault for how you use the mod.
Copyright strikes have nothing to do with this mod. It's your own responsibility to make sure you don't play copyrighted music or sound files. That should be very clear.
Hey! I patched your mod for myself to support my rather extensive DJ library of .flac files... It would be awesome to have this implemented for others as well, it was simply a matter of adding the following line in <ReaderFactory> Readers, since MediaFoundationReader natively reads flac as a PCM container:
[".flac"] = (string path) => new MediaFoundationReader(path) Thanks for all your work in this! I was using RadioSpeaker for a while and was sad to find it wasn't updated, so this really filled that itch for me!
Edit: (All i did was insert the above at AudioDecoding.cs, line 26).
It would be great if we could point to an external Spotify playlist or something to stream from since there are already Supermarket playlists on there.
Also, Flac support would be helpful since all of my media is in this format.
I thought about spotify support, but afaik it would require the user to have a premium account to function. It may be something I look into in the future however.
As per flac support, unfortunately Unity doesn't support loading flac formatted media at runtime so it wouldn't really be possible without having to have a bunch of external libraries. The size of the mod already shot up with the music player changes, I don't really want to make that worse.
Yeah the "tools" from spotify to achieve this require members to be premium. it has been like that for a few years now, i remember quite alot of 3rd party software (apps, mods, 3rd party players, etc) for other games and not only, breaking because of this, as the options provided were not available anymore for free users and alot of people complained to modders when it wasnt their fault, it was spotify changes that messed the apps/mods.
não está funcionando ): Eu coloquei algumas músicas .mp3 na pasta de música e elas aparecem no player de música no pc, mas ele não é reproduzido e a barra de progresso não é iniciada
I'd like to point out that the mod does not accept the file type .MP3 but only .mp3. Assuming this is an issue with other file extension as well, people should check if their audio files have uppercase extensions. If so, then just rename them from .MP3 to .mp3 and you are good to go.
For reference a snippet of my LogOutput.log: [Info : BepInEx] Loading [SMS Custom Music 2.0.1] [Info :SMS Custom Music] Plugin me.juliadev.SMS_CustomMusic is loaded! [Info : BepInEx] Loading [File Tree 1.0.1] [Info :SMS Custom Music] Loading custom tracks [Error :SMS Custom Music] Failed to load audio track So Dogged Lonesome.MP3: File type .MP3 not supported! [Message: BepInEx] Chainloader startup complete [Info :SMS Custom Music] 2 custom tracks loaded!
Edit: Apparently this was once fixed in version 1.20 but the bug is back in 2.01. Also: repeat of a single song does not work. The game just switches to the next one. Single repeat works though.
Oh that's silly, I can't believe I missed the extension issue in the rewrite. I'll get that fixed up tomorrow morning. As for the repeat thing, I'll definitely look into it, thanks for the report!
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[".flac"] = (string path) => new MediaFoundationReader(path)
Thanks for all your work in this! I was using RadioSpeaker for a while and was sad to find it wasn't updated, so this really filled that itch for me!
Edit: (All i did was insert the above at AudioDecoding.cs, line 26).
Also, Flac support would be helpful since all of my media is in this format.
As per flac support, unfortunately Unity doesn't support loading flac formatted media at runtime so it wouldn't really be possible without having to have a bunch of external libraries. The size of the mod already shot up with the music player changes, I don't really want to make that worse.
For reference a snippet of my LogOutput.log:
[Info : BepInEx] Loading [SMS Custom Music 2.0.1]
[Info :SMS Custom Music] Plugin me.juliadev.SMS_CustomMusic is loaded!
[Info : BepInEx] Loading [File Tree 1.0.1]
[Info :SMS Custom Music] Loading custom tracks
[Error :SMS Custom Music] Failed to load audio track So Dogged Lonesome.MP3: File type .MP3 not supported!
[Message: BepInEx] Chainloader startup complete
[Info :SMS Custom Music] 2 custom tracks loaded!
Edit:
Apparently this was once fixed in version 1.20 but the bug is back in 2.01.
Also: repeat of a single song does not work. The game just switches to the next one. Single repeat works though.