I know this has nothing to do with this mod, but you couldremake this mod since the author of that mod discontinued it.https://www.nexusmods.com/supermarketsimulator/mods/157
I love this mod, just have a question since I'm starting a new save. When you say one of the boost factors is open checkouts, does that include self-checkouts? Thanks!
The mod is working nice, thank you! One question, I have the mod "More Cashiers", if I hire a 5th and 6th cashier will it affect the quantity of customers?
If I can get my VS to work again I’m going to try release an update later this evening to allow you to have greater control over what has bigger impacts towards your customer boost so that may be helpful in your case if you wish to mess around with it :)
## Below are the different contributions to the customer boost. These are in % and MUST add up to 100 and if they don't they will fall back to default. Changing this will modify how effective having more active NPC cashiers is towards your customer boost. # Setting type: Single # Default value: 10 Cashier Contribution = 10
## Changing this value will modify the effect having more OPEN checkouts will have on your customer boost # Setting type: Single # Default value: 15 Checkout Contribution = 15
The cashier contribution is based in how many cashiers you have, doesn't matter if the checkout is open or not, and the other one just works with the open checkouts? I know it can sound kinda obvius but wanna be clear.
Yes exactly that. The cashiers contribution is just for the amount of NPC cashiers you have in your store whereas the checkouts contribution is the amount of OPEN checkouts you have in your store :)
17 comments
One question, I have the mod "More Cashiers", if I hire a 5th and 6th cashier will it affect the quantity of customers?
Well i guess it's the price of success ;)
## Below are the different contributions to the customer boost. These are in % and MUST add up to 100 and if they don't they will fall back to default. Changing this will modify how effective having more active NPC cashiers is towards your customer boost.
# Setting type: Single
# Default value: 10
Cashier Contribution = 10
## Changing this value will modify the effect having more OPEN checkouts will have on your customer boost
# Setting type: Single
# Default value: 15
Checkout Contribution = 15
The cashier contribution is based in how many cashiers you have, doesn't matter if the checkout is open or not, and the other one just works with the open checkouts? I know it can sound kinda obvius but wanna be clear.