I have a pretty good comp now, but even then I get *so* much lag with the npcs. This helps so much, thank you!
Edit: Welp, it's not working now. Going to open a bug report.
Edit 2: No idea why it wasn't working. I looked through the log and for some reason it didn't deploy when I loaded up the game that time? It's working now. Very confused. I'm going to blame Vortex for this one.
Hi, just an update to this mod. I installed the latest version of this mod, and it still doesn't work. Customers are still piling up at the registers instead of despawning.
My game version is 0.7.3 and the mod i have installed are the following:
Easy Cleaning Fast Checkout Faster Customers Faster Product Placement Less Needy Customers Less Picky Customers Market Always Open More Workers Motivated Workers No More Cars Payment Method Choice Price Helper Rack Refill Rowdowser_AllLightsTurnOnAutomatically Rowdowser_CustomersChangeCheckout Smart Pocket Boxes Store Ads
Hopefully this mod can work in the future. It is a huge help to us who are a little bit struggling to run the performance of the game. I appreciate you and your valuable time. Can't wait to see it work in the future.
Interestingly 2 out of my 4 self checkouts seem to have piling customers, the other 2 work just fine. The 2 with piling customers are nearest to the wall.
Customers are still piling up at the registers instead of despawning. Might be a mod conflict. I will try to do some research unless someone knows why.
Funny and useful mod that I would rename to "Star Trek Mod" ;) because it gives me the ability to let the costumers teleport from my supermarket to their home. Which saves them from schlepping all those heavy beer kegs, fabric softener bottles and those volumonous toilet paper rolls (which, as a sidenote, I alawys wonder how they all fit in this tiny paper bag). Quite a service I'd say, which finally kind of justifies those exorbitant prices (I always charge a few cent below market price, rounding them down to the next 0,05 €, but it still always felt like I was robbing my costumers).
But the main reason I installed this mod was to stop my costumers from their annoying behaviour of not leaving the store after they've paid. As in a real supermarket, I put all of my 4 checkouts in a 90 degree angle to the window front, leaving room for an aisle between the counter and the window, so they could walk to the door and leave, like any normal person would. Instead, most of them turn around after paying and walk back in the store, then leaving through my checkout, which is placed by the door. Some of them even went back deep into the store, cruising the aisles, bag in their hands, and then leaving like a shoplifter. So now they can't do that anymore because they evapourate the second I've put in their amount into the credit card reader. Very satisfying.
On a serious note: this mod helps a lot with the lagging. I'm at level 97 now and thanks to this peculiar costumer behavior, the game was near unplayable especially after dark. It still lags the more costumers I have, but it is kind of manageable, at least for the moment.
This sounds like a conflict with other mods, as this mod does not affect anything required for ending the day. Are you able to contact me on Discord (itsaderpyturtle) so I can get some more information and look into this?
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Edit: Welp, it's not working now. Going to open a bug report.
Edit 2: No idea why it wasn't working. I looked through the log and for some reason it didn't deploy when I loaded up the game that time? It's working now. Very confused. I'm going to blame Vortex for this one.
My game version is 0.7.3 and the mod i have installed are the following:
Easy Cleaning
Fast Checkout
Faster Customers
Faster Product Placement
Less Needy Customers
Less Picky Customers
Market Always Open
More Workers
Motivated Workers
No More Cars
Payment Method Choice
Price Helper
Rack Refill
Rowdowser_AllLightsTurnOnAutomatically
Rowdowser_CustomersChangeCheckout
Smart Pocket Boxes
Store Ads
Hopefully this mod can work in the future. It is a huge help to us who are a little bit struggling to run the performance of the game. I appreciate you and your valuable time. Can't wait to see it work in the future.
j'aimerai savoir si c'était possible de mètre un délai de quelque second avant qu'il disparaisse.
But the main reason I installed this mod was to stop my costumers from their annoying behaviour of not leaving the store after they've paid. As in a real supermarket, I put all of my 4 checkouts in a 90 degree angle to the window front, leaving room for an aisle between the counter and the window, so they could walk to the door and leave, like any normal person would.
Instead, most of them turn around after paying and walk back in the store, then leaving through my checkout, which is placed by the door. Some of them even went back deep into the store, cruising the aisles, bag in their hands, and then leaving like a shoplifter.
So now they can't do that anymore because they evapourate the second I've put in their amount into the credit card reader. Very satisfying.
On a serious note: this mod helps a lot with the lagging. I'm at level 97 now and thanks to this peculiar costumer behavior, the game was near unplayable especially after dark. It still lags the more costumers I have, but it is kind of manageable, at least for the moment.
So, long story short: thanks for this mod!
This sounds like a conflict with other mods, as this mod does not affect anything required for ending the day.
Are you able to contact me on Discord (itsaderpyturtle) so I can get some more information and look into this?
Thanks.