Sunless Skies

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Desblat and Modmaking Writers

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desblat

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137 comments

  1. HDouglas
    HDouglas
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    Hailing works since the hotfix for me, along with Faustic Corsairs being hostile. Haven't tested with mauraders yet, but I assume if the corsairs are, they should be too. 

    Oh, and this is really minor, but I noticed that in the description for electrical trinkets, the "L" is missing from the first word. 

  2. fcfirework
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    Just downloaded the mod to play with the new patch; it seems that the reach marauders are not only neutral now, but don't even attack at all when I shoot them?

    Great stuff otherwise.
    1. desblat
      desblat
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      Try using hotfix Beta in the files.
  3. MonkeyPotato
    MonkeyPotato
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    is there any way to see the stats of some of the new locomotives before purchasing?
  4. Shapiro911
    Shapiro911
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    The game crashes before loading, when I replace resource.assets in sunless skies_data folder. BepIndex's last log is Chainloader startup complete Any fixes?
  5. ryxeria
    ryxeria
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    From what I can tell, I followed the installation instructions (and installed the developer pack), and yet I can't get this mod to load with my game. Does anyone have a screenshot of what the file folder should look like so I can tell if I just put some folders in the wrong place or something?
  6. MKnock
    MKnock
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    The mod is pretty much perfect with most of the content, but we get so many new tools that the game becomes much easier, and there aren't really bigger threats to deal with.

    For example, I have a trade route between Ms Plenty and lustrum going on, and it's absurd how quickly I get cash. Or, I just noticed that my officers boost ship stats, so now my ship is much faster for no additional cost.

    These are all things that I felt were missing in the base game, but it feels overpowering when compared to the threats you face, especially in the reach. Lustrum bronzewood needs a nerf.

    Though I love the costlier fuel prices on some of the further ports, it makes it feel like sunless seas did.
  7. stimtheone
    stimtheone
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    Problem: Impeller's Lil Brother (sold at London) that was supposed to increase fuel efficiency by 240 (which I assume might be 2.40) instead REDUCES it.... so badly that it goes into negative. Before was about 1.15, afterwards was x-1.55 (yes, that is what it said). Game instantly crashed on trying to set to the skies.

    See here
    1. desblat
      desblat
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      Issue noted. That's actually a bug with getting such a high fuel efficiency that the game crashes. If you use light locomotive and have too many fuel efficiency modules you will get a crash... 
  8. Xristo702
    Xristo702
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    EDIT: I had some issues getting the ceres.  When restored through the shady gadgeteer in winchester it looked like the agravain and vanished for no reason after swapping locos....seems to work fine when restored in London though?


    On a positive note, I love the overgrown engine questline and the loco itself is great both in concept and design.
    Great work!  Not sure how but there has to be a more stable way of implementing these dry dock ships because god it hurts when they just vanish like that (and are gone for the entire lineage).
    1. Dancingrage
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      Agreed, that stung losing the Ceres after all the work I put in to get it.
    2. desblat
      desblat
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      From what we figured it's something with Retirement/Death that breaks unique vessels in the lineage. We are working on a fix. 
  9. Dancingrage
    Dancingrage
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    So, I've noted a few things. 

    1) As others have said before, the Ceres quest seems to be bugged, primarily with regards to the Ceres itself.  I don't know what the endgame specs for that engine are supposed to be, but it usually popped up with the Agravain's appearance and module allotments, and once I tried to actually get into it with an older Spatchcock, it bugged and remained an Agravain, forcing me to dump it off to get back into the Moloch I was using prior.  Because it doesn't register as a Ceres, it wouldn't let me drydock the engine to get back into a Spatchcock to get into a different vessel, and the token was lost along with.  The questline itself was fun, and pushed me into getting involved with the Nature Reserve a bit to get started on the chain.  The chain appears to work, it's just the engine itself isn't appearing as intended, since it appears to be replaced by an Agravain, and this is causing the whole end portion of that to fail.  This is probably why some of us wanted the IDs for either the token or the actual ship itself.  I don't know what the specs were to have been but I doubt it was supposed to be an Agravain clone.

    2) saving and quitting to the title screen, but not exiting the game, seems to fail to remove all the prior modifiers that were in effect on an engine.  It also seems to fail to unload the prior modifiers when you swap parts out, leading to a situation where you can't properly control the engine because pressing the strafe button sends you screaming acoss, say, the Blue Kingdom.  However, I have noted so far that once you save and exit the game entirely, it normalizes and you're starting back from the correct numbers.  As a side note, it seems to follow an interesting exponential scale, so you don't notice it until all of a sudden you're going a lot faster than you were before after a given swap or save, when it you wouldn't have noticed it before.  My personal favorite was after I had installed the Stone Pigs and noted I was going far faster sideways than I could have ever hoped to do going straight and using the ramming boost, so I'm scooting around The Reach sideways, trying to make sure I don't crash at high speed sideways into some asteroid.

    Hope these help you iron out problems!
    1. desblat
      desblat
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      Issue noted, thanks for reply, we are working on fixes for the upcoming update. 
  10. Sayolaythe
    Sayolaythe
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    Where can you purchase Empty Mirrorcatch Boxes in the Empyrean? The only shops I can see are the Bazaar and Illuminated Engineering, as well as the Crescent Cluster equipment shop and the Glassblower's shop/Tradeshouse, but none of these seem to sell them.
    1. desblat
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      You need high Empyrean reputation to gain access to Nephrite Quarters. 
    2. Sayolaythe
      Sayolaythe
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      I'm both an Empyrean Agent in the vanilla Great Game, and have over a hundred reputation with the modded Empyrean reputation quality, but I still can't see it. To be fair, I am cheating quite a bit through save editing, but it's not like I've edited any modded qualities (I wouldn't know the IDs, anyways), so it shouldn't (theoretically) be an issue?
    3. Sayolaythe
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      On a related note, is there a list of Monarch Mod qualities/IDs anywhere? This isn't a bug or anything, just a curious question.