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Desblat and Modmaking Writers

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desblat

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About this mod

1) New enemies, locomotives and modules;
2) New locations;
3) Economy overhaul, new trade goods;
4) Hours, Munitions are now consumable items boosting speed and armament damage;
5) New weapon class - Ram;
6) 3 new ports to investigate;
7) New quests.

Permissions and credits


4.5 STEAM/GOG/EPIC VERSION FIX UPLOADED 28/06/2024

EPIC VERSION AVAILABLE

Abstract

A fourth incarnation of the best (and the only) Sunless Skies mod. The mod was developed for Steam version of the game and works with GoG and EPIC version. It is possible to launch the mod on Steam Deck, given your OS on it supports Net Framework 4.62+ and SSkies version is identical to one for Windows (read more on the matter in the end of description). To install the mod on Mac you will need to figure out how to install Mac version of BepInEx, which is a complicated process and I can't give any directions here.

4.5 STEAM/GOG/EPIC version is out 06/07/2024
You will need to reinstall the latest version of the game to use it.
- Epic version support

4.4 STEAM/GOG version Hotfix is out 02/07/2024.

4.3 STEAM/GOG version Hotfix is out 28/06/2024.
You will need to reinstall the mod with latest version to use it.
- Langley Hall, Empyrean and Pan get new Areas to reduce clutter

4.2 version Hotfix is out 17/06/2024.
Fixes:
- Hailing bug fixed
- Coffee Cartographer will properly carry over
- GHR Facet Hull bug
Changes:
- Flags have different way of affecting Reputation
- WE ARE CLAY no longer reduces quarters


On moddb: https://www.moddb.com/mods/monarch-steel-wine

Brief Summary
1) Brand new locomotive modules - 80 items;
2) Obtainable lodgings at large cities - 4 houses;
3) London and New Winchester lodgings can host parties;
4) A number of new Faction-related shops;
5) New trade goods;
6) Barrels of Hours and Crates of Munitions are now consumable items which boost speed and armament damage, respectively.
NEW IN THE UNFADING FIREFLY:
7) New weapon class - Ram;
8) Unclear Device - a new consumable that can conceal you from enemies;
9) New port to investigate - ruins of the Chagatai Expansion;
10) Empyrean and Winter's Reside have spywork institutions there you can turn in port reports to gain favours;
11) You can exchange favours of Empyrean and Winter's Reside for various items.
12) All new control buttons and consumable items are shown in the left lower corner of the screen;
13) Wounds. If you ever have 3 Wounds you are dead;
14) New Nightmare encounter which I won't disclose any details about;
15) Mining and Butchery modules now have levelling;
16) Now most places have custom images!
17) Rocket armaments now deal more significantly more damage far away and a little less in point blank range.
NEW IN THE KING OF THE CYPRESS:
18) Take a Pathway to the Crown at Pan to become the Cypress King.
19) Capture sun light with Empyreal Mirrorcatch Boxes and sell it
20) Economy overhaul, every shop of every port has been altered.
21) The mod adds 50% more images from what the base game had for characters and items for both vanilla and modded content.
22) Three new locomotives for you to steer: two Dreadnoughts and special quest Engine.
22) Two new enemies: outlaw Faustic Corsair and Empyreal Xanadu Outrider.
23) 14 New Facets to spice up your captain's story.
24) Press "Horn" to hail neutral vessels in the skies and begin a conversation.
25) New quest: Find and claim the lost Greenhouse Engine "Ceres" in the Reach. Quest can be started at Nature's Reserve once you do some commissions there.
26) New location in London - Nelson's Plaza, some stories were moved there to unclutter St Dominics station.
27) Every officer now provides a bonus to locomotive stats: speed, damage, hold etc.
28) New slots now have proper UI in the Hold, modules can be equipped by dragging them, (works for any screen size).
29) Modules for fuel effiency were buffed.
30) Ten new trading goods total.
31) Some Armour modules provide damage reduction instead of raw Hull bonus.
32) New location at Brabazon - the New Sequence Chapel.
NEW IN THE GLORIOUS DAWN UPDATE:
33) Albion: gains three factions with Reputations and Fortunes system
34) Albion: new location at the Ministries platform - the Admiralty
35) Albion: new expansive area in London - the Nelson's Squiare
36) Albion: new location in London - the Saviour's Cathedral
37) Albion: London gains a large variety of detailed Something Awaits You events
38) Albion: special equipment shop at the Clockwork Sun, but you will have to work to unlock it
39) Albion: new Pirate Port near the Sunless Sea and the Avid Horizon - 'Canbacks Gambit'
40) THESUNTHESUNTHESUNTHESUNTHESUNTHESUNTHESUNTHESUNTHESUN
41) Albion: Clockwork Sun - new activities at the Azimuth for the Sun Inclined
42) Albion: be baptized into the New Sequence cult
43) The Reach: equipment shop New Winchester
44) The Reach: Magdalene's gains a number of Something Awaits You events
45) The Reach: new Pirate Port between Hybras and the Circus - 'Kenyon's Hand'
46) The Reach: New Winchester gains a number of SAY events
47) The Reach: Quest - Bring geographic information to the Caprine Cartographer, at New Winchester
48) Blue Kingdom: Quest - Legendary Wreck of 'Azrael', can be started at the Sky Barnet
49) Blue Kingdom: equipment shop in the Forge of Souls
50) Eleutheria: Winter's Reside, Brazen Brigade and Heart-Catchers quest endings will earn you unique modules
51) Eleutheria: Lodgings in Pan - the Palace of Bitter Signs
52) Eleutheria: a short mascot quest at the Empyrean
53) Eleutheria: Quest - Sophia's Hunts, a late-game questline that can be started in Langley Hall
54) Add-on: Flags! - flags can be equipped to show your affilation with factions of the HW
55) Add-on: Origin Facets - each origin gains 7-14 origin specific facets
56) Add-on: More Facets - over 70 new facets have been added
57) Add-on: Tier3-4 Drills and Butchery modules give +2 to their Skill
58) Add-on: New type of modules - Max Heat modules
59) New NPC: the Ratpair Barge - hail it to trade for repairs
60) QoL: Jettisoning fuel/supplies refills their meter
61) QoL: new modded equipment UI menu can be accessed from Hold with 'N' or by clicking an arrow


New control keys:
'K' - open bridge storylet, a menu which allows to equip/unequip new modules and use certain active modules and items;
'T' - consume Barrel of Hours to temporarily boost your locomotive speed with Hour Loom, toggle Loom fuel renewal on;
'Y' - toggle the Hour Loom fuel renewal off;
'G' - consume Crates of Munitions to boost your armaments damage for fixed amount of firings.
'Z' - activate an Unclear Device;
'V' - activate Ram.

Steam/GOG Installation:

0) If you already have the previous version of the mod all the operations with game files must be done with replacing the existing files to the new files. If you have installed the mod before the current version has one more folder to copy that is 'addon_mod_data', do not miss it or confuse it with 'addon_mod_images';

1) Download the "CORE Glorious Dawn" archive and unzip it into some handy location.

2) Copy-paste “BepInEx”, “mono”, "addon_mod_data" folders and "winhttp.dll", “doorstop_config.ini” files into core folder of Sunless Skies game accepting replacements. You may find the folder under the path “Program Files (x86)\Steam\steamapps\common\Sunless Skies”, you may open that folder by following “Steam Library -> Rightclick mouse -> Properties -> Browse local files”;

3) If you have Steam, copy-paste file “resources.assets” from “STEAM Sunless Skies_Data” into “Sunless Skies_Data” with replacement.Check if file “resources.assets” in “Sunless Skies\Sunless Skies_Data” is correctly replaced with a new one; If you have GoG or EPIC you need to grab “resources.assets” from “GOG EPIC Sunless Skies_Data and do the same.

4) Copy paste custom images folder "addon_mod_images" to the “Username\AppData\LocalLow\Failbetter Games\Sunless Skies\storage\” folder;

5) Obligatory: make a backup of your save files from “Username\AppData\LocalLow\Failbetter Games\Sunless Skies\storage\characterrepository” folder;

6) Copy paste custom images folder "addon_mod_images" to the “Username\AppData\LocalLow\Failbetter Games\Sunless Skies\storage\” folder; (if you happen to be using Linux you need to add folder to the following location {XDG_CONFIG_HOME:-$HOME/.config}/unity3d/Failbetter Games/Sunless Skies)

7) Is the number. Launch the game from Steam Library (somehow the game sometimes fails to launch the mod if Sunless Skies is launched via desktop shortcut). You will see a BepInEx console launching the mod (red text after phrase "Mod Loaded" is not a problem). If console doesn't appear there is a chance something went wrong and the mod won't work. Terribly scary red text in the console is not a bug, it is supposed to be that way.

8) Load up your save, the mod will work regardless if you load an older save or start a new game;

9) After the save loads and you see a port you are docked at press 'K'. You should see “Your Locomotive” event; If you see it - congrats! The mod is successfully installed!

10) If Steam updates the game you will need to copy paste modded file “resources.assets” into “Sunless Skies\Sunless Skies_Data” again.

11) I recommend to turn off auto-updates in the settings of the game in Steam. This is needed because, if Sunless Skies decides to spontaneously update and you load a save file after updating you will lose all the modded items! Thus I also recommend you to make backups of your saves every now and then;

12) If mod works, skip this step. If console doesn't appear (and button 'K' doesn't work while flying), you most likely don't have a proper version of Microsoft Net Framework. The mod is based on BepInEx injection, which requires Microsoft Net Framework Developer Pack v 4.6 or newer. You will need to download it from official Microsoft site https://dotnet.microsoft.com/en-us/download/dotnet-framework/net462 and install it. That's the most final manipulation you will need.



Epic Installation:

1) make copy of epic game folder (for case if you need to revert)

2) Download two files"EPIC Missing Assets One" and "EPIC Missing Assets Two", Unpack everything to "/Sunless Skies/Sunless Skies_Data/" folder with replacing

3) Download "EPIC Patched Core" and unpack it to core folder "/Sunless Skies/" with replacing

4) Follow Steam/Gog installations instructions.




Detailed explanation

New modules:
Each locomotive now has 5 more slots for new equipment:
1. Casemate - usually used for weapon-related modules;
2. Machinery - usually used for logistics-related modules;
3. Aft - used for modules with active component;
4. Decoration - used only for decoration modules;
5. Ram - used only for ram armaments.
New modules don't take up regular slots. Equipment menu is accessed from “Your Locomotive” storylet which can be opened by pressing 'K' or by pressing 'N' in the Hold. Active modules functions are accessed from bridge in the same manner. All new modules will be inherited and appear in the Hold of the successor. New module types:

Weaponry Enhancements:
Multi-shot - causes your armaments to shoot additional shells and produce more heat;
Armament Damage - presents percentile increase of all damage your weapons do, stacks additively with bonus damage from using Crates of
Munitions;
Cooling Array - increases speed at which your locomotive cools down after shooting or dodging, 10 levels of Cooling Rate quality
improves heat dissipation by 1 point per second.
Max Heat - adds Heat Buffer that is consumed before main heat bar gains any heat. Essentially it increases max amount of heat you can accumulate before overheating. Heat Buffer is always restored at the rate of 2 points per second. It is not visible on UI due to modding limitations.
Locomotion:
Thruster Booster - increases your speed, stacks additively with other speed boosters, e.g. engine Hour Loom or Full Steam mode;
Maneuvering - improves lateral and side-thrusters making your locomotive easier to steer and better for dodging;
Fuel efficiency - travelling will consume less fuel.
Active:
Repairs Station - active module, can be used to issue repairs on the fly, given you have materials;
Garden - active module, can be used to grow seeds for supplies;
Soul Oven - active module, can be used to convert souls into fuel.
Misc:
Lamps - increase your Mirrors at the expense of Veils;
Assaying, Canning, Mining modules - self explanatory;
Quarters, Hold, Hull modules - self explanatory;
Decoration - stat increasing modules that can not be bought, but can be crafted at your lodgings, also Flags that alter you Reputations and make opposing factions hostile to you;
Percentile Damage Reduction - reduces damage recieved in combat by certain percent, to a minimum of 1, always reduces damage taken by at least 1 point;
Flat Damage Reduction - reduces damage received in combat by certain fixed amount, to a minimum of 1;
Reactive Armour - receiving damage will also increase your heat.

Mining and Butchery Modules levelling
For each surplus level of Mining/Butchery you gain chance to earn additional unit of a resource. At the cost of Heat and increased chance to encounter a foe, or multiple foes. Each additional module is applied separately. Therefore, more levels of Mining/Butchery increase possible yield, but never guarantee it.
  • Mining - 40% chance per additional Mining level;
  • Butchery - 50% chance per additional Butchery level;

Ramming Weapon
New weapon class obtained at new shops. Rams are equipped from Your Bridge. Hitting 'V' will launch your locomotive onwards and heavily damage first enemy it hits. Apart from increasing heat Ram has a cooldown. Missing a ram attack will cause the cooldown to increase more than normal cooldown. Missing an attack again will cumulatively increase the cooldown further. A successful Ramming attack will reset the cumulative CD increase. Cumulative CD increase decays over time.
There are 12 different rams with different characteristics:
  • Damage;
  • Heat - Rams can not be used while overheated;
  • Cooldown - base cooldown;
  • Cumulative Cooldown Increase - how badly the cooldown increases if you miss.
  • Special - some Rams have special bonuses.

Economy overhaul
The High Wilderness economy has been heavily edited:
- All goods shops were changed;
- Some platforms now have shops;
- New goods were added;
- Some shops don't use sovereigns as currency;
- Fuel and Supplies cost varies depending on port;
- Assortment of shops changes depending on quest progress and faction dominance;
- Figure out profitable SSea-like trade-routes, some of them require you to go to different region.

Sunlight Trade
Sunlight trading in the High Wilderness:
- Obtain Mirrorcatch Boxes in Empyrean or as a reward for Pan Reign;
- Catch light or un-light of the suns to earn your fortune.

Equipment shops
New modules can be obtained from new shops.
  • A number of equipment shops which you can find across the High Wilderness: Lustrum, Port Prosper, London, Winter's Reside, Eagle's Empyrean, Caduceus and the Floating Parliament;
  • The assortment of shops at London, Lustrum and Port Prosper depends on your reputation with the owning faction;
  • Some merchants are not interested in your sovereigns.

New trade goods
Four new highly valuable goods, each one can be bought at its-own region and sold at a different one. Note: they can be sold at Hub ports, but this will earn slim profits.
  • Steam Core - obtained at Royal Society, this bleeding edge contraption is mostly valued by the military. Alternatively at “Your Locomotive” (button 'K') a Steam Core can be used for emergency repairs on the fly.
  • Ostentatious Jewelry - obtained at Caduceus, this rather expensive decoration is mostly valued by bohemians and high-society members.
  • Compressed Decade - obtained at the Circus, this high-end product of Hour-processing is praised by the engineers. Alternatively at “Your Locomotive” menu (button 'K') a Compressed Decade can be decompressed into Barrels of Hours.
  • Electrical Trinkets - commonplace electrical doodads which can be sold at Hub ports or unconverted to something more valuable at certain places.
  • Welter of Curios - relics of the dead.
  • Empyreal Technology - created with electrical trinkets, this high-end electrical good may earn you fortune.

Lodgings & Parties
Tired of sleeping on a floaty bed? You can obtain lodgings in large cities: London, New Winchester, Pan, Eagle's Empyrean.
  • Lodgings provide access to the Study, there you can craft Decoration modules.
  • Lodgings are possessed across the lineage.
  • Lodgings at London and New Winchester can be used to host a party for different groups.
  • Each group has unique set of events and different rewards.

Barrels of Hours
Your locomotive is now equipped with an Hour Loom which can be fed with Hours to boost your speed for some time. Once you turn the Hour Loom on it will automatically prolong the duration as long as you have Barrels of Hours to fed it with. Stacks additively with other speed boosters, e.g. engine Thruster Booster modules or Full Steam mode. Hour Fever!
  • +25% Speed;
  • 'T' - toggles the Loom on;
  • 'Y' - toggles the Loon off.

Crates of Munitions
Munitions can now be loaded into your armaments to increase damage they deal. Amount of firings with increased damage depends on the weapon you loaded heavy shells into. Stacks additively with bonus damage from using Armament Damage modules.
  • +25% Damage;
  • 'G' - load Munitions.

Unclear Device
An Unclear Device is a consumable available exclusively at Winter's Reside. It can be used to hide from enemies for 15 seconds, activation increases Terror by 5. Note: turning the Floodlight on or attacking will immediately remove the shroud!
  • 15 seconds of invisibility;
  • +5 Terror;
  • 'Z' - Activate an Unclear Device.


Steam Deck Installation and Control Scheme
temptreatise figured how to launch the Mod on Steam Deck: "I had the GOG version, so I used Lutris to install Sunless Skies. With Lutris, the paths are same as Windows, since Lutris uses Wine. Then I just made sure I installed the correct .NET framework needed using Winetricks/Prototricks. Then finally made sure to turn on dll override to get the mod working properly."

temptreatise also figured how map mod control buttons to Steam controller controller: "since you can use scouts with both left and right dpad, I make it so holding left dpad and moving the right analog stick brings up radial menu. I created a radial menu for the keys I needed using Steam input."





Modmaking Writers
The team:



Desblat - project lead;
The Nameless Poet - writer;
Zodiac36Gold - writer;
Gay Coffee - writer;
Elizabeth Hellsing - writer, proofreader and editor;
Feivelyn- writer, coder and artist, (Devian art: https://www.deviantart.com/feivelyn).



Contributors & Contributions
People whose stories or images are included in the mod:


The Nameless Poet - a vast variety of stories across the mod;
The Zodiac36Gold - many small stories and ideas across the mod;
Gay Coffee - the Moonlit Bar and a little more;
Nanako - AI artist, who created a number of images for the mod, check out her Devian art: https://www.deviantart.com/nanakoac;
Sephira Jo||Santa Muerte - Scorn Fluke looting and a little more;
Hespiderean Cheesemonger - Seven texts on the Liberation of the Night at Winter's Reside and various images inspired by his works;
CometDeer - interactions with other vessels in the skies;
edgyfuckknownasashiro?! - Xanadu Outrider looting events;
Calamity Calliope - London Pawnbroker SAY event.
R1chterScale - update for UI which allowed it to work with any screen reso.




Honorable mentions
Many thanks and my best regards go to:

May - taught me how to work with code injection, which is crucial to the most functions of the mod;
Saltlord - offered a writing advice and gave moral support when things were grim;
Exotico - explained some deep and obscure code-related things;
Mein - helped with proofreading most of the things the mod offers;
Res - helped with proofreading new modules the mod offers;
Deepdark- helped with proofreading of the new locations at the Winter's Reside;
MagicJinn- helped to create some cool images with Stable Diffusion.
Nodus Cursorius - gave important intel on how locomotive physics works;
Silverias- playtesting of the Ramming Weapon.
fishingbrick - proofreading of several vast stories for the mod.
Ismavolt - tester.
Babbit8 - tester.
Moffassa - tester.
Lilith - tester.
Valkyria Septim - tester.
Failbetter Games Community - chilliest community out there, you folk are fantastic.

--
Brought to you by Desblat aka the Overzelous Modmaker
--

Stuff planned for future updates:

1) Unique Honking events for each faction locomotive;
2) Board enemy locomotives and fend off boardingy parties (it is actually already implemented, but we need more time to make it work well, THE RECKONING WILL NOT BE POSTPONED INDEFINITELY);
3) Bosses: the Timeless Dreadnought, the King Cantankery, the Dawn Fluke (still not sure how to make them);
4) Massive locomotive battles (I made a code-mechanical foundation, but nothing beyond that);
5) More locomotives to find and sail;
6) More new enemies: Dawn Fluke, Glassified Fluke, Heavy Douser, White Marauder;



You may find me on Failbetter Games Discord or by this name desblat_17