About this mod
This mod aims to make the early and special vessels more viable for play in mid game in a balanced way.
- Permissions and credits
- Changelogs
Personally, I was frustrated with how guides advised against buying the early and late game story vessels. Also, I could not find any mod that addressed this problem without breaking game balance. Therefore I decided to make it myself.
Installation: simply unpack the zip file in your Sunless Sea addon folder (usually located at C:\Users\[username]\AppData\LocalLow\Failbetter Games\Sunless Sea\addon)
Modification overview:
- Stymphalos-class Steam Launch: overhauled to be a viable little spy vessel
- Lampad-class Cutter: 10% improvement to Hold Capacity and 20% more Crew
- Phorcyd-class Corvette: 20% improvement to Hold Capacity
- Leucothea-class Steam-Yacht: reduce weight by 33% and increased hull by 20%
- Cladery Heart: doubled Iron Bonus
Modification Details:
Stymphalos-class Steam Launch:
Hull: 15 (was 1)
Hold Capacity: 10 (was 5)
Veils bonus: 15 (was 2)
Ligeia-class Steamer (starting vessel):
no changes
Lampad-class Cutter:
Hold Capacity: 33 (was 30)
Crew: 6 (was 5)
Phorcyd-class Corvette
Hold Capacity: 48 (was 40)
Leucothea-class Steam-Yacht
Weight: 2000 (was 3000)
Hull: 300 (was 250)
Cladery Heart:
Iron Bonus: 10 (was 5)