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devopsdinosaur

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devopsdinosaur

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5 comments

  1. Etherianna
    Etherianna
    • member
    • 4 kudos
    I think the strange "1.7.4.5x" patch they just put out may have borked this one. I get this error now before the full intro plays:

    [Error  :   No Logo] ** Awake FATAL - System.TypeLoadException: Could not load type Wish.LoadMainMenu, SunHaven.Core, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null while decoding custom attribute: (null)
      at (wrapper managed-to-native) System.MonoCustomAttrs.GetCustomAttributesInternal(System.Reflection.ICustomAttributeProvider,System.Type,bool)
      at System.MonoCustomAttrs.GetCustomAttributesBase (System.Reflection.ICustomAttributeProvider obj, System.Type attributeType, System.Boolean inheritedOnly) [0x00013] in <b0b3ee161b9b40739da01ef24d5555a8>:0
      at System.MonoCustomAttrs.GetCustomAttributes (System.Reflection.ICustomAttributeProvider obj, System.Type attributeType, System.Boolean inherit) [0x00037] in <b0b3ee161b9b40739da01ef24d5555a8>:0
      at System.RuntimeType.GetCustomAttributes (System.Boolean inherit) [0x00000] in <b0b3ee161b9b40739da01ef24d5555a8>:0
      at HarmonyLib.HarmonyMethodExtensions.GetFromType (System.Type type) [0x00000] in <474744d65d8e460fa08cd5fd82b5d65f>:0
      at HarmonyLib.PatchClassProcessor..ctor (HarmonyLib.Harmony instance, System.Type type, System.Boolean allowUnannotatedType) [0x00030] in <474744d65d8e460fa08cd5fd82b5d65f>:0
      at HarmonyLib.PatchClassProcessor..ctor (HarmonyLib.Harmony instance, System.Type type) [0x00000] in <474744d65d8e460fa08cd5fd82b5d65f>:0
      at HarmonyLib.Harmony.CreateClassProcessor (System.Type type) [0x00000] in <474744d65d8e460fa08cd5fd82b5d65f>:0
      at HarmonyLib.Harmony.<PatchAll>b__11_0 (System.Type type) [0x00000] in <474744d65d8e460fa08cd5fd82b5d65f>:0
      at HarmonyLib.CollectionExtensions.Do[T] (System.Collections.Generic.IEnumerable`1[T] sequence, System.Action`1[T] action) [0x00014] in <474744d65d8e460fa08cd5fd82b5d65f>:0
      at HarmonyLib.Harmony.PatchAll (System.Reflection.Assembly assembly) [0x00006] in <474744d65d8e460fa08cd5fd82b5d65f>:0
      at HarmonyLib.Harmony.PatchAll () [0x0001b] in <474744d65d8e460fa08cd5fd82b5d65f>:0
      at NoLogoPlugin.Awake () [0x0003c] in <123abb18be2b49a2a3747c564ffd55c2>:0
    1. devopsdinosaur
      devopsdinosaur
      • premium
      • 128 kudos
      They pulled their usual "micropatch" sneakiness and moved around a bunch of stuff that was not mentioned in the patch notes.  This one is actually harder than expected to fix.  Working it now. -- dd
    2. Etherianna
      Etherianna
      • member
      • 4 kudos
      I understand - thank you so much for the update, it's really appreciated!
  2. Branwen
    Branwen
    • member
    • 13 kudos
    Ohhhhh.... that didn't take long for someone to make this. Morthy will be happy about this.

    Thank you!
  3. HanaBoBanana
    HanaBoBanana
    • member
    • 0 kudos
    would it be possible for you to take up the torch and create a NEW mod for custom textures? I see you are active and am just curious. It would seem the person who made the original custom texture mod is on hiatus indefinitely and they did in fact leave their original source behind. Just wondering and thank you for your continued work!