The mod currently works for 1.3. However, I've had trouble where I'm doing one thing and it auto-switches to try and chop a tree or pickaxe a rock. I'd say it's a 1/3 chance that the fishing rod auto activates, regardless of whether a water can is present.
The mod *works* but may require some fine tuning on the users part. Idk what could be done on the author's side.
tried it for a little but its a bit clunky sadly, as in keep equiping my pickaxe in the mines while trying to crossbow shoot at monsters, or equiping my axe while trying to water my crops because theres a tree nearby. i guess i got spoiled too much by the build in autotool system of terraria which works purely on mousing over objects to detect what tool it uses
I'm obviously doing something wrong here because the mod works great but i cannot use F1 to configure, it just makes my character smile. I even changed the keybinds and nothing changed. I am using the x64 version of BepInEx.
could be a option to combat mode, to stop automatic switch, because in forest and mines its strugling to combat, so until have this option I disable the mod, but thank you its really nice good work
11 comments
The mod *works* but may require some fine tuning on the users part. Idk what could be done on the author's side.
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
AutoTools.Tools.WateringCanHasWater (System.Boolean refill) (at <13763761b4d2477a8eca9e44d456cfed>:0)
AutoTools.Tools.RunToolActions (UnityEngine.Collider2D collider) (at <13763761b4d2477a8eca9e44d456cfed>:0)
AutoTools.Patches.PlayerInteractions_OnTriggerEnter2D (Wish.PlayerInteractions instance, UnityEngine.Collider2D collider) (at <13763761b4d2477a8eca9e44d456cfed>:0)
(wrapper dynamic-method) Wish.PlayerInteractions.DMD(Wish.PlayerInteractions,UnityEngine.Collider2D)
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
AutoTools.Tools.WateringCanHasWater (System.Boolean refill) (at <13763761b4d2477a8eca9e44d456cfed>:0)
AutoTools.Tools.RunToolActions (UnityEngine.Collider2D collider) (at <13763761b4d2477a8eca9e44d456cfed>:0)
AutoTools.Patches.PlayerInteractions_OnTriggerEnter2D (Wish.PlayerInteractions instance, UnityEngine.Collider2D collider) (at <13763761b4d2477a8eca9e44d456cfed>:0)
(wrapper dynamic-method) Wish.PlayerInteractions.DMD(Wish.PlayerInteractions,UnityEngine.Collider2D)
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
AutoTools.Tools.WateringCanHasWater (System.Boolean refill) (at <13763761b4d2477a8eca9e44d456cfed>:0)
AutoTools.Tools.RunToolActions (UnityEngine.Collider2D collider) (at <13763761b4d2477a8eca9e44d456cfed>:0)
AutoTools.Patches.PlayerInteractions_OnTriggerEnter2D (Wish.PlayerInteractions __instance, UnityEngine.Collider2D collider) (at <13763761b4d2477a8eca9e44d456cfed>:0)
(wrapper dynamic-method) Wish.PlayerInteractions.DMD(Wish.PlayerInteractions,UnityEngine.Collider2D)
[1:03 AM]
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
AutoTools.Tools.WateringCanHasWater (System.Boolean refill) (at <13763761b4d2477a8eca9e44d456cfed>:0)
AutoTools.Tools.RunToolActions (UnityEngine.Collider2D collider) (at <13763761b4d2477a8eca9e44d456cfed>:0)
AutoTools.Patches.PlayerInteractions_OnTriggerEnter2D (Wish.PlayerInteractions __instance, UnityEngine.Collider2D collider) (at <13763761b4d2477a8eca9e44d456cfed>:0)
(wrapper dynamic-method) Wish.PlayerInteractions.DMD(Wish.PlayerInteractions,UnityEngine.Collider2D)