Thanks to those who submitted bugs on this. I just uploaded a new version that seems to work with 1.3. Let me know on email or github if otherwise. -- dd
to those asking about the config file: once you install the mod, run the game. this will create a file in BepInEx\config with the same name as the .dll file. this is what you edit (with a basic text editor) to adjust the stack size, not the .dll file
I removed this mod from my game. The stack function does work but my game keeps lagging almost reducing the speed to half. When I removed this mod everything went to normal. Hope this gets updated because its very useful.
Fix for this is just to change [HarmonyPatch(typeof(ItemDatabase), "ConstructDatabase", new[] { typeof(IList<ItemData>) })] to [HarmonyPatch(typeof(ItemDatabase), "ConstructDatabase", new[] { typeof(ItemData[]) })]
Can confirm this mod is working for me in v.1.0.2. Thanks very much for making this!
Can I ask if it was deliberate that identical rings do not stack? I know that the books stack but the Copper Rings, Sapphire Rings, Ruby Rings, Stone Rings, Explorer's Blessing Rings, Cracked Mage's Rings, etc., that I have will not.
is there a way to make this only apply to chests? I don't want to increase the stack size of the player but want to be able to have dedicated chests for things!
I really want to thank you for this mod (and the craft from chests one) it does make a chore in this game of inventory management much easier, however I was just wondering if you were planning on a mod to increase the backpack size? I mean being able to stack is great but when you have more individual items you end up having to eat your energy food to make room for that odd monster drops before scurrying back to the farm to dump in chests. It might just be my play style but I like to go as deep/far as I can in one outing which generally means lots of monster drops/ores/fruits on a single trip.
Anyway please don't think I'm asking for the moon, I REALLY appreciate the work you have done to make the game more fun. I just wondered if a bigger backpack is an option if it is possible in this game.
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[HarmonyPatch(typeof(ItemDatabase), "ConstructDatabase", new[] { typeof(IList<ItemData>) })]
to[HarmonyPatch(typeof(ItemDatabase), "ConstructDatabase", new[] { typeof(ItemData[]) })]
Can I ask if it was deliberate that identical rings do not stack? I know that the books stack but the Copper Rings, Sapphire Rings, Ruby Rings, Stone Rings, Explorer's Blessing Rings, Cracked Mage's Rings, etc., that I have will not.
Armour, weapons, clothing and tokens shouldn't stack either.
i see config folder and stuff in that folder but i cant open it. can anyone tell me what app im supposed to use?
Anyway please don't think I'm asking for the moon, I REALLY appreciate the work you have done to make the game more fun. I just wondered if a bigger backpack is an option if it is possible in this game.