Rufus, most BepInEx mods belong in the ./BepInEx/Plugins folder. For a file in the Script/Scripts folder, you need a ScriptEngine.dll or equivalent in Plugins that looks for that script. Not standard. BepInEx, to the best of my knowledge as an experienced modder (Developer and Gamer), does not look in /Scripts/ on its own. And of the many mods I have for this game, none in the *current* version use the Script format any longer. Although, UIScales used to run as a script. If you have any mods in scripts, you might want to double check that they are up to date with instructions from respective mod page, verify that they're still working.
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I understand if not. Thanks for the mod.