About this mod
Rebalances weapons and armor so that all builds and gear variations are useable and viable in a playthrough. Repairs long standing balance issues like chainmail being better than suit-armor, and blunt being overpowered against everything while bows were virtually useless. Enemies drop new gear, items have better descriptions, and much more.
- Permissions and credits
Previously hosted via steamguide, Summoner mod, while relatively vague in name offers a massive overhaul to the game's initial loot system. Merchants stocks reflect their stalls/locations, a wider variety of loot is available, many early game crutch items have been repaired and likewise many broken items have been made viable.
Extended features of the mod include but are not limited to:
- NPC and Mob resistances have been changed to offer better variety and balance. Elemental enemies now nullify or drain their element, stone/skeletons are heavily resistant to pierce etc.
- Longswords and Broadswords have been recategorized as 1-handed weapons so that they may be used alongside shields.
- Items containing skill effects can not be worn by classes lacking said skills. For example only casters may use the Elemental Necklace, Flece is the only party member who can use the Thief's torque etc.
- Spiked Mace now does Piercing damage instead of Slashing damage
- Assassin Crossbow and Kishin Impaler now deal an excusable amount of damage. Originally their dps was nerfed to the point of uselessness due to their death spell enchantments. But due to the way the game rolls death resist and the rarity of casting the enchantment these weapons were useless in vanilla summoner.
- Nodachi now casts Icicle instead of Ice Coffin, allowing you to use it as a weapon. In vanilla Summoner this weapon would perpetually generate coffins of ice which protected the enemy you were attempting to kill.
- Bows now deal enough damage and have a wide enough enchantment variety to be a viable weapon specialty. Longbows are slower, Siegebows hit harder, Elemental bows carry weight and fire rate penalties.
- Lance weapons exist. These look like greatswords in-game. There is a stone lance that is classified as an axe, but deals blunt damage. This makes it a unique endgame blunt weapon that can be used alongside axespin.
- All maces have been slowed. Original stats had them on par with straight swords, and as blunt is one of the most shared damage vulnerabilities this made them far too overpowered in vanilla summoner.
- All katana type weapons are faster than longswords or broadswords. The finer and sharper the katana the faster, while the heavier and more designated examples such as the decapitator will be on the slower end of the scale.
- Armor has been re-weighted and re-scaled so that every single piece has a unique use and scaling rate. Some is heavier, some faster and prices have been somewhat rebalanced. By the endgame you are loaded anyway and don't need to worry too much about the prices, so gear acquired late has been changed minimally pricewise.
- The Sornehan Knight Shield (aka the SNKT Shield in-game) is now balanced to be a viable piece of equipment by the time it is accessible.
- Bone equipment all has a matching regeneration effect. Constantly pop numbers onto your screen like the undead do!
- Enemies can drop previously locked weapons such as bacite staves or late game knight shields. Note some of these are not scaled properly for players at all, such as the oni staves in the resolution screenshots.
- Merchants now have inventories respective to their stall locations and trade. Leatherworkers will sell light armor sets, smiths will sell a variety of shields and weapons while armorers will sell a wide variety of new options.
- New textures for Spell Scrolls/Unique Weapons
- More lore friendly/detailed item descriptions.
- Larger gear variety
- New textures for unique items
- Better armor stats
- Enemy weapon drops and more...
Installing and Uninstalling the Modified Files
Extract archive, inside there will be a folder with the current version as a title. Take all files from within this folder and place them inside of your summoner installation's directory. Simply run install.bat and uninstall.bat from inside the install directory when necessary. If applying new tables over old ones you must use install.bat again to update the game files. In my experience existing saves work absolutely fine after either process.
-Plans for next update-
- Lategame economy changes for purchasable gear. Many have requested this now over the years.
- Potential enemy rebalancing for those that drop boss weapons.
- Gem economy changes, adding them as more common drops but lowering overall value.
-October 31st 2024 Updates-
- All scrolls have been given descriptions.
- Potions have been given descriptions.*
- Typos have been repaired in reported quest items as well as several others.
- Heavy arms requirements now accurately display for the Kothudin Lance.
- Early game economy has been mildly adjusted by raising the cost of powerful scrolls such as meteor that are notorious for being abuseable and or overpowered.
*Known Issues as of current release
- Invisibility Potions don't have descriptions- For some reason giving these two items descriptions causes an errorless CTD. There seems to be no workaround.
- Enemy Staff-Type weapons don't align in player character hands properly, both the bacite and oni staves are also badly scaled for player use. These are still available however if anyone wishes to use them based upon their stats.
- Heavy Armor requirements display inaccurately for some reported armors. This is repairable via editing item weight values. This will be addressed in the next update, guaranteed. Further reports on other inconsistencies are always recommended and appreciated.
- Alleged incompatibility with recent Windows 11 updates. - Unverified report has been made of the installation process not working properly. Will need confirmation from testers on W11 before addressing.
Need support? Visit The Skeleton Closet on discord and join our small summoner community. Reports and requests made on nexus will be monitored, but discord is a better option if you'd like to be seen and responded to faster.