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itkdqwzero

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7 comments

  1. itkdqwzero
    itkdqwzero
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    when rocket launcher using on Laser gun ,velocity of rocket is zero
                        if (0f == ptr.velocity.x && 0f == ptr.velocity.y && 0f == ptr.velocity.z)
                        {
                            Vector3 vector = projectile.transform.rotation * Vector3.forward * 59f;
                            ptr.velocity.x = vector.x;
                            ptr.velocity.y = vector.y;
                            ptr.velocity.z = vector.z;
                        }
  2. itkdqwzero
    itkdqwzero
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    in 0.9.17, code of speed of rocket is:
    namespace PerfectRandom.Sulfur.Core
    class ProjectileSystem
    private void Update()
    ptr.velocity = projectile.rocketSpeedCurve.Evaluate(time) * math.normalizesafe(ptr.velocity, default(float3)) * 10f;
  3. sasfasdSa
    sasfasdSa
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    I wish I can find this mod before now the update😱
    1. itkdqwzero
      itkdqwzero
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      It'd be better if you can modify the source code youself.
      use dnSpy modify the "PerfectRandom.Sulfur.Core.dll".
      just add a "*10" in rocket speed.
      in name space Weapons
      in class Projectile
      in fuction MoveAsRocketUpdate
      add "* 10f" in call AddForce()
    2. itkdqwzero
      itkdqwzero
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      already update for 0.9.16, you can check it again
    3. AcidicPhoenix
      AcidicPhoenix
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      I tried to look up how to get and use dnSpy- all that comes up is talking about how the orginal is archived and only readable while most re-creations have malware-
    4. itkdqwzero
      itkdqwzero
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      download dnSpy in github, and open the dll and the modify the dll.