Subnautica: Below Zero
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  1. DonDidDon
    DonDidDon
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    Since it took me a while to figure out, and there were not much of any help in both comments or description, i'll post this here, late or not:

    In Advanced Inventory, the setting "maxRows" acts as a Threshold for WHEN the scrollbar appears, in this case, i set mine to 10.
    That way, if my inventory exceeds 10 slots on the vertical, i get a lovely scrollbar.

    In Advanced Storage:
    It's also said that 7 * 100 is the max, the reason is rather simple: at a size of 8 or greater (Horizontally), the inventory overlaps, and the scrollbar will also overlap the inventory of storage lockers and the like. This is not favorable.
    And due to the game being derpy,  you can't exceed 100 slots vertically, or maybe it's the mods being grumpy about bigger numbers?
    Either way, 7x100 is the max size. But even by then, that's 700 slots for items. YOU DON'T really need more then that :P

    Either way, hope this clears up some confusion for possible future re-plays of people returning to this game and want to re-mod it.
    (At least it would help me...)

    In other words, these two mods synergize perfectly together. They really should just be merged instead...
  2. GaryFishFX
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    For anyone interested, I just found something truly cool.
    This mod works seamlessly with the Gravtrap Storage https://www.nexusmods.com/subnautica/mods/940
    Set the config on the Gravtrap to something like:
    "Width": 7,
    "Height": 70,
    And it gives you a scrollbar! Now, that said, as DonDidDon said, this mod needs Advanced Storage to truly shine.
    I also set all of my lockers to be 7x100 (yes, I'm a horder). :)

    Thanks so much newman55, for really great and helpful mods.
  3. Roboslime
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    Could a version without the Shift/Crtl feature be released? I have other mods that do that part better, but I really like the scroll bar feature here.  Or a config file to edit the buttons for it so I can unassign them?
  4. DavidPsalm97
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    Mod Doesn't seem to work for me. I've followed all the steps, I've launched the game and closed it I still don't see the CONFIG folder, all I see is 4 items 2 of which is mod.json and settings.json Please help
    1. TrevReyn
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      In case you haven't figured it out yet, download Advanced Storage along side this mod. That mod will have a config.json you can edit.

      Just install both mods the exact same way. After installing, I personally prefer to run the game then quit from the main menu just to be safe. After that, I edit the config.json in the AdvancedStorageLockers_BZ folder and it works as intended (I assume). That's my process and it works well.

      This mod and Advanced Storage "recommend" each other, but in reality should say require or go into more detail explaining things.
  5. callmefoxx
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    Hay newman55 how would I port your advanced inventory mod over to subnatica, I need a scroll function to work with the bag equipment mod. or can you port it over for me thank you. I did enjoy it in below zero good work! 
    1. newman55
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      which mod?
  6. rayshaan
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    I wonder why such a mistake happened
    [Info   :   Console] [AdvancedInventory] System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
      at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <fb001e01371b4adca20013e0ac763896>:0
      at Stats_Tracker.Stats_Patch+ItemsContainer_Patch.NotifyRemoveItemPostfix (ItemsContainer __instance, InventoryItem item) [0x001ed] in <9bc8bfd475bd4f14a0e01d4c86cec8c2>:0
      at (wrapper dynamic-method) ItemsContainer.DMD<ItemsContainer::NotifyRemoveItem>(ItemsContainer,InventoryItem)
      at ItemsContainer.IItemsContainer.RemoveItem (InventoryItem item, System.Boolean forced, System.Boolean verbose) [0x00089] in <1bb63028917d4f6b99bec692e511f7e5>:0
      at ItemsContainer.IItemsContainer.AddItem (InventoryItem item) [0x0005d] in <1bb63028917d4f6b99bec692e511f7e5>:0
      at Inventory.AddOrSwap (InventoryItem itemA, IItemsContainer containerB, InventoryItem itemB) [0x000b6] in <1bb63028917d4f6b99bec692e511f7e5>:0
      at Inventory.AddOrSwap (InventoryItem itemA, IItemsContainer containerB) [0x00000] in <1bb63028917d4f6b99bec692e511f7e5>:0
      at (wrapper dynamic-method) Inventory.DMD<Inventory::ExecuteItemAction>(Inventory,ItemAction,InventoryItem)
      at AdvancedInventory_BZ.Main.ExecuteItemAction (Inventory __instance, InventoryItem item, System.Int32 button) [0x000f7] in <f4c31a54d6384428bc37c9570bd3e6e4>:0
      at AdvancedInventory_BZ.Inventory_ExecuteItemAction_Patch.Prefix (Inventory __instance, InventoryItem item, System.Int32 button) [0x00000] in <f4c31a54d6384428bc37c9570bd3e6e4>:0
    1. newman55
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      Conflict with another mod
    2. rayshaan
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      Can you tell me which mod or what type of modit is? thanks
  7. kamikazeshinobi
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    Went to pull my seatrucks depth module to upgrade it, and it was deleted. here's the part of the log file pertaining to the error.

    [AdvancedInventory] System.ArgumentNullException: Value cannot be null.
    Parameter name: key
      at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <fb001e01371b4adca20013e0ac763896>:0 
      at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <fb001e01371b4adca20013e0ac763896>:0 
      at Equipment.GetItemInSlot (System.String slot) [0x00000] in <e28afd8e5dd1434387038a78d3eea28e>:0 
      at Equipment.GetTechTypeInSlot (System.String slot) [0x00000] in <e28afd8e5dd1434387038a78d3eea28e>:0 
      at (wrapper dynamic-method) SeaTruckUpgrades.DMD<SeaTruckUpgrades::OnUpgradeModuleChange>(SeaTruckUpgrades,int,TechType,bool)
      at SeaTruckUpgrades.UpgradeModuleChanged (System.String slot, TechType techType, System.Boolean added) [0x00012] in <e28afd8e5dd1434387038a78d3eea28e>:0 
      at SeaTruckUpgrades.OnUnequip (System.String slot, InventoryItem item) [0x0001a] in <e28afd8e5dd1434387038a78d3eea28e>:0 
      at (wrapper delegate-invoke) <Module>.invoke_void_string_InventoryItem(string,InventoryItem)
      at Equipment.NotifyUnequip (System.String slot, InventoryItem item) [0x00008] in <e28afd8e5dd1434387038a78d3eea28e>:0 
      at Equipment.RemoveItem (System.String slot, System.Boolean forced, System.Boolean verbose) [0x0005f] in <e28afd8e5dd1434387038a78d3eea28e>:0 
      at Equipment.IItemsContainer.RemoveItem (InventoryItem item, System.Boolean forced, System.Boolean verbose) [0x00011] in <e28afd8e5dd1434387038a78d3eea28e>:0 
      at ItemsContainer.IItemsContainer.AddItem (InventoryItem item) [0x0005d] in <e28afd8e5dd1434387038a78d3eea28e>:0 
      at Inventory.AddOrSwap (InventoryItem itemA, IItemsContainer containerB, InventoryItem itemB) [0x000b6] in <e28afd8e5dd1434387038a78d3eea28e>:0 
      at Inventory.AddOrSwap (InventoryItem itemA, IItemsContainer containerB) [0x00000] in <e28afd8e5dd1434387038a78d3eea28e>:0 
      at (wrapper dynamic-method) Inventory.DMD<Inventory::ExecuteItemAction>(Inventory,ItemAction,InventoryItem)
      at AdvancedInventory_BZ.Main.ExecuteItemAction (Inventory __instance, InventoryItem item, System.Int32 button) [0x000f7] in <f4c31a54d6384428bc37c9570bd3e6e4>:0 
      at AdvancedInventory_BZ.Inventory_ExecuteItemAction_Patch.Prefix (Inventory __instance, InventoryItem item, System.Int32 button) [0x00000] in <f4c31a54d6384428bc37c9570bd3e6e4>:0
    [AdvancedInventory] An error has occurred. See the log file.
    1. newman55
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      Possibly incompatibility with other mods affecting inventory.
  8. HumbleSage
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    Great idea. Love the mod. Too bad the Water Filtration Machine won't keep going past 2 salts and 2 waters, rendering the storage for this useless. Maybe change the that so it fills up all the slots? :)
    1. Vylayan
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      You can resize the filter with this https://www.nexusmods.com/subnauticabelowzero/mods/163
    2. HumbleSage
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      I'll give it a try, hopefully it doesn't have a conflict with this mod.
    3. kamikazeshinobi
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      and it's been deleted. damn
  9. waScht
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    Hey

    I play on the PC and don't get the scroll bar. Even if I adjust "maxRows": 80 in settings.json. What do I have to do that this is displayed? Nowhere can you find a description of this. Thank you for your help!
    1. newman55
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      See the Requirements section
    2. waScht
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      I have all this Mods. They all work too. Scroll bar in inventory and boxes is not displayed. Have already looked in the network but found nothing how to fix it. Even if I only have the mods

      AdvancedInventory_BZ
      AdvancedStorageLockers_BZ
      BagEquipment_BZ
      SMLHelper_BZ

        in the QMods folder and start the game the scroll bar is missing.

      I haven't changed anything in the files and nothing can be changed in the Mods settings
    3. newman55
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      You also need to return maxRows to default
    4. waScht
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      Runs!

      found the bug

      thanks
  10. johnsmurf789
    johnsmurf789
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    BUG: FPS drops to roughly 10FPS when prompted to pick up item (E.g Titanium or posters), when player inventory is roughly half way full. Symptoms of bug are gradual and will become worse as the player inventory becomes more full. Emptying inventory no longer shows symptoms. Anyone got any thoughts?

    Have also posted this on the Advanced Storage MOD page, please use that one instead.

    https://www.nexusmods.com/subnauticabelowzero/mods/86?tab=posts&BH=1
  11. Zeldakid457
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    this mod is super broken and you dont seem to be fixing the bugs so im sorry but im not recomending this
    1. newman55
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      What bugs do you want to fix?