For some reason this does not work for me.. I get a block of errors when loading the game for something about an Eggs.png You can find the error below. I have hatched the Glow Wale, Arctic Ray, Brute Shark, Sea Monkey and a few others and I do not have any new option in my fabricator. :(
[Error : Nautilus] Error on LoadTextureFromFile call. File not found at ./QMods/CraftableEggs/Assets/Eggs.png [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object Stack trace: Nautilus.Utility.ImageUtils.LoadSpriteFromTexture (UnityEngine.Texture2D texture2D) (at <a6f24683fb2e4e0282b74bcf5bb52b93>:0) Nautilus.Utility.ImageUtils.LoadSpriteFromFile (System.String filePathToImage, UnityEngine.TextureFormat format) (at <a6f24683fb2e4e0282b74bcf5bb52b93>:0) Craftable_Eggs.Qpatch.GetSprite (System.String name) (at <813b2814eb9b4f1dbdfd072fbb159e2f>:0) Craftable_Eggs.Qpatch.Awake () (at <813b2814eb9b4f1dbdfd072fbb159e2f>:0) UnityEngine.GameObject:AddComponent(Type) BepInEx.Bootstrap.Chainloader:Start() SystemsSpawner:Awake()
The developer needs to fix a hard-coded path, recompile, and upload an fixed version. You should be able to work-around the issue meanwhile by copying `BepInEx/plugins/CraftableEggs/Assets/Eggs.png` to `QMods/CraftableEggs/Assets/Eggs.png`
First of all great mod! Loved it in the base subnautica. Is it possible to add eggs from both games? I would love to have all the fish in my aquariums. I imagine that might take many lines of code
Similarly, the squid shark egg also requires spadefish, which I can't even add to the game through the console. This one is important to me because of the Metal From Fish mod. Would you mind modifying the recipe to help me maintain immersion? Otherwise I can just add the squidshark eggs from the console.
I have noticed that you have radial menu icons in your picture but this riadial mod is not available in Below Zero.
It seems like the 1st picture is from the base game, and not from Below Zero, since the Autora is in the text at the bottom of the screen and hatching enzymes?
Can you please incorporate radial menus? Your mod would be the first to do so.
your mod stretches out the basic materials tab into a single column whilst adding an extra icon to it, which pushes titanium salvage recipe off the screen on normal UI scale.
Why not just make the egg tab its own thing in the first resources or sustenance tabs. there's no need for it to be put into basic materials. way less clutter if you put it earlier in the crafting tree.
23 comments
updated path to work with whatever folder name it is so it should work know , rockpuncher added.
Woot! Thanks for all the updates!
I have hatched the Glow Wale, Arctic Ray, Brute Shark, Sea Monkey and a few others and I do not have any new option in my fabricator. :(
[Error : Nautilus] Error on LoadTextureFromFile call. File not found at ./QMods/CraftableEggs/Assets/Eggs.png
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
Nautilus.Utility.ImageUtils.LoadSpriteFromTexture (UnityEngine.Texture2D texture2D) (at <a6f24683fb2e4e0282b74bcf5bb52b93>:0)
Nautilus.Utility.ImageUtils.LoadSpriteFromFile (System.String filePathToImage, UnityEngine.TextureFormat format) (at <a6f24683fb2e4e0282b74bcf5bb52b93>:0)
Craftable_Eggs.Qpatch.GetSprite (System.String name) (at <813b2814eb9b4f1dbdfd072fbb159e2f>:0)
Craftable_Eggs.Qpatch.Awake () (at <813b2814eb9b4f1dbdfd072fbb159e2f>:0)
UnityEngine.GameObject:AddComponent(Type)
BepInEx.Bootstrap.Chainloader:Start()
SystemsSpawner:Awake()
First of all, thank you for this excellent mod! Finally some other use for Benzene ;o)
The Brute Shark recipe calls for a Spade Fish.
Where do I find this fish? It's in Subnautica, but can't find it in Below Zero.
Similarly, the squid shark egg also requires spadefish, which I can't even add to the game through the console. This one is important to me because of the Metal From Fish mod. Would you mind modifying the recipe to help me maintain immersion? Otherwise I can just add the squidshark eggs from the console.
I have noticed that you have radial menu icons in your picture but this riadial mod is not available in Below Zero.
It seems like the 1st picture is from the base game, and not from Below Zero, since the Autora is in the text at the bottom of the screen and hatching enzymes?
Can you please incorporate radial menus? Your mod would be the first to do so.
Why not just make the egg tab its own thing in the first resources or sustenance tabs. there's no need for it to be put into basic materials. way less clutter if you put it earlier in the crafting tree.