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M3dicCookie

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23 comments

  1. M3dicCookie
    M3dicCookie
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    updated path to work with whatever folder name it is so it should work know , rockpuncher added.
  2. LordSoth01
    LordSoth01
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    Woot! Thanks for all the updates!

  3. mj117
    mj117
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    Please add Rock Puncher eggs, I think you forgot it, it's not on the list/didn't work when i hatched them. thanks in advance
    1. M3dicCookie
      M3dicCookie
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      • 65 kudos
      just did
  4. RedSatiin
    RedSatiin
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    For some reason this does not work for me.. I get a block of errors when loading the game for something about an Eggs.png  You can find the error below.  
    I have hatched the Glow Wale, Arctic Ray, Brute Shark, Sea Monkey and a few others and I do not have any new option in my fabricator. :(



    [Error  :  Nautilus] Error on LoadTextureFromFile call. File not found at ./QMods/CraftableEggs/Assets/Eggs.png
    [Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
    Stack trace:
    Nautilus.Utility.ImageUtils.LoadSpriteFromTexture (UnityEngine.Texture2D texture2D) (at <a6f24683fb2e4e0282b74bcf5bb52b93>:0)
    Nautilus.Utility.ImageUtils.LoadSpriteFromFile (System.String filePathToImage, UnityEngine.TextureFormat format) (at <a6f24683fb2e4e0282b74bcf5bb52b93>:0)
    Craftable_Eggs.Qpatch.GetSprite (System.String name) (at <813b2814eb9b4f1dbdfd072fbb159e2f>:0)
    Craftable_Eggs.Qpatch.Awake () (at <813b2814eb9b4f1dbdfd072fbb159e2f>:0)
    UnityEngine.GameObject:AddComponent(Type)
    BepInEx.Bootstrap.Chainloader:Start()
    SystemsSpawner:Awake()
    1. Zeff0001
      Zeff0001
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      The developer needs to fix a hard-coded path, recompile, and upload an fixed version. You should be able to work-around the issue meanwhile by copying `BepInEx/plugins/CraftableEggs/Assets/Eggs.png` to `QMods/CraftableEggs/Assets/Eggs.png`
    2. M3dicCookie
      M3dicCookie
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      • 65 kudos
      fixed
  5. eb1000
    eb1000
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    Le mod ne fonction pas pour moi
  6. JestAJester
    JestAJester
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    First of all great mod! Loved it in the base subnautica. Is it possible to add eggs from both games? I would love to have all the fish in my aquariums. I imagine that might take many lines of code
    1. M3dicCookie
      M3dicCookie
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      • 65 kudos
      thats the plan but i will make a spawn code for them
  7. EstienneVernersen
    EstienneVernersen
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    Arctic ray egg unfortunately doesn't appear on my crafting menu - the only egg that is needed on the latest update. Is it just me?
    1. M3dicCookie
      M3dicCookie
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      • 65 kudos
      alright the update should fix that if your missing anything else give me a list , i plant to spawn subnautica fish eggs everywhere
  8. Fangrim
    Fangrim
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    Hullos,

    First of all, thank you for this excellent mod! Finally some other use for Benzene ;o)

    The Brute Shark recipe calls for a Spade Fish.

    Where do I find this fish? It's in Subnautica, but can't find it in Below Zero.
    1. M3dicCookie
      M3dicCookie
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      • 65 kudos
      i will change it sorry
    2. Kaizlin
      Kaizlin
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      • 4 kudos
      Hello,

      Similarly, the squid shark egg also requires spadefish, which I can't even add to the game through the console. This one is important to me because of the Metal From Fish mod. Would you mind modifying the recipe to help me maintain immersion? Otherwise I can just add the squidshark eggs from the console.
  9. Cupcakeboi2000
    Cupcakeboi2000
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    so is the reason that only 3 of the subnautica eggs work because they aren't fully implemented?
    1. M3dicCookie
      M3dicCookie
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      • 65 kudos
      they unlock as you unlock the eggs
  10. redguard777
    redguard777
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    Hi M3dicCookie

    I have noticed that you have radial menu icons in your picture but this riadial mod is not available in Below Zero.

    It seems like the 1st picture is from the base game, and not from Below Zero, since the Autora is in the text at the bottom of the screen and hatching enzymes?

    Can you please incorporate radial menus? Your mod would be the first to do so.
    1. M3dicCookie
      M3dicCookie
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  11. cozie306
    cozie306
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    your mod stretches out the basic materials tab into a single column whilst adding an extra icon to it, which pushes titanium salvage recipe off the screen on normal UI scale.

    Why not just make the egg tab its own thing in the first resources or sustenance tabs. there's no need for it to be put into basic materials. way less clutter if you put it earlier in the crafting tree.
    1. M3dicCookie
      M3dicCookie
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      • 65 kudos
      should be fixed with this update