Subnautica: Below Zero
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Senna

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senna7608

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88 comments

  1. Hayes524Hayes
    Hayes524Hayes
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    doesnt work in config manager says targets a wrong version of bepinex (5.4.22.0) and might not work until you update and just doesnt work but shows up in mods folder help
  2. zayegame9
    zayegame9
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    Since we have seatruck with arms, can we have seatruck with leg
    By adding a module with prawn suit leg that can be attached to the seatruck
    1. Hayes524Hayes
      Hayes524Hayes
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      it wont work help me
  3. Razinell2
    Razinell2
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    FYI, as of now (May 5th), you cannot find the fragments in the game to gain the research tech. Instead you have to enable the consode (F3) and then use the Enter key to enter commands like 'unlock SeaTruckClawArmModule'. See the mod's info page for the full list of item names. Then you can build the items and use them. The arms look great and work perfectly. I have the author's Storage mod and all mods required for this mod, and resources drilled with the arm go into the storage correctly. This mod effectively replaces any use for the Prawn, except maybe for land exploration. I never liked the Prawn much anyway :)
    1. GamerDiscipleDavid
      GamerDiscipleDavid
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      You're my hero!
    2. psolon
      psolon
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      +1
    3. AoiSeirei
      AoiSeirei
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      I tried using the console commands to unlock the claw arm module but nothing is showing on the fabricator and/or the work station. I do have the Drill, grappling and torpedo arm tho when I installed the mod. but for some reason the claw arm is not available
  4. lolic99
    lolic99
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    Mod completely broken.
    Both arm slots belong to the left arm model, when you try to install arms in both slots, one of them breaks and disappears. The rest just doesn't work.
    A mod conflict is unlikely, as I used only four mods for the test: QModManager, SMLHelper_BZ, SlotExtenderZero and SeaTruckArms.

    In logs, game spammed by errors

    [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
    Stack trace:
    SeaTruckUpgrades.IQuickSlots.GetSlotProgress (System.Int32 slotID) (at <921f314b57714103b7af0f111d9095ce>:0)
    uGUI_QuickSlots.Update () (at <921f314b57714103b7af0f111d9095ce>:0)

    Issue "solved". This mod requires another mod - More Quick Slots, which is obsolete, and doesn't work with QuickSlotsPlus.
    This should definitely be noted in the requirements.
    PS Actually it works with QuickSlotsPlus, but only if Nautilus is NOT installed. Actually, NAUTILUS breaks this mod.
    1. veekay
      veekay
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      Seems even removing the mod doesn't fix the errors.  I get thousands of errors each time I enter the seatruck.
    2. lolic99
      lolic99
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      Try uninstalling Nautilus. It helped me.
    3. Akuma54
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      With all due respect they LITERALLY stated they only used "QModManager, SMLHelper_BZ, SlotExtenderZero and SeaTruckArms."
  5. jamews69
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    how do you load the torpedo arm ive tried placing them in the storage(by senna) and no matter what i do the torpedo's wont fire
  6. Darksundragon
    Darksundragon
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    mod works fine for me, i use it in qmod loader...

    on a side note, it would be nice for the mod to be updated to be able to have two torpedo arms on the seatruck. if any reason, just cause i find the idea of turning the seatruck into some sort of juggernaut vehicle that can vortex torpedo leviathans, lock them in place, then gas them with the other torpedo launcher oddly amusing.
  7. Rawr40k
    Rawr40k
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    So.. is this along with the rest of the seatruck mods ever going to be updated?
  8. toebeann
    toebeann
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    Hi gang, Tobey here, creator of BepInEx Tweaks.

    It was recently brought to my attention by a user that they couldn't get the SeaTruck arm slots to show up until they removed BepInEx Tweaks, and then it all worked fine.

    After I investigated this report I determined it to be accurate - something BepInEx Tweaks was doing was somehow preventing the SeaTruck arm slots from showing up.

    Senna, if you're interested, the culprit turned out to be my dynamically inspecting all loaded runtime types to find those which are subclasses of MonoBehaviour and have a custom TweakAttribute so that I can then add and apply their tweaks. As soon as I removed this line suddenly the arm slots would show up. I'm not sure exactly how another mod using reflection to inspect loaded runtime types would break your mod? You may want to investigate how this caused your mod to fail, so that you can insulate yourself from it.

    I have now released an update to BepInEx Tweaks which should resolve this conflict. Please make sure to update BepInEx Tweaks if you use it and are having problems getting the SeaTruck arm slots to show up.

    Thanks, and apologies for any inconvenience.
  9. wodohideleather
    wodohideleather
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    mine worlds older so i had to use commands to get the arms
  10. atlboricua23
    atlboricua23
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    the drill arms i scanned got 2 of 3 in mining site cannot find last one i looked everywhere nothing. i uninstall and apply mod again nothing.
    1. Komisar2812
      Komisar2812
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      I personally found only 1 piece in mining site :/