Boost stops working with the ultra high capacity tank, doesn't even have to be equipped. If it is in my inventory, I have no boost; but I can as soon as I take it out. Just putting this here in case someone else has the issue.
Big thank you to ihatetn931 for creating this mod.
Unfortunately, I can't use the mod I was only able to quickly test it, if you have plans to update this to the current modding tools BepInEx & Nautilus as QMod is now officially dead and so is SMLHelper because if you're using mods that require BepInEx and Nautilus you can't use SMLHelper, so everyone has been converting their mods to BepInEx and Nautilus.
I've added this to my tracking list in case you do update it in the future.
You can have qmod and bepinex installed simultaneously, so I'm still able to use some old qmods. I was under the impression that Nautilus replaced SMLHelper without needing to update compatibility, so I was also disappointed to see that this and many mods I use to use no longer work :(
I'm still having an issue with the reinforced dive suit not working. I switch to still suit and it works. I swap to reinforce, and it's broken.
Update:Stopped working entirely after reinstalling. Eventually working intermittently with water filtration suit. Did more reinstalls and cleanbooting. Installed https://www.nexusmods.com/subnauticabelowzero/mods/216 and changed default seaglide foward speed to 30, backward-strafe-vertical to 7.35 and acceleration to 42.56 and (for now) it is working with no issues with reinforced dive suit, gloves, and swim charge fins. From glancing at your .dll, it looks like you changed the seaglide values to the powerglide's on keypress, I'm not adept enough to debug, but perhaps not all values are temporarily overwritten and it's encountering some errors when values are pushed over the default threshold for the seaglide. Also, perhaps it is an issue with save game or runtime RAM/cache with BZ, because it was working for some amount of hours of my playthrough before spontaneously stopping.
I'm giving up on this mod. You never fixed the bug that makes the seaglide speed bonus only work when you're in contact with solid ground and it's just not usable like that. I'd rather the basic seaglide, but at least one that actually works.
I was having this issue as well, but it turns out that it was not caused by this mod. For you, or anyone else that runs in to this issue, the culprit is CheatManagerZero. Once I removed that mod, this one started working like a charm.
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Unfortunately, I can't use the mod I was only able to quickly test it, if you have plans to update this to the current modding tools BepInEx & Nautilus as QMod is now officially dead and so is SMLHelper because if you're using mods that require BepInEx and Nautilus you can't use SMLHelper, so everyone has been converting their mods to BepInEx and Nautilus.
I've added this to my tracking list in case you do update it in the future.
I was under the impression that Nautilus replaced SMLHelper without needing to update compatibility, so I was also disappointed to see that this and many mods I use to use no longer work :(
Update: Stopped working entirely after reinstalling. Eventually working intermittently with water filtration suit. Did more reinstalls and cleanbooting. Installed https://www.nexusmods.com/subnauticabelowzero/mods/216 and changed default seaglide foward speed to 30, backward-strafe-vertical to 7.35 and acceleration to 42.56 and (for now) it is working with no issues with reinforced dive suit, gloves, and swim charge fins.
From glancing at your .dll, it looks like you changed the seaglide values to the powerglide's on keypress, I'm not adept enough to debug, but perhaps not all values are temporarily overwritten and it's encountering some errors when values are pushed over the default threshold for the seaglide.
Also, perhaps it is an issue with save game or runtime RAM/cache with BZ, because it was working for some amount of hours of my playthrough before spontaneously stopping.