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Darth-Cthoras - MrPurple6411

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MrPurple6411

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32 comments

  1. MrPurple6411
    MrPurple6411
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    If you are able to help out with giving me more time to Mod/Fix bugs and less time to working in retail then please consider donating to the cause at one of the following locations. 
    Paypal: paypal.me/MrPurple6411
    Patreon: patreon.com/MrPurple6411
    Github: github.com/sponsors/MrPurple6411
    Support for mod issues can be found by the wonderful community on our Community Modding Discord @ discord.gg/UpWuWwq

    Nautilus and SMLHelper are incompatible and cause up to and including save corruption when installed together. 
    (Not every time but enough to be worrying)
    So I have made the decision that any mod of mine that uses Nautilus will not load when SMLHelper is installed.

    Also Nautilus is the Replacement for SMLHelper and when Nautilus 1.0.1 releases we will be removing SMLHelper support for 2.0 completely meaning all mod makers need to update their mods to Nautilus.
  2. leonalayja
    leonalayja
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    with which mod i can see the blip's range
  3. RipVanWinkle
    RipVanWinkle
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    Hi, thanks for your mod. The text Press R for blah blah blah pops up when entering the room and remains there in centre of screen, very annoying, can I turn it off?
    1. MihkaelCoriolus
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      I would also very much like an answer to this. For me, the "Press R to switch to Holographic Controls" message doesn't just stay where it pops up. It pops up in the centre, quickly moves to the upper left where most messages go, slowly fades like any normal message would, then re-pops up. Over, and over, and over. Even while using Scanner Room Cameras and trying to scout with them, it keeps popping up and flashing at me over and over, since my character herself is still in the room. It never stops as long as I'm in the room. Is there a way to remove the message, or stop it from re-opening over and over? Maybe just make it appear once when entering the room?
  4. DorrajD
    DorrajD
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    So.... What does this mod do? Why does the mod description not explain what the mod does at all?
    1. jtoya85
      jtoya85
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      I second this. I will NOT be downloading this mod nor supporting the creator in any way until a valid explanation of what it does in written in the description. Even going to the GitHub link does not say anything about what the mod does.

      I only hope the almost 14k people that did download this mod didn't get some sort of malware, and no MrPurple6411, you replying that this isn't malware won't dissuade me. Take a few minutes and explain what your mod does. I will not risk any possible malice just to find out what this mod does.

      Almost a full month and no reply, from anyone. Disappointing...
    2. Plumpturkey
      Plumpturkey
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      I second this. I will NOT be downloading this mod nor supporting the creator in any way until a valid explanation of what it does in written in the description. Even going to the GitHub link does not say anything about what the mod does.

      I only hope the almost 14k people that did download this mod didn't get some sort of malware, and no MrPurple6411, you replying that this isn't malware won't dissuade me. Take a few minutes and explain what your mod does. I will not risk any possible malice just to find out what this mod does.

      Almost a full month and no reply, from anyone. Disappointing...

      Copied from the files category: "Now configurable live in-game as well as adding Holographic Controls to the Scanner Room's Map to make it so you can reorient it for a better view.
      Also made it properly resize when increasing range above the default max of 500m."

      If you had taken the time to click on the files link to see the files you would be able to read the description there. While i agree that a description should be added to the mod's main page, it's still in the files category.
    3. DorrajD
      DorrajD
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      Copied from the files category: "Now configurable live in-game as well as
      adding Holographic Controls to the Scanner Room's Map to make it so you
      can reorient it for a better view.
      Also made it properly resize when increasing range above the default max of 500m."

      If you had taken the time to click on the files link to see the files you
      would be able to read the description there. While i agree that a
      description should be added to the mod's main page, it's still in the
      files category.
      Despite your unnecessary snarky reply, this does NOT explain what the mod does, all it does is explain what the most recent update to it is.

      I do not agree with the "malware" BS either. I just installed the mod to find out what it does, I have no worries about malware as Nexus literally has a virus scan right there at the top, and it says "Safe to use". My issue is just that there is no description for exactly what the mod does. Too many mods on this site have either no description, or change the look of games without any comparison images. People should have all the info they need BEFORE installing a mod, to decide if they want it or not.
    4. RipVanWinkle
      RipVanWinkle
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      You're a bit of a prick aren't you!
    5. DorrajD
      DorrajD
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      You're a bit of a prick aren't you!
      For asking what a mod does? What?
  5. Hacknologia
    Hacknologia
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    I have 900 meters range thanks to the mod but when i pick something that i track the scanner stop, traveling back to the base and the scanner has stop working
  6. Farshnuke
    Farshnuke
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    The mod works great and has a variety of toggleable settings to tweak the scanner room to be more usable. Purple has a habit of making great mods and this is another example.
  7. noeseso55
    noeseso55
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    i cant seem to find the config file
    1. RamuneNeptune
      RamuneNeptune
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      BepInEx\config\
  8. SketchSlayer
    SketchSlayer
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    With regards to scanner improvements how likely would it be that someone could modify the scanner room to not show fragments for blueprints you already have?
  9. alfafiles
    alfafiles
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    Tell me how compatible this mod is with this mod "ScannerBlips", I don't quite understand from which mod as a result the game will take a parameter such as "scan distance".
    1. metious
      metious
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      this mod is compatible with ScannerBlips. im not sure if ScannerBlips even works anymore though.
  10. crissss
    crissss
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    The mod works perfectly in 1.0, thanks!
  11. NicholasTheGr8
    NicholasTheGr8
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    Thank you very much for your hard work!  Your mod works great!  In my case, it works a little too great.  While looking for fragments, every fragment is highlighted, whether I have unlocked that blueprint or not.  Is there a way to make the scanner room find only the fragments I have yet to unlock?
    1. bullshithero
      bullshithero
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      I have the same issue, I tried without this mod, and it till does that, I have over 100 dots in my hud... its madness....
    2. MrPurple6411
      MrPurple6411
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      thats not how the scanner room even works without this mod.   this mod just increases the abilities of the scanner more.
    3. stranger69in
      stranger69in
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      yea but at least in the previous version of game when you got near a fragment you already had unlocked they disappeared from the hud and map in BZ it seems they just stay there until you go and scan them so annoying to scan a million sea glider fragments
    4. Jeslis
      Jeslis
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      That appears to no longer be true unfortunately @MrPurple -- ALL fragments (even ones you already have the blueprint for) are showing up in BZ.

      I know a mod existed for Subnautica 1 to cause this behavior.. but this appears to be the default behavior for BZ now.

      Any ideas on how to fix this? https://i.imgur.com/dl8j1cX.png  (Thats all Seatruck/Seaglide/Beacon fragments for the most part)