If you are able to help out with giving me more time to Mod/Fix bugs and less time to working in retail then please consider donating to the cause at one of the following locations. Paypal: paypal.me/MrPurple6411 Patreon: patreon.com/MrPurple6411 Github: github.com/sponsors/MrPurple6411 Support for mod issues can be found by the wonderful community on our Community Modding Discord @ discord.gg/UpWuWwq
Nautilus and SMLHelper are incompatible and cause up to and including save corruption when installed together. (Not every time but enough to be worrying) So I have made the decision that any mod of mine that uses Nautilus will not load when SMLHelper is installed.
Also Nautilus is the Replacement for SMLHelper and when Nautilus 1.0.1 releases we will be removing SMLHelper support for 2.0 completely meaning all mod makers need to update their mods to Nautilus.
Is there a way to disable the text displaying the Attach to Target and Full Override true/false value in the top left corner? Initially it was staying in the center of the screen but now i can't seem to recreate it. It is still a bit distracting, though something i can probably get used to.
Is this mod still working? I've put it in my plugins folder (Beplnex) and it says:[Warning: BepInEx] Plugin [Building Tweaks 2.0.1] targets a wrong version of BepInEx (5.4.20.0) and might not work until you update. What do i do?
Would you be able to make it so that light sticks can be placed on any base structure? They can already be placed on large rooms, but it would be nice to be able to put them on foundations too for example.
In case anyone is curious, this mod makes it possible to build inside the Seatruck. Want a proper fabricator, upgrade station, battery charger, storage locker, etc... on your Seatruck? Now you can.
One caveat; attached buildings in the first three truck modules will prevent the Seatruck from docking properly due to physics collisions. Attached buildings in the fourth and fifth truck modules do not suffer this problem due to how the docking mechanism takes over and apparently ignores collisions.
Hey there. Is it possible to configure this mod to allow water plants to be planted in indoor planters? Your mod has allowed me to plant interior plant pots in the water outside my base, but they still only permit land plants inside them. I'd like to use them to decorate, e.g. with creepvines outside a base entrance etc. Exterior growbeds are really too large and ugly to suit.
Dude your mod just saved my ass. For some reason the camper module is cursed in my game so parking it in the seatruck dock got everything stuck. I had to deconstruct the dock with full override turned on just to save my truck.
Full Override makes it so that (almost) anything can be built anywhere as it just straight up disables the approval checks and safeties of object placement. The main exceptions being certain base parts that I had to disable as they just cause ghost objects without properly forming. Things like Hatches, reinforcements and windows that must be built inside or on specific locations of a base. (USE SPARINGLY AS IT REMOVES ALL SAFETIES!)
Attach to target makes whatever your building become a child object of whatever you build it on meaning you can build a base part on a reapers head and then turn it off and build a hatch and you can take a ride or build a power transmitter on the seamoth or prawn suit.
When combined with my Improved power Network mod and you attach a power transmitter to one of those vehicles it will actually recharge them whenever it is in range of another.
15 comments
Paypal: paypal.me/MrPurple6411
Patreon: patreon.com/MrPurple6411
Github: github.com/sponsors/MrPurple6411
Support for mod issues can be found by the wonderful community on our Community Modding Discord @ discord.gg/UpWuWwq
Nautilus and SMLHelper are incompatible and cause up to and including save corruption when installed together.
(Not every time but enough to be worrying)
So I have made the decision that any mod of mine that uses Nautilus will not load when SMLHelper is installed.
Also Nautilus is the Replacement for SMLHelper and when Nautilus 1.0.1 releases we will be removing SMLHelper support for 2.0 completely meaning all mod makers need to update their mods to Nautilus.
i guess you need to place them by be sure the hitbox dont go outside
we need to have the mod make build into vehicle intangible when entering the dock (or just when piloting ? should be easier to do)
One caveat; attached buildings in the first three truck modules will prevent the Seatruck from docking properly due to physics collisions. Attached buildings in the fourth and fifth truck modules do not suffer this problem due to how the docking mechanism takes over and apparently ignores collisions.
What do they do?
Attach to target makes whatever your building become a child object of whatever you build it on meaning you can build a base part on a reapers head and then turn it off and build a hatch and you can take a ride or build a power transmitter on the seamoth or prawn suit.
When combined with my Improved power Network mod and you attach a power transmitter to one of those vehicles it will actually recharge them whenever it is in range of another.