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MrPurple6411

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MrPurple6411

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9 comments

  1. MrPurple6411
    MrPurple6411
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    If you are able to help out with giving me more time to Mod/Fix bugs and less time to working in retail then please consider donating to the cause at one of the following locations. 
    Paypal: paypal.me/MrPurple6411
    Patreon: patreon.com/MrPurple6411
    Github: github.com/sponsors/MrPurple6411
    Support for mod issues can be found by the wonderful community on our Community Modding Discord @ discord.gg/UpWuWwq

    Nautilus and SMLHelper are incompatible and cause up to and including save corruption when installed together. 
    (Not every time but enough to be worrying)
    So I have made the decision that any mod of mine that uses Nautilus will not load when SMLHelper is installed.

    Also Nautilus is the Replacement for SMLHelper and when Nautilus 1.0.1 releases we will be removing SMLHelper support for 2.0 completely meaning all mod makers need to update their mods to Nautilus.
  2. Zuriana616
    Zuriana616
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    Is there any possible way to limit the amount of any certain type of fish can be in one acu at a time?
  3. schneiderpants
    schneiderpants
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    Thanks for the mod!

    What does the Ocean Breeding Limit settings in the menu do?  If I set everything to 2, does that mean once 2 exist in the ACU, no more will spawn from breeding?  Or that's the limit that will overflow into the ocean? or something else?
    1. MrPurple6411
      MrPurple6411
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      That's the limit that will overflow into the ocean from EACH ACU that has breeding fish in it.
      Defaults to 0 for all then you just set the values you want.

      Thinking about somehow making this into idk.   a buildable or something that can manage these on a Per base or per ACU even when I have time.
    2. Ghostridr
      Ghostridr
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      Making it a buildable would be amazing. You have amazing mods. Thank you.

      Additionally, I noticed the below section of code in the config was empty: "powerValues": { }

      Was there a reason for that, and could you do something like this?

      "powerValues": {
      "BioReactor": 100,
      "NuclearReactor": 1000
      }
  4. Farshnuke
    Farshnuke
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    Are there any Below Zero fish that generate power? Because that's the feature I really want to take advantage of.
    1. Farshnuke
      Farshnuke
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      I looked into the games config file and the Jellyfish and Squid Shark both produce power, you can find the jelly fish eggs in the under water caves by the arctic bases and the squid shark eggs in the caves where you get the flowing spore.
  5. Retrovtx
    Retrovtx
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    I put this in, and I can't help but think.... if the devs saw this, compared to what is released and never updated, they gotta feel shame.
  6. StefanCP
    StefanCP
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    Question, where can I find the three fish that generate power in Below Zero? 
  7. Plumebeau
    Plumebeau
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    I'd love to try this mod. Will it work with Below Zero as well?