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Nautilus and SMLHelper are incompatible and cause up to and including save corruption when installed together. (Not every time but enough to be worrying) So I have made the decision that any mod of mine that uses Nautilus will not load when SMLHelper is installed.
Also Nautilus is the Replacement for SMLHelper and when Nautilus 1.0.1 releases we will be removing SMLHelper support for 2.0 completely meaning all mod makers need to update their mods to Nautilus.
What does the Ocean Breeding Limit settings in the menu do? If I set everything to 2, does that mean once 2 exist in the ACU, no more will spawn from breeding? Or that's the limit that will overflow into the ocean? or something else?
That's the limit that will overflow into the ocean from EACH ACU that has breeding fish in it. Defaults to 0 for all then you just set the values you want.
Thinking about somehow making this into idk. a buildable or something that can manage these on a Per base or per ACU even when I have time.
I looked into the games config file and the Jellyfish and Squid Shark both produce power, you can find the jelly fish eggs in the under water caves by the arctic bases and the squid shark eggs in the caves where you get the flowing spore.
9 comments
Paypal: paypal.me/MrPurple6411
Patreon: patreon.com/MrPurple6411
Github: github.com/sponsors/MrPurple6411
Support for mod issues can be found by the wonderful community on our Community Modding Discord @ discord.gg/UpWuWwq
Nautilus and SMLHelper are incompatible and cause up to and including save corruption when installed together.
(Not every time but enough to be worrying)
So I have made the decision that any mod of mine that uses Nautilus will not load when SMLHelper is installed.
Also Nautilus is the Replacement for SMLHelper and when Nautilus 1.0.1 releases we will be removing SMLHelper support for 2.0 completely meaning all mod makers need to update their mods to Nautilus.
What does the Ocean Breeding Limit settings in the menu do? If I set everything to 2, does that mean once 2 exist in the ACU, no more will spawn from breeding? Or that's the limit that will overflow into the ocean? or something else?
Defaults to 0 for all then you just set the values you want.
Thinking about somehow making this into idk. a buildable or something that can manage these on a Per base or per ACU even when I have time.
Additionally, I noticed the below section of code in the config was empty: "powerValues": { }
Was there a reason for that, and could you do something like this?
"powerValues": {
"BioReactor": 100,
"NuclearReactor": 1000
}