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Telda

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Telda

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10 comments

  1. darthrevan43
    darthrevan43
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    When this mod is used the only upgrade accessible at the Modification Station is this one. Please fix the mod.
  2. Witchy21
    Witchy21
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    • 0 kudos
    maybe you can make it compatible with where the batteries go to make it look cooler?
  3. b860228b
    b860228b
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    My seatruck max depth from 300m become 150m after installing the mod in the my original save file.
    It back to 300m after I delete this mod.
    1. snapperfishes
      snapperfishes
      • supporter
      • 2 kudos
      I confirm that 1.0.3 will cause the seatruck depth upgrade to be ignored by the game, reverting the depth limit to 150m.
  4. icelanna
    icelanna
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    • 2 kudos
    the icon is missing in ver 1.03
    the icon looks like a question mark  
    1. Telda
      Telda
      • member
      • 4 kudos
      You're right, I have missed the pic. asset.
      I have updated the 1.0.3 binaries.
    2. icelanna
      icelanna
      • member
      • 2 kudos
      THX
  5. Vecktar
    Vecktar
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    you could make it more creative rather making a less creative and more futuristic tiny nuclear reacotr built into seatruck itself 
    (by more creativity i mean a module "trailer")
    1. Telda
      Telda
      • member
      • 4 kudos
      When I first faced this energy problem (the scanner quickly empties the cells) I really thought about such a thing,
      But this is a waste of time (useless visual objects) and when you track-line consists of too many elements, you cannot turn around, and your "short trip" only with vehicle also drains your battery as well.

      By the way, my fork from scannermodule repository I made battery-less build\dll, so it also uses the vehicle battery -> nuclear rod. :)
  6. Vecktar
    Vecktar
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    • 0 kudos