It will not work with the standard game, as they (if i remember correctly) have different sets of data and assets and are not compatible. This may be wrong though, but at the end of it all they are not compatible. If it's wrong anyone lmk because i am still fairly new to this stuff
So I tried to build a Water Purifier in one of the 45 degree sides of a multipurpose room. it created the blue halogram like i could build it, but i can't contribute resources to it, neither can I can't it. Its stuck there. Please provide guidance.
Is there any possible way to have a "Remove anything" module? I fucked up and didn't build a sign fully before force building a reinforcement over it, meaning I can't remove a now glitched MP-Room. Great mod, otherwise, it really helps in building, and allows for depth the original game couldn't have.
This is a pretty nice mod, though it has one cheat-y thing that puts me off a little: you can build lockers outdoors now, which lowers the vanilla difficulty, so it'd be nice to remove that. You can actually try placing other indoor things outside like reactors or ladders, but, good or bad thing it is, they just freeze in green color and don't build, and successfully disappear after reloading the game.
BuildAnywhere also doesn't work with posters, unfortunately.
I'd love this in the original as well. I did try using it to see if there was even the slightest chance it would work but unfortunately not. It's a must have mod for me now :)
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When I use this mod I am unable to build anything.
EDIT: I did not notice that it has to be forced with key. So it's ok, it works :)
There is one limitation however. If something is built in seatruck it can't be docket.
You can actually try placing other indoor things outside like reactors or ladders, but, good or bad thing it is, they just freeze in green color and don't build, and successfully disappear after reloading the game.
BuildAnywhere also doesn't work with posters, unfortunately.
Please port to Subnautica original.
One big thing I'd love in building is to disable habitat parts from extending support legs automatically.
Is this possible ???
Like this:
{
"name": "Glass",
"techTypes": [
"Quartz",
"StalkerTooth"
]
},
Or this:
{
"name": "Special Fish",
"techTypes": [
"Boomerang",
"Peeper",
"Oculus",
"Reginald"
]
},