I dont know why and how- but it seems like this mod breaks stock Perimeter defense module- it just stopped working (i may assume it somehow changes range of this module to 0 or like so). I tested it and it doesnt work when this is the only mode i have installed (besides requirements ofc). Ofc im talking about "what the dock" update with newest qmod from discord etc.
Hey! Took my time, but I think I've fixed this in the latest 2.0.1 release. I've re-jigged the mod, to the perimeter defence damage shouldn't be seen as a collision with the fish scoop, so should now apply it's affect correctly, rather than being over-ridden by the scoop behaviour.
The mod is still broken because I downloaded the latest version published here and the Seatruck perimeter defense module does not work because it does not do damage.
This mod is great, makes for easy bio-reactors and food during and after trips. Would it be possible to somehow adjust the pickup distance/speed, I play with the Seatruck Speed Upgrades mod and half the time the fish get splatted before they get picked up, resulting in some dead fish in my aquariums.
At the mo, I simply hook into the existing collision handler. Broadening the capture range would need a custom collider config. I'll defo look into this, though!
At the mo, I simply hook into the existing collision handler. Broadening the capture range would need a custom collider config. I'll defo look into this, though!
Hello. First, this is an amazing mod, thank you :)
A quick feature suggestion : can you add the ability to configure the amount of fish we can collect at max? (it's 8 right now per module, i would like to increase this by a lot ^^)
Hey, The mod is a great mod but I've noticed a few bugs. when the scoop is disabled and im not in the sea truck it still is scooping fish. This also causes the scooping sound effect to be played even if you're in your base or swimming around.
I have Scoop while static and scoop while not piloting unchecked in the mod's config
So, I think what you're seeing here is the default behaviour of the Aquarium module. The Aquarium itself will collect fish that collide with it, whether you're piloting the SeaTruck or not. So it's not the Fish Scoop that's nabbing the fish, it's the Aquarium.
You should be able to confirm that, as the Fish Scoop will generate an "alert" on screen, along with the scoop sound. If it's just the sound, no alert, it's the Aquarium module. If it's an alert AND the sound, it's the Fish Scoop.
Sorry for the late reply. My bad I didn't realize that the aquarium scoop was in the base game and this just expanded upon that, weird that the sound is global though.
Just like to note that this mod uses cut content (this module was in early builds). However I dont know how much work the author has actually put into getting it to work in current versions. So its not just an enabler.
Anyways, I am glad to see someone bring this module to life. The devs should have finished it :P.
Love the idea! But could find it in your heart that instead of simply not working if no room is available, the poor fishies just get released back into the ocean? (Preferably behind the sea truck and not back in front :P)
I'm getting the "Aquarium full, fish scoop failed" message even without an aquarium attached. I haven't even found all the aquarium fragments yet. I only have the base seatruck. Can you make a fix for the message please? Edit: I now have the aquarium module. Could you also change it to not say "Clone", as it breaks the immersion.
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Ofc im talking about "what the dock" update with newest qmod from discord etc.
Would it be possible to somehow adjust the pickup distance/speed, I play with the Seatruck Speed Upgrades mod and half the time the fish get splatted before they get picked up, resulting in some dead fish in my aquariums.
First, this is an amazing mod, thank you :)
A quick feature suggestion : can you add the ability to configure the amount of fish we can collect at max? (it's 8 right now per module, i would like to increase this by a lot ^^)
Thank you.
when the scoop is disabled and im not in the sea truck it still is scooping fish.
This also causes the scooping sound effect to be played even if you're in your base or swimming around.
I have Scoop while static and scoop while not piloting unchecked in the mod's config
You should be able to confirm that, as the Fish Scoop will generate an "alert" on screen, along with the scoop sound. If it's just the sound, no alert, it's the Aquarium module. If it's an alert AND the sound, it's the Fish Scoop.
My bad I didn't realize that the aquarium scoop was in the base game and this just expanded upon that, weird that the sound is global though.
Anyways, I am glad to see someone bring this module to life. The devs should have finished it :P.
This mod simply captures Seatruck cab collisions and passes them on to the aquarium module. No idea what you're talking about, TBH!
But could find it in your heart that instead of simply not working if no room is available, the poor fishies just get released back into the ocean?
(Preferably behind the sea truck and not back in front :P)
Edit: I now have the aquarium module. Could you also change it to not say "Clone", as it breaks the immersion.