Hasn't been updated so it is no longer compatible with the game and is completely broken. Such a shame the creator didn't update and maintain it because the game badly needs this mod.
mod does not load, clicking on log it is this. No idea
[QModManager:ERROR] Invoking the specified entry method "Init" failed for mod "LVVitality"[QModManager:ERROR] System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.TypeLoadException: Could not load type GameModeUtils, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null while decoding custom attribute: (null) at (wrapper managed-to-native) System.MonoCustomAttrs.GetCustomAttributesInternal(System.Reflection.ICustomAttributeProvider,System.Type,bool) at System.MonoCustomAttrs.GetCustomAttributesBase (System.Reflection.ICustomAttributeProvider obj, System.Type attributeType, System.Boolean inheritedOnly) [0x00013] in <eae584ce26bc40229c1b1aa476bfa589>:0 at System.MonoCustomAttrs.GetCustomAttributes (System.Reflection.ICustomAttributeProvider obj, System.Type attributeType, System.Boolean inherit) [0x00037] in <eae584ce26bc40229c1b1aa476bfa589>:0 at System.RuntimeType.GetCustomAttributes (System.Boolean inherit) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0 at HarmonyLib.HarmonyMethodExtensions.GetFromType (System.Type type) [0x00000] in <474744d65d8e460fa08cd5fd82b5d65f>:0 at HarmonyLib.PatchClassProcessor..ctor (HarmonyLib.Harmony instance, System.Type type, System.Boolean allowUnannotatedType) [0x00030] in <474744d65d8e460fa08cd5fd82b5d65f>:0 at HarmonyLib.PatchClassProcessor..ctor (HarmonyLib.Harmony instance, System.Type type) [0x00000] in <474744d65d8e460fa08cd5fd82b5d65f>:0 at HarmonyLib.Harmony.CreateClassProcessor (System.Type type) [0x00000] in <474744d65d8e460fa08cd5fd82b5d65f>:0 at HarmonyLib.Harmony.<PatchAll>b__11_0 (System.Type type) [0x00000] in <474744d65d8e460fa08cd5fd82b5d65f>:0 at HarmonyLib.CollectionExtensions.Do[T] (System.Collections.Generic.IEnumerable`1[T] sequence, System.Action`1[T] action) [0x00014] in <474744d65d8e460fa08cd5fd82b5d65f>:0 at HarmonyLib.Harmony.PatchAll (System.Reflection.Assembly assembly) [0x00006] in <474744d65d8e460fa08cd5fd82b5d65f>:0 at LukeMods.Common.BaseInitializer.Init (System.String name, System.Reflection.Assembly assembly) [0x00006] in <8b425732dec346479d288e70e9f1867d>:0 at LukeMods.Vitality.Initializer.Init () [0x0001f] in <8b425732dec346479d288e70e9f1867d>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod.InternalInvoke(System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in <eae584ce26bc40229c1b1aa476bfa589>:0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in <eae584ce26bc40229c1b1aa476bfa589>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0 at QModManager.Patching.QModPatchMethod.TryInvoke () [0x00034] in <2f24c022fe9f4a05aa1ea5b675f389ca>:0
It seems this mod changes the Seatruck UI to show 500 instead of 100. I know that shows more detailed health, however it means I can't repair my seatruck past 100, which basically means its almost always at 1/5th health. Any fix?
Ah so this is why. I noticed that in my game but had no idea which mod caused that. Sorry I no longer play or mod the game. Please feel free to copy/fork/request any modder to modify any mod I have (the source code is on Github).
Y'all need to seriously learn how to troubleshoot, especially a simple text editor mod like this. Delete the health portion of the modded text and from what I see that solves those issues. The mod itself works fine otherwise.
how do I edit the values? what application do i use to change any of it? I'm looking to adjust the settings to where I can create and follow the story and explore without dying every five seconds
You just need to run the game with the mod for the first time, it will generate a config.json file in the mod folder (<Game Folder>\QMods\LVVitality). You can open it with any text editor, like Notepad.
Version 1.1 seems to be missing the config.json. - - - - - - - - - Never mind, was looking in the wrong place. I was looking in the right click in Vortex show in explorer folder, instead of the game subfolder: \QMods\LVVitality
I didn't include the file this time so people upgrading won't get their file overwritten. The file is created when the game run if it's not there, so no worry :)
Thanks for the notice. I have fixed it. I am now aware with a conflicting common DLL if you are using multiple of my mods. I am going to need to roll out updates for all of them. Please update to latest version, and make sure you delete the LukeMods.Common.dll file.
21 comments
Hasn't been updated so it is no longer compatible with the game and is completely broken.
Such a shame the creator didn't update and maintain it because the game badly needs this mod.
That or you can update the mod yourself too.
[QModManager:ERROR] Invoking the specified entry method "Init" failed for mod "LVVitality"[QModManager:ERROR] System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.TypeLoadException: Could not load type GameModeUtils, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null while decoding custom attribute: (null) at (wrapper managed-to-native) System.MonoCustomAttrs.GetCustomAttributesInternal(System.Reflection.ICustomAttributeProvider,System.Type,bool) at System.MonoCustomAttrs.GetCustomAttributesBase (System.Reflection.ICustomAttributeProvider obj, System.Type attributeType, System.Boolean inheritedOnly) [0x00013] in <eae584ce26bc40229c1b1aa476bfa589>:0 at System.MonoCustomAttrs.GetCustomAttributes (System.Reflection.ICustomAttributeProvider obj, System.Type attributeType, System.Boolean inherit) [0x00037] in <eae584ce26bc40229c1b1aa476bfa589>:0 at System.RuntimeType.GetCustomAttributes (System.Boolean inherit) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0 at HarmonyLib.HarmonyMethodExtensions.GetFromType (System.Type type) [0x00000] in <474744d65d8e460fa08cd5fd82b5d65f>:0 at HarmonyLib.PatchClassProcessor..ctor (HarmonyLib.Harmony instance, System.Type type, System.Boolean allowUnannotatedType) [0x00030] in <474744d65d8e460fa08cd5fd82b5d65f>:0 at HarmonyLib.PatchClassProcessor..ctor (HarmonyLib.Harmony instance, System.Type type) [0x00000] in <474744d65d8e460fa08cd5fd82b5d65f>:0 at HarmonyLib.Harmony.CreateClassProcessor (System.Type type) [0x00000] in <474744d65d8e460fa08cd5fd82b5d65f>:0 at HarmonyLib.Harmony.<PatchAll>b__11_0 (System.Type type) [0x00000] in <474744d65d8e460fa08cd5fd82b5d65f>:0 at HarmonyLib.CollectionExtensions.Do[T] (System.Collections.Generic.IEnumerable`1[T] sequence, System.Action`1[T] action) [0x00014] in <474744d65d8e460fa08cd5fd82b5d65f>:0 at HarmonyLib.Harmony.PatchAll (System.Reflection.Assembly assembly) [0x00006] in <474744d65d8e460fa08cd5fd82b5d65f>:0 at LukeMods.Common.BaseInitializer.Init (System.String name, System.Reflection.Assembly assembly) [0x00006] in <8b425732dec346479d288e70e9f1867d>:0 at LukeMods.Vitality.Initializer.Init () [0x0001f] in <8b425732dec346479d288e70e9f1867d>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod.InternalInvoke(System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in <eae584ce26bc40229c1b1aa476bfa589>:0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in <eae584ce26bc40229c1b1aa476bfa589>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0 at QModManager.Patching.QModPatchMethod.TryInvoke () [0x00034] in <2f24c022fe9f4a05aa1ea5b675f389ca>:0
- - - - - - - - -
Never mind, was looking in the wrong place.
I was looking in the right click in Vortex show in explorer folder, instead of the game subfolder: \QMods\LVVitality