Subnautica: Below Zero
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Luke Vo

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lukevo

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21 comments

  1. DeepEuphoria
    DeepEuphoria
    • supporter
    • 4 kudos
    BROKEN MOD

    Hasn't been updated so it is no longer compatible with the game and is completely broken.
    Such a shame the creator didn't update and maintain it because the game badly needs this mod.
    1. Cerebrus000
      Cerebrus000
      • supporter
      • 0 kudos
      It works on the october 4th 2022 update, just run the legacy version of the game before the what the dock update.

      That or you can update the mod yourself too.
  2. Plutonium81
    Plutonium81
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    • 0 kudos
    someone really needs to update this mod its awesome
  3. BlightHart
    BlightHart
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    • 0 kudos
    mod does not load, clicking on log it is this. No idea 

    [QModManager:ERROR] Invoking the specified entry method "Init" failed for mod "LVVitality"[QModManager:ERROR] System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.TypeLoadException: Could not load type GameModeUtils, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null while decoding custom attribute: (null)  at (wrapper managed-to-native) System.MonoCustomAttrs.GetCustomAttributesInternal(System.Reflection.ICustomAttributeProvider,System.Type,bool)  at System.MonoCustomAttrs.GetCustomAttributesBase (System.Reflection.ICustomAttributeProvider obj, System.Type attributeType, System.Boolean inheritedOnly) [0x00013] in <eae584ce26bc40229c1b1aa476bfa589>:0   at System.MonoCustomAttrs.GetCustomAttributes (System.Reflection.ICustomAttributeProvider obj, System.Type attributeType, System.Boolean inherit) [0x00037] in <eae584ce26bc40229c1b1aa476bfa589>:0   at System.RuntimeType.GetCustomAttributes (System.Boolean inherit) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0   at HarmonyLib.HarmonyMethodExtensions.GetFromType (System.Type type) [0x00000] in <474744d65d8e460fa08cd5fd82b5d65f>:0   at HarmonyLib.PatchClassProcessor..ctor (HarmonyLib.Harmony instance, System.Type type, System.Boolean allowUnannotatedType) [0x00030] in <474744d65d8e460fa08cd5fd82b5d65f>:0   at HarmonyLib.PatchClassProcessor..ctor (HarmonyLib.Harmony instance, System.Type type) [0x00000] in <474744d65d8e460fa08cd5fd82b5d65f>:0   at HarmonyLib.Harmony.CreateClassProcessor (System.Type type) [0x00000] in <474744d65d8e460fa08cd5fd82b5d65f>:0   at HarmonyLib.Harmony.<PatchAll>b__11_0 (System.Type type) [0x00000] in <474744d65d8e460fa08cd5fd82b5d65f>:0   at HarmonyLib.CollectionExtensions.Do[T] (System.Collections.Generic.IEnumerable`1[T] sequence, System.Action`1[T] action) [0x00014] in <474744d65d8e460fa08cd5fd82b5d65f>:0   at HarmonyLib.Harmony.PatchAll (System.Reflection.Assembly assembly) [0x00006] in <474744d65d8e460fa08cd5fd82b5d65f>:0   at LukeMods.Common.BaseInitializer.Init (System.String name, System.Reflection.Assembly assembly) [0x00006] in <8b425732dec346479d288e70e9f1867d>:0   at LukeMods.Vitality.Initializer.Init () [0x0001f] in <8b425732dec346479d288e70e9f1867d>:0   at (wrapper managed-to-native) System.Reflection.MonoMethod.InternalInvoke(System.Reflection.MonoMethod,object,object[],System.Exception&)  at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in <eae584ce26bc40229c1b1aa476bfa589>:0    --- End of inner exception stack trace ---  at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in <eae584ce26bc40229c1b1aa476bfa589>:0   at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0   at QModManager.Patching.QModPatchMethod.TryInvoke () [0x00034] in <2f24c022fe9f4a05aa1ea5b675f389ca>:0
  4. KueenXx
    KueenXx
    • member
    • 0 kudos
    Does this mod work with the new What The Dock update? If not, will we be seeing an update to this mod soon?
    1. senteurmoisie
      senteurmoisie
      • member
      • 0 kudos
      no
  5. iCookie9
    iCookie9
    • member
    • 0 kudos
    It seems this mod changes the Seatruck UI to show 500 instead of 100. I know that shows more detailed health, however it means I can't repair my seatruck past 100, which basically means its almost always at 1/5th health. Any fix?
    1. lukevo
      lukevo
      • premium
      • 6 kudos
      Ah so this is why. I noticed that in my game but had no idea which mod caused that. Sorry I no longer play or mod the game. Please feel free to copy/fork/request any modder to modify any mod I have (the source code is on Github).
    2. jackcuba
      jackcuba
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      • 1 kudos
      did you find a solution?
    3. ygollonac
      ygollonac
      • member
      • 70 kudos
      Well, if someone found a solution for the issue I'd like to know too. Thank you so much.
  6. EGPMindWorks
    EGPMindWorks
    • supporter
    • 2 kudos
    With this mod active any base part built instantly starts leaking regardless of depth.  
    1. Cerebrus000
      Cerebrus000
      • supporter
      • 0 kudos
      Y'all need to seriously learn how to troubleshoot, especially a simple text editor mod like this. Delete the health portion of the modded text and from what I see that solves those issues. The mod itself works fine otherwise.
  7. FKJuniper
    FKJuniper
    • member
    • 0 kudos
    how do I edit the values? what application do i use to change any of it? I'm looking to adjust the settings to where I can create and follow the story and explore without dying every five seconds
    1. lukevo
      lukevo
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      • 6 kudos
      You just need to run the game with the mod for the first time, it will generate a config.json file in the mod folder (<Game Folder>\QMods\LVVitality). You can open it with any text editor, like Notepad.
  8. lizeti
    lizeti
    • member
    • 0 kudos
    Спасибо за этот мод, у меня консоль не работает, ваш мод очень помогает
  9. aluzrin
    aluzrin
    • premium
    • 1 kudos
    Version 1.1 seems to be missing the config.json.
    - - - - - - - - - 
    Never mind, was looking in the wrong place.
    I was looking in the right click in Vortex show in explorer folder, instead of the game subfolder: \QMods\LVVitality
    1. lukevo
      lukevo
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      • 6 kudos
      I didn't include the file this time so people upgrading won't get their file overwritten. The file is created when the game run if it's not there, so no worry :)
  10. Khitomer
    Khitomer
    • premium
    • 0 kudos
    Will not work as of today, dunno what I'm doing wrong. worked fine yesterday just pops up in red saying cant be loaded.
    1. lukevo
      lukevo
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      • 6 kudos
      Hi still work on my side. Could you check to see what the error message is/check the Log file please?
    2. lukevo
      lukevo
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      • 6 kudos
      Thanks for the notice. I have fixed it. I am now aware with a conflicting common DLL if you are using multiple of my mods. I am going to need to roll out updates for all of them. Please update to latest version, and make sure you delete the LukeMods.Common.dll file.