Subnautica: Below Zero
0 of 0

File information

Last updated

Original upload

Created by

qqqbbb

Uploaded by

qqqbbb

Virus scan

Safe to use

Tags for this mod

About this mod

Various tweaks and bug fixes.

Requirements
Permissions and credits
Changelogs
Bugs fixed:
Spoiler:  
Show

  • Some creatures did not have VFXSurface component.
  • Seatruck modules did not take crush damage.
  • When prawnsuit jumped from or landed on anything you got particle effects as if it was sand.
  • Lights in seatruck storage, teleporter and docking modules were on even when unpowered.
  • "Exiting cabin" sound played when you stopped piloting seatruck but did not exit it.
  • For some items UI tooltip did not tell they can be dropped
  • Fixed flare bugs
  • Flashlight now does not illuminate anything behind it.
  • Wild creepvine seeds, Preston's plant fruits did not respawn.
  • Every marble melon in Marguerit's Greenhouse is now pickupable.
  • Every frost anemone heart respawned after reload.
  • Now when you slash seamonkey's head with a knife you get proper organic visual and sound effect.
  • Now sound effect plays when predators attack your seatruck.
  • Objects you manipulate with propulsion or repulsion cannon now don't fade in
  • Drill arm sound effect stopped when it was working but not hitting anything.
  • Now you can plant only 1 Preston's delight or marble melon in a pot. 
  • Vehicle upgrade console did not show docked vehicle's name on the wall
  • Could not pick up snowballs at beginning of the game
  • Snowballs now melt at temp above 0°C.
  • Now you don't get cold when near fumarole.
  • Food now does not go bad at temp below 0°C.
  • Prawn suit thermometer now shows correct values when it's out of water.
  • Grav trap does not fade in when you use it.
  • Now you cant target invisible Creepvine or CreepvineSeedCluster when inside seatruck.
  • Fixed dead fish moving up when you hold it in your hand.
  • Resources do not fade in when you break them out of outcrop


 Other changes:
Spoiler:  
Show
  • Creature fleeing now works differently. Now they don't always flee when attacked. Chance to flee is now proportional to their health. If after an attack a creature has 90% health, there is 10% chance it will flee. If it has 10% health, there is 90% chance it will flee. 
  • When in main menu you can use mouse wheel to select next or previous savegame slot.
  • When PDA is open you can use mouse wheel while holding down 'shift' key to select next or previous PDA tab.
  • New key bind to cycle tools in your current quickslot.
  • The tool you are holding in your hand is now saved when you save your game.
  • Bladderfish description now mentions it can be used as source of oxygen.
  • You can break outcrops by hitting them with knife.
  • You can use both repulsion and propulsion cannon to move mobile vehicle bay.
  • You will not deplete your oxygen tank when getting oxygen from air pump.
  • You can open a container when looking at its label. When looking at a container you can change its label.
  • Damage your vehicles deal and take on collision is now more realistic.
  • You can now toggle prawn suit lights. 
  • Brinicles now take 3 days, not a couple of seconds to grow. Now they don't break apart for no reason. 
  • When holding a fish in your hand you can use thermal lily to cook it. But you have to be close enough to take damage.
  • Rotation of plants in planters is now randomized
  • Can now toggle base lights
  • Now when you open a container that allows to add only certain types of items, you can easily see those items in your inventory.
  • Table coral now does not animate
  • Table coral is now always attached horizontally to rocks
  • Locker and fridge doors now open and close
  • Now you can name your standing lockers
  • PDA now shows ambient temperature
  • Can now use stove to cook fish.
  • Table coral now does not animate
  • Table coral is now always attached horizontally to rocks
  • Removed collision from pink narrowleaf, purple cattail, blooming raindrops so they dont get in your way.
  • You are not immune to creature attack when you are inside your seatruck but not piloting it.
  • Weather duration is proportional to day/night cycle speed.
  • Lantern Fruit now gives 5 water.
  • Brinewing cant freeze you if you are holding a flare.
  • Swivel chair now swivels.
  • Prawn suit can now open supply chests.
  • Seaglide holomap state now saved.
  • Exosuit, seaglide lights state now saved.
  • Mobile vehicle bay has beacon.
  • All plants now have proper VFXSurface component.
  • When grabbing and holding table coral with propulsion cannon, you can put it in your inventory. 
  • Your propulsion cannon will break outcrop when you try to grab it. 
  • Your propulsion cannon can grab rocks dug up by rock puncher.
  • Your propulsion cannon can grab fruits on plants 


Tweaks you can enable in the mod's options menu:
Spoiler:  
Show
  • Time flow speed multiplier
  • Player speed multiplier
  • Prawn suit speed multiplier
  • Seatruck speed multiplier
  • Snowfox speed multiplier
  • Oxygen per breath
  • Getting cold rate multiplier
  • Knife attack range multiplier
  • Knife damage multiplier
  • Crafting time multiplier
  • Building time multiplier
  • Only ambient tempterature makes player warm
  • Player movement tweaks
  • Snowfox movement tweaks
  • Prawn suit movement tweaks
  • Seatruck movement tweaks
  • Unmanned vehicles can be attacked
  • First aid kit HP
  • Can't use first aid kit underwater
  • Always use best LOD models
  • Drop pod max power
  • Fruit growth time
  • Do not spawn fragments for unlocked blueprints
  • Crush depth
  • Crush damage multiplier
  • Vehicle crush damage multiplier
  • Hunger update interval
  • New hunger system
  • Eating raw fish
  • Fish water/food value ratio
  • Can't eat underwater
  • Food decay rate multiplier
  • Water freeze rate multiplier
  • Snowball water value
  • Catchable fish speed multiplier
  • Other creatures speed multiplier
  • Creature flee chance percent
  • Damage threshold for fleeing creatures
  • Creature's flee chance depends on its health
  • Creatures im alien containment can breed
  • Inventory weight multiplier in water
  • Inventory weight multiplier on land
  • Can't catch fish with bare hands
  • Can't break outcrop with bare hands
  • Disable tutorial messages
  • Realistic oxygen consumption
  • Player impact damage screen effects
  • Player damage screen effects
  • Drop held tool when taking damage
  • Tool power consumption multiplier
  • Vehicle power consumption multiplier
  • Base power consumption multiplier
  • Battery charge multiplier
  • Crafted battery charge percent
  • Free torpedos
  • Losing items when you die
  • Camera bobbing
  • Quickslot cycle key
  • Move all items key
  • Move the same items key.


More settings are in the mod's config file "SubnauticaZero\BepInEx\config\TweaksAndFixes\ConfigToEdit.cfg. To edit the file open it with any text editor.
Do not edit "SubnauticaZero\BepInEx\config\TweaksAndFixes\config.json" file.
You can find item IDs here.


Localization
Spoiler:  
Show

This mod adds some new text. If your game language is not English you may want to translate it. Localization files are in "SubnauticaZero\BepInEx\plugins\TweaksAndFixes\Localization" folder. If there is no localization flie for your language, copy and paste English.json. Rename the new file so it matches your language. Open folder "SubnauticaZero_Data\StreamingAssets\SNUnmanagedData\LanguageFiles" to see correct language file names. Open the new file and translate the text. If you upload translated language file, I will add it to the mod.



Compatibility with other mods
  • Not compatable with Enhanced sleep mod. Your hunger will never increase if you use both mods.
  • Not compatable with More Quick Slots mod.

The mod was tested with current Steam version of the game on Windows.
When reporting bugs post your Player.log from "%userprofile%\appdata\LocalLow\Unknown Worlds\Subnautica Below Zero". Copy this address, paste it without quotes in your explorer address bar and press "enter".

Source code