useless mod because i wanted a mods that make it charge all items even if the item held isn't full because everybody use seaglide and maybe some of us addd the mod that add speed to it but this mod is only charging if item held is full meaning it is useless
So... How exactly does this work? Does it share the base charge rate among all not full batteries after the tool you are holding is full? Or charges only the lowest one available at full rate? I assume this will result in eventual charging of all tools batteries to full level after more an more of the low ones catch up. Or does it charge everything in the inventory at once, no matter how many are there? Could it be cheesed by packing a whole inventory of empty batteries to charge them all at the same time?
Works great, in What the Dock update! Thanks for this! Now if only someone would port the OG combined ultra swim fins with the charge fins, we'd be set!
Just adding a more up to date comment; this mod works correctly and fine. Charges currently held and if that's full (and isn't the seaglide which constantly drains/refills while using it), then the mod correctly refills something else.
it DOES seem to prioritize batteries in the inventory over other devices (if you check that option). But will always do the held device first.
why do you have to manually tick the checkbox all the time for this mod to charge the inventory batteries as well? Eveyr time we launch the game settings reset.
Not sure if this would work (or be possible), but: Maybe have the mod only charge items if the item is below <config>%, but once it starts charging an item it will charge it to 100% before switching to another. Alternately: Mod will only charge items below <config>%, and will only charge items help in your hand to 100%
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it DOES seem to prioritize batteries in the inventory over other devices (if you check that option). But will always do the held device first.
@edit,
they reset on exiting menu..... >_>
Maybe have the mod only charge items if the item is below <config>%, but once it starts charging an item it will charge it to 100% before switching to another.
Alternately: Mod will only charge items below <config>%, and will only charge items help in your hand to 100%