The MaxDrillHealth parameter does not affect anything when it is changed. But AddOtherDamage speeds up both mining and killing. Could this be due to the WTD update?
Installed the mod but not seeing any change in how long it takes to drill out a deposit. Mod defaults in the config being used. I didn't see anything needing to be enabled, am I missing something?
Can you try enabling Log (Options -> Mods -> Enable Debug Logs and Enable Developer Mode just to be sure), restart the game (make sure you load a save after the restart), and check the log file to see if it's loaded? The file is `qmodmanager_log-SubnauticaZero.txt`, in the same folder of QMods folder. If the mod works, you should see the line like this:
I know that it is loading, I checked the logs before posting -- give me some credit :) -- the prawn is just not drilling any faster and so far I haven't found a reason or mod conflict to explain it. My next step is to do isolation testing and related diagnostics. Was just hoping I missed something obvious.
Doesn't seem to be working for me either, I've checked the logs and it does show this line; [LVFasterPrawnDrill:DEBUG] Loaded Drill damage: 50 But no change in game.
Before downloading and installing this mod it took a long time for each harvest (something like 4 or 5 seconds). After installing it took about 1,5 seconds.
Seems like a good QoL change. Thank you mod creator.
Sounds about right, thank you for confirming! The correct number should be 4 times faster by default (my mod reduce the piles health from 200 to 50, or 3.3s down to 0.825s per harvest)
Mod seems to work fine. However it, unfortunately, doesn't affect the seatruck drill arm from the seatruck arms mod. Just in case anyone else was wondering/hoping.
Yes this is correct. The code modify the Prawn Drill Arm only. I do not have code of the other mod and therefore cannot modify it. Better if the modder who makes that mod provide the functionality than me :)
18 comments
It'd be really helpful, the drill speed on that one doesn't seem affected, and it's unbearably slow =(
[LVFasterPrawnDrill:DEBUG] Loaded Drill damage: 50
If you don't see it, that means the mod is not loaded, make sure you have the files correctly added in QMods folder. Maybe reinstall QMod.
QModManager.Utility.Logger.Log(QModManager.Utility.Logger.Level.Debug, $"Hitting drillable with healths: " + healths.Length, null, true);
My mod modifies (inserts a prefix) to OnHit method of ExosuitDrillArm.
But no change in game.
Before downloading and installing this mod it took a long time for each harvest (something like 4 or 5 seconds). After installing it took about 1,5 seconds.
Seems like a good QoL change. Thank you mod creator.