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Luke Vo

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lukevo

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18 comments

  1. KyCoK
    KyCoK
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    The MaxDrillHealth parameter does not affect anything when it is changed. But AddOtherDamage speeds up both mining and killing. Could this be due to the WTD update?
    1. nikkle2
      nikkle2
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      Can confirm it's still like this. Guess the mod is abandoned. At least it works with the "workaround"
  2. kaedys
    kaedys
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    Any chance you could make this compatible with the drill arm added by SeaTruck Arms? https://www.nexusmods.com/subnauticabelowzero/mods/53

    It'd be really helpful, the drill speed on that one doesn't seem affected, and it's unbearably slow =(
    1. ForcedUser666
      ForcedUser666
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      +1 on the Seatruck Arms support
  3. Danielcarlo13
    Danielcarlo13
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    Works like a charm. Thanks for adding the config.
  4. Lathnor1
    Lathnor1
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    is it compatible with subnautica classic?
    1. lukevo
      lukevo
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      I am not sure but you can try. Or I remember there is a similar mod like this (another author) for the classic one, you should try looking for it.
  5. Vylayan
    Vylayan
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    Installed the mod but not seeing any change in how long it takes to drill out a deposit. Mod defaults in the config being used. I didn't see anything needing to be enabled, am I missing something?
    1. lukevo
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      Can you try enabling Log (Options -> Mods -> Enable Debug Logs and Enable Developer Mode just to be sure), restart the game (make sure you load a save after the restart), and check the log file to see if it's loaded? The file is `qmodmanager_log-SubnauticaZero.txt`, in the same folder of QMods folder. If the mod works, you should see the line like this:

      [LVFasterPrawnDrill:DEBUG] Loaded Drill damage: 50

      If you don't see it, that means the mod is not loaded, make sure you have the files correctly added in QMods folder. Maybe reinstall QMod.
    2. Vylayan
      Vylayan
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      I know that it is loading, I checked the logs before posting -- give me some credit :) -- the prawn is just not drilling any faster and so far I haven't found a reason or mod conflict to explain it. My next step is to do isolation testing and related diagnostics. Was just hoping I missed something obvious.
    3. lukevo
      lukevo
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      Haha sorry I didn't know that. Well in that case, when you drill do you see a text like this? Here's the source code

      QModManager.Utility.Logger.Log(QModManager.Utility.Logger.Level.Debug, $"Hitting drillable with healths: " + healths.Length, null, true);

      My mod modifies (inserts a prefix) to OnHit method of ExosuitDrillArm.
    4. SubSonix
      SubSonix
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      Doesn't seem to be working for me either, I've checked the logs and it does show this line; [LVFasterPrawnDrill:DEBUG] Loaded Drill damage: 50
      But no change in game.
  6. Jshang99
    Jshang99
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    Can you make a version subnautica? It's really necessary   Thanks
    1. Wufaris
      Wufaris
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      https://www.nexusmods.com/subnautica/mods/238
  7. TarsusDK
    TarsusDK
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    I was mining quartz deposits.

    Before downloading and installing this mod it took a long time for each harvest (something like 4 or 5 seconds). After installing it took about 1,5 seconds.

    Seems like a good QoL change. Thank you mod creator.
    1. lukevo
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      Sounds about right, thank you for confirming! The correct number should be 4 times faster by default (my mod reduce the piles health from 200 to 50, or 3.3s down to 0.825s per harvest)
  8. BoopleSnuffe
    BoopleSnuffe
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    Mod seems to work fine. However it, unfortunately, doesn't affect the seatruck drill arm from the seatruck arms mod. Just in case anyone else was wondering/hoping.
    1. lukevo
      lukevo
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      Yes this is correct. The code modify the Prawn Drill Arm only. I do not have code of the other mod and therefore cannot modify it. Better if the modder who makes that mod provide the functionality than me :)