i am having a bit of a headache trying to get this mod working, has anyone got any ideas where i might be going wrong?
i have the Qmods folder inside my BZ directory, inside i only have a handful of mods: advanceinventory quickslotsmod SML Helper and maps
the others seem to work but just not the map, i have tried placing the map folder inside the following too: BepinEx>plugins bepinEx>plugins>QmodManager beplinEX>plugins>QmodManager>source
with no change in results, i am doing manual install and all are as of yestered so should all be up to date version(s) just about to try an older verson of the map mod to see if i can get it working.
Here is what finally worked for me after trying EVERYTHING, my SBZ (v 49371) is on Steam:
1. Download QModManager zip v4.4.4 2. Download SubnauticaMap zip v.1.2.8 (Date uploaded 21 Mar 2023, 2:16PM) 3. Go to C:\Program Files (x86)\Steam\steamapps\common\SubnauticaZero 4. Copy paste the #1 here 5. Right click > Extract here 6. Go inside BepInEx 7, Copy paste the #2 here 8. Right click > Extract here 9. Come back here C:\Program Files (x86)\Steam\steamapps\common\SubnauticaZero 10. Create a folder QMods 11. Go inside it 12. Copy paste the #2 here 13. Right click > Extract here 14. Start the game, press M. It should open the map.
Hope this helps everyone who has been trying to install this for a long time, like I have.
lol whilst i appreciate akafrosts hard work at helping us, it really isnt complicated, the mod simple goes into the Qmods folder located in the root SubnauticaBZ folder after you install Qmodmanager. thats its lol
im guessing this mod is just completely fooked have tried everything and it doesnt work nothing shows up in game or in options ive fresh installed entire game twice and tried only using this mod and nothing works
@Wardinson The trap is that the QMods folder does not exist after the QModManager download is installed, it is only created once the mod loader is started, and the installation instructions neither for the map mod nor for QModManager are very clear on that.
Does not work... It doesn't work below zero. The game version is 49668. All the latest mods required for operation are also installed and everything is done strictly according to the instructions... but it doesn't work. Very sorry. I consider it the most necessary for an adequate passage in both parts.
I mentioned this in the bugs section but adding it here too: I've gotten this to work (thank you so much to newman55 for this amazing mod), except I'm on an Silicon mac and it seems there's a shader compiler issue. https://support.unity.com/hc/en-us/articles/208380753-Shaders-are-pink-when-loaded-from-an-AssetBundle
I experimented a bit but I don't know how to re-compile the asset bundle to work for Silicon macs...if anyone has any insight it would be much appreciated!
For people with problems getting this to run properly:
You should try creating an empty "QMods" folder in the main game directory. This allowed the map to show for me.
Also, if u want more spoilers / additional maps: there are extra maps here on nexus that can be downloaded and extracted into the "maps" folder of this mod here. They will show in the dropdown menu after that.
This helped me as well! I made a bug report mentioning this because I think it may be causing some other people issues too with false positives where they think their install isn’t working but it actually is 99% of the way, they just don’t have any QMods at all, so no need for a QMods folder, and only have installed mods with the newer BepInEx way and therefore, running into this issue we see happening to us.
Error message that spams the BepIn console endlessly
[Error : Unity Log] System.NullReferenceException: Object reference not set to an instance of an object at SubnauticaMap.Controller.MapIsOpened () [0x00029] in <ed5569b66ef24b099a2109e42fb3ca47>:0 at SubnauticaMap.uGUI_Pings_IsVisibleNow_Patch.Prefix (uGUI_Pings __instance) [0x00011] in <ed5569b66ef24b099a2109e42fb3ca47>:0 at (wrapper dynamic-method) uGUI_Pings.DMD<uGUI_Pings::IsVisibleNow>(uGUI_Pings) at uGUI_Pings.OnWillRenderCanvases () [0x00000] in <beb34a6059b24e779dea069bd05828d9>:0 at ManagedUpdate.Execute (ManagedUpdate+Queue queue) [0x0003d] in <c33b87c267a64956927a8e9d49ff21e3>:0
hello i want to ask you something mod is working fine i checked option remove fog but map is blind only biomes are shown so this mod does not reveal things like artifacts blueprints databoxes and pda logs? I thought when you start new game whole map is revealed with all stuff
No, this mod does not reveal any points of interest. It only shows the map background (terrain/biomes). But I was wondering why even the explored areas are reset every time I load a save.
hello i want to ask you something mod is working fine i checked option remove fog but map is blind only biomes are shown so this mod does not reveal things like artifacts blueprints databoxes and pda logs? I thought when you start new game whole map is revealed with all stuff
389 comments
i have the Qmods folder inside my BZ directory, inside i only have a handful of mods:
advanceinventory
quickslotsmod
SML Helper
and maps
the others seem to work but just not the map, i have tried placing the map folder inside the following too:
BepinEx>plugins
bepinEx>plugins>QmodManager
beplinEX>plugins>QmodManager>source
with no change in results, i am doing manual install and all are as of yestered so should all be up to date version(s)
just about to try an older verson of the map mod to see if i can get it working.
open to suggestions!
1. Download QModManager zip v4.4.4
2. Download SubnauticaMap zip v.1.2.8 (Date uploaded 21 Mar 2023, 2:16PM)
3. Go to C:\Program Files (x86)\Steam\steamapps\common\SubnauticaZero
4. Copy paste the #1 here
5. Right click > Extract here
6. Go inside BepInEx
7, Copy paste the #2 here
8. Right click > Extract here
9. Come back here C:\Program Files (x86)\Steam\steamapps\common\SubnauticaZero
10. Create a folder QMods
11. Go inside it
12. Copy paste the #2 here
13. Right click > Extract here
14. Start the game, press M. It should open the map.
Hope this helps everyone who has been trying to install this for a long time, like I have.
P.S. Thank you newman55
@akafrost Thanks for posting.
Your "simple lol" solution did not work.
https://support.unity.com/hc/en-us/articles/208380753-Shaders-are-pink-when-loaded-from-an-AssetBundle
I experimented a bit but I don't know how to re-compile the asset bundle to work for Silicon macs...if anyone has any insight it would be much appreciated!
You should try creating an empty "QMods" folder in the main game directory. This allowed the map to show for me.
Also, if u want more spoilers / additional maps: there are extra maps here on nexus that can be downloaded and extracted into the "maps" folder of this mod here. They will show in the dropdown menu after that.
GG
I have instaleld latest version of this mod with Vortex without any issues but it does not work.
Thank you.
Update: My bad. I missed Tobeys mod. It works OK now. Thank you.
[Error : Unity Log] System.NullReferenceException: Object reference not set to an instance of an object
at SubnauticaMap.Controller.MapIsOpened () [0x00029] in <ed5569b66ef24b099a2109e42fb3ca47>:0
at SubnauticaMap.uGUI_Pings_IsVisibleNow_Patch.Prefix (uGUI_Pings __instance) [0x00011] in <ed5569b66ef24b099a2109e42fb3ca47>:0
at (wrapper dynamic-method) uGUI_Pings.DMD<uGUI_Pings::IsVisibleNow>(uGUI_Pings)
at uGUI_Pings.OnWillRenderCanvases () [0x00000] in <beb34a6059b24e779dea069bd05828d9>:0
at ManagedUpdate.Execute (ManagedUpdate+Queue queue) [0x0003d] in <c33b87c267a64956927a8e9d49ff21e3>:0
But I was wondering why even the explored areas are reset every time I load a save.