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Gurrenm4

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gurrenm3

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33 comments

  1. Azarilh
    Azarilh
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    Or maybe just don't kill anything. It's super easy to survive on plant-like food. The world feeling empty after you slaughtered a bunch of fishes is the consequences of your greedy actions, and the game is teaching you that.
    1. DorrajD
      DorrajD
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      • 9 kudos
      There is no physical way a single human can eat, let alone kill an entire massive area's worth of fish. Get your veganisms out of here. The people in the game are eating meat to survive, it's nothing like IRL.

      And lest we even talk about roadkills, cause sitting there and dodging every single fish is not only some annoying gameplay, it's also extremely slow to get from the points you need to go to.
  2. ABlueHairedFox
    ABlueHairedFox
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    I really hope we get an update to this mod for BepInEx support? Without this mod I have to be extra careful not to accidentally roadkill
    fish and cause them to deplete that way.
  3. mikeloeven
    mikeloeven
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    Is there any chance we can get a basic configuration menu for the mod in game with features like selecting which creatures will and will not re spawn and setting the timers. I agree I am not a huge fan of shadow leviathans re spawning near my crystal cave base but on the other hand I do like to see normal fish and stuff repopulate... I know you can do this in the config file but it would be nice to have a full set of options in the mod menu.
  4. CopperBoltwire
    CopperBoltwire
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    • 13 kudos
    True (x19)
  5. coldlady
    coldlady
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    Sorry for beeing late to the party, but i have a question.
    Mod works fine, i did as you suggested below when coupling this mod with the Extinct mod.
    Start game with only extinct mod, get to drop pod, save and restart game with both mod active. works like a charm with no squid sharks at all entire game.
    However..
    is it possible to start in a way so map starts with squid sharks active and when you kill them they DON't respawn after 5 min?
    afaik if a player kills a leviathan they dont respawn, but squid sharks dont count as a "real" leviathan in the game.
  6. nhenboi
    nhenboi
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    Do you have a plan to make a resources respawn mod? It can be very helpful
  7. Digineaux
    Digineaux
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    Will this work with Manage Creature Spawns? https://www.nexusmods.com/subnauticabelowzero/mods/149?tab=description
    1. gurrenm3
      gurrenm3
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      Yes, but dont have this mod active when you use that mod initially.
    2. CycloLocke
      CycloLocke
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      • 10 kudos
      What do you mean by "initially"? Do you mean that the first time we run the game with 'Manage Creature Spawns' installed we should have 'Respawning Creatures' disabled? And then we can save, exit and restart the game with both mods enabled?
    3. Digineaux
      Digineaux
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      Yes. Have this mod "respawning creatures" disabled for the tutorial/ intro, while manage creatures spawns is active. the save exit and have both active.
  8. CycloLocke
    CycloLocke
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    Is there any chance that we'll get a version of this mod that allows us to change the spawn times of the creatures?

    Having re-spawnable creatures is awesome, but having large predators that you've killed re-spawn after only 20 minutes can be very frustrating. I think it would be much better if they would stay dead for at least 2 hours or so.

    If individual re-spawn timers aren't possible, could we get at least a global one?

    Thanks for your work, btw. Great stuff.
  9. soulsguardian
    soulsguardian
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    Would it be possible to add in settings to allow you to customize respawn times for various critters or even turn off specific respawns entirely??
  10. jleent
    jleent
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    Does this mod also respawn leviathans?
    1. gurrenm3
      gurrenm3
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      It should. Everything that dies has been set to respawn
    2. gurrenm3
      gurrenm3
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      I added a settings file that lets you chose whether or not Leviathans can respawn
    3. voleksjeborec
      voleksjeborec
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      Can I ask where can I find the leviathan not respawning, i can't see it in the mods settings
    4. Thareen
      Thareen
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      I just changed following value as follows assuming that´s the opposite of "true":
      {"leviathansRespawn":false}
      They still respawn... annoyingly fast.
    5. Gamerok1
      Gamerok1
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      +1
      {"leviathansRespawn":false}
      ghost leviathan respawns in about 30 minutes -_-
    6. gurrenm3
      gurrenm3
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      Did you make sure to set that value while the game was closed? You need the game closed so that when it re-opens it will load the settings file with the newer value