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berkay2578

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GRex2595

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65 comments

  1. ZxAsriel
    ZxAsriel
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    what would be the line of code to make seamonkey spawns drop to zero? These things are constantly picking up my light markers that help me identify visually where my thumpers are.
  2. BuliwyfWolfgar
    BuliwyfWolfgar
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    Anyone else having issues with Squidshark not working or just me?  Think it's Squidsharks with the S on the end...
    1. PenOkOh
      PenOkOh
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      It's definitely squidshark, and squidshark_lilypads. Work perfectly fine in my game. Maybe you need to re-install it completely like someone else here had to in order to get it to work.
    2. GRex2595
      GRex2595
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      It should be whatever's in the settings generator.  I generated it with the same code that's used to determine if the creature should be deleted, so if it's not working using settings from the settings generator, then it's probably not the settings.
    3. Madjestik85
      Madjestik85
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      to make the sharks disappear you need to add both types to the settings: squidshark и squidshark_lilypads
  3. seitamagenos
    seitamagenos
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    Is this supposed to disable your ability to cook fish with the thermo blade ? When I try to cook them the fish simply dissapears (respawns ?).
  4. marecek00
    marecek00
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    Is this mod compatible with bepinex/nautilus?
    1. GRex2595
      GRex2595
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      Built on QModManager, so it might be incompatible. Haven't heard of any issues.
    2. marecek00
      marecek00
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      I asked because I am using original subnautica version of this mod, and I am not sure if for Below zero QMM is still used or if it is replaced by BepinEx
    3. GRex2595
      GRex2595
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      The Below Zero version of this mod has not been modified from the original QMM build. If you have questions on the original Subnautica mod, not the Below Zero mod, then it would be best to ask your question in that forum. The original Subnautica mod was rewritten for BepinEx.
    4. bobaling
      bobaling
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      Hey! Did the mods work for you? I have tried uninstalling my game and reinstalling after downloading the mods, but I guess they really don't work with bepinex
    5. marecek00
      marecek00
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      And are you planning on rewriting this mod to BepInEx too? This mod is very convienent for casual players, and also hardcore players.
  5. Miguel7834
    Miguel7834
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    I can't find the Spike Trap in the generate Settings thing, am I blind or is it just considered flora?

    Edit: The wiki says it's considered fauna so maybe it's like the ice worm idk.
    1. BuliwyfWolfgar
      BuliwyfWolfgar
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      @Miguel7834, I think it's called SpikeyTrap or at least it is described this way in TechTypes... btw fauna means wildlife as in animals, fish, etc... just saying...
    2. Etagirl
      Etagirl
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      Same, it seems it cannot be disabled. I assume the game doesn't label it as a creature so it can't be despawned like other  creatures. Damn, I was hoping to get rid of this annoying feature too.
    3. GRex2595
      GRex2595
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      In the code, it's a behavior, not a creature, so it doesn't have a kill method or anything fun like that. They got a little funky with the fauna of this game.
  6. stampy122706
    stampy122706
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    I Don't see a thing to remove the Ice Worm Leviathan in this mod. Is it not counted as a creature or something? and if its unsupported is there a way I can get rid of them?
    1. PenOkOh
      PenOkOh
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      I honestly don't think you can despawn it. You can how ever turn off it's hunt mode with the console. A simple Google search will guide you to enable the console so you can type out commands.
    2. Shunsuke414
      Shunsuke414
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      i just added this into the creature list 'IceWormSpawner',  corresponding to the fandom mob debug ID, going to see if it works - its worth a shot.
    3. Shunsuke414
      Shunsuke414
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      Apparently the prior post didnt work.
    4. GRex2595
      GRex2595
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      There is no way to remove the Ice Worm Leviathan. It isn't considered a creature in the game code, so you can't use the creature killing logic used for the rest of the creatures. I could have made it so that it activated the cheat for removing the Ice Worm Leviathan, but I didn't think there was a way to clearly communicate that that could disable achievements, so I opted not to.
  7. ChoujiTakahashi
    ChoujiTakahashi
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    Thank you for the mod. It's because of these mods that I can even play Subnautica/BZ.
    I just can't play without it, too much thalassophobia induced anxiety.
  8. kyp001
    kyp001
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    Thanks for the mod!

    It was hard to find though. Maybe for easier googling, add a reference/keywords for 'passive, pacifism, peaceful, thalassophobia'?
    In Subnautica base game, the mods are called 'Passive Reapers' etc...
    1. to4oo4
      to4oo4
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      What do you mean, Subnautica base game? The base Subnautica game would be vanilla, meaning no mods.
    2. GRex2595
      GRex2595
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      They probably mean Subnautica, not Subnautica: Below Zero. In any case, the reason I'm not doing that is because it's not really a passive/peaceful mod. It doesn't modify creature AI, and you don't have to remove only the aggressive creatures. You could, for instance, remove all friendly/passive creatures.
  9. evensteven2001
    evensteven2001
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    I started to laughing the moment that I saw this mod
  10. jashc18
    jashc18
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    I tried to install this mod and I did I made it so that ALL ghost leviathans reaper leviathans sea dragon leviathans do not spawn and did it exactly the way it says to do. Then when I load Subnautica it says that the mod Manage Creature Spawns was not loaded and I do not know what went wrong sense I am very new to using mods that require you to change the in game stuff instead of just installed the mod and having it do all the work. Could somebody please help me figure out what I did wrong/ If I did do something wrong and how to fix it. 
    1. GRex2595
      GRex2595
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      This is the Subnautica: Below Zero version of the mod. I believe those creatures are Subnautica creatures.  If you want to prevent spawning in Subnautica, you need the original Subnautica mod, which can be found here. The two mods are not interchangeable, so you can't use the Below Zero mod for Subnautica. If that's not the issue, you can create a bug report here, or if the other mod also does not work, you can create a bug report for that mod, and I will do my best to get this resolved for you. I hope this helps!